28 Responses

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  1. UpperKEES
    UpperKEES July 23, 2010 at 9:36 pm |

    Wow, that sounds a lot more complex than CW1!

    And more important to the players: it looks VERY cool! I can’t wait to experiment with all these great new possibilities….

  2. Karsten75
    Karsten75 July 23, 2010 at 10:45 pm |

    Please remember for blasters if more than one location of equal distance has creeper, the blaster should alternate it’s fire between the different locations.

  3. Karsten75
    Karsten75 July 23, 2010 at 10:46 pm |

    oh yes, and as for the screenshot – please make it larger in future?

  4. Danielm
    Danielm July 24, 2010 at 6:37 am |

    ooh looks (and sounds) nice!
    Is that an “official” screen-shot i.e. its what the walls/ground/weapons look like?
    is the green dot the rocket?
    and whats the green bar under the creeper spore?
    can we kill the spores/slow them down from creating creeper?
    Micro-rifts; Wormholes?!
    AGH soooo many questions!!!! =P

  5. Fisherck
    Fisherck July 24, 2010 at 8:16 am |

    Definitely complex, I could not figure that out…

    It does look very cool, and from the picture and explanation of how a launcher shoots, I think I just figured how the map will look (if I missed this being explained in one of the other blogs) or what its point of view will be. CW1 had you looking down over the entire map, and this one seems to have the bottom of the screen being the bottom of the map and the top being the top.The best example I can think of is Dig Dug. So you will need to work your way down (or up) to reach the goal (whether there are still totems or not).

  6. Twi
    Twi July 24, 2010 at 9:15 am |

    This Launcher thing seems like a smart idea for replacing the Mortar. Personally, I’d think it’d be good.

    Though there is one thing I keep thinking of, which is that any guided projectile launcher ought to have unlimited range straight down, since, you know, they can probably fall pretty well. But that’s just me.

    And these Micro-rifts sound an awful lot like some sort of teleportation device. I am intrigued.

  7. karsten75
    karsten75 July 24, 2010 at 9:19 am |

    OK, so in trying to get a feel for the game from one *tiny* screenshot, lemme see…

    There seems to be a tunnel dug from the top that “discovered” an emitter sitting on a pool of creeper.

    Since the launcher is at the far end of the tunnel, one presumes that the launcher dug the tunnel? Did it dig on autopilot or was it steered to form the tunnel in the shape it is in?

    How did the blaster get past the emitter? how do energy packets get past the emitter to power the launcher and blaster?

    Did that pool of pink creeper accrue from the emitter? Was there already a cavity or is it some failed excavation that allowed that space, or is this some of the referenced “high-pressure” creeper pools?

    “Tell us more, tell us more” 🙂

  8. mthw2vc
    mthw2vc July 24, 2010 at 9:52 am |

    That does indeed make sense. Although if the missile path is only ignoring paths that use squares outside of range, but have no range limit in and of themselves, would the launcher’s range actually be the range for its launcher-to-missile communications? Additionally, if it targets the thickest creeper in range, can it be assumed that this missile is creeper-resistant?

  9. Blaze
    Blaze July 25, 2010 at 12:06 am |

    Sounds like everything is going well then.
    Hope we get more screen-shots!

  10. ontheworld
    ontheworld July 25, 2010 at 1:34 pm |

    emitters with HP… that could be a way of making VS multiplayer!

  11. F0R
    F0R July 27, 2010 at 5:21 am |

    So how many testers will you have for the game

  12. blogfreegamepark
    blogfreegamepark July 28, 2010 at 2:02 pm |

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  13. james
    james August 2, 2010 at 2:35 pm |

    yay friendly creeper

  14. james
    james October 18, 2010 at 12:43 pm |

    will the beta version be free for everyone
    untill the proper one is released

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