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Creeper Redemption

Creeper Redemption

By knucracker on August 4, 2010 | 56 Responses

What if there were a way to take that nasty old Creeper and make it your pet?  Destroying the ever expanding Creeper is plenty-o-fun, but what if you could manufacture your own Creeper and send a little payback towards those emitters? Well, that’s the plan for game 2: Now this is just a quick game […]

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Play Area

Play Area

By knucracker on July 26, 2010 | 74 Responses

Here is one more very early screen shot for game 2.  This shows the main play area of the game.  I’m not showing the menus at the bottom because, that contains spoilers right now… In this shot, you can see the main Assault Ship at the top center.  This is home base and what you […]

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Unit: Repulsor

Unit: Repulsor

By knucracker on July 25, 2010 | 15 Responses

One often requested unit in Creeper World has been a shield, a fan, or some kind of mechanism that would push the Creeper around.  In Game 1, this was sort of difficult to pull off since the field of play wasn’t originally designed to handle this. For Game 2, this changes.  I planned from the […]

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Enemy Finding Algorithms

Enemy Finding Algorithms

By knucracker on July 23, 2010 | 28 Responses

Sorry that it has been a couple of weeks since my last update…. I’ve been busy making some serious progress on game 2.  I’ve been on a sprint to get some major things in place and I have achieved some pretty cool things.  One of these things has been formulating a strategy for identifying what […]

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Save Games

Save Games

By knucracker on July 9, 2010 | 16 Responses

Yes, game 2 will allow game saves.  This is not necessarily an indication that the missions will be intrinsically longer, just a realization that some maps and some players sometimes need to be able to save a map and continue it later.  I suppose it may also lead to a ‘gray’ market in saved game […]

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Swf2exe’s

By knucracker on June 29, 2010 | 11 Responses

Wow… and I thought this would be easy.  All I wanted to do was explore products that would take a swf (a flash application) and package it as an ‘exe’.  Sounds straight forward given there a like a ton of products that claim to do this. First up, just create an exe using the standalone […]

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Toxic AIR

By knucracker on June 22, 2010 | 5 Responses

No I’m not talking about a new kind of enemy (at least not yet…. more on this later).  What I’m talking about is Adobe AIR.  I’ve had a love hate relationship with AIR over the last year.  As most know I wrote CW in flash.  Not because I’m a flash fan-boy, but because of all […]

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CW 2: More considerations

CW 2: More considerations

By knucracker on June 2, 2010 | 60 Responses

Currently I have these three things implemented/planned as ways to extend the core ‘creeper game’ concept: Resources: CW had one very important resource:  Energy.  In game 2 I am considering a second resource.  Specifically, you would need certain amounts of this resource in order to build certain units and you would also need this resource […]

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CW 2:  Some Considerations

CW 2: Some Considerations

By knucracker on May 31, 2010 | 11 Responses

I’m not quite yet ready to reveal too much (like a screenshot) of game 2.  But I would like to document some of the areas that have been a focus.  Don’t bother trying to figure out what all of these have in common…. that they are all in my head is about all that seems […]

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KC Traffic stats

Hello World

By knucracker on May 31, 2010 | 6 Responses

Welp, figured it was about time to start talking a bit about what we have going on at KC.  Lots of things have been moving and happening and lots more are to come. Creeper World has turned out to be an unconditional success as small indie games go.  It and its cousin the ‘Training Sim‘ […]

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