15 Responses

Page 1 of 1
  1. Twi
    Twi July 25, 2010 at 8:43 pm |


  2. Twi
    Twi July 25, 2010 at 8:51 pm |

    On a different note, what is this bottom unit? Is it this Beacon thing you spoke of?

  3. UpperKEES
    UpperKEES July 26, 2010 at 9:56 am |

    Very nice! More and more possibilities for different strategies…. I love that! I have the impression that maps will be solved in many different ways and new approaches will be found all the time, so maps will be played more often.

    It also seems this game is getting rather mature already!

    One question about the side view: now with gravity doing it’s job the vertical movement of creeper of course becomes much more important, but on a flat terrain (above or under ground) the creeper will still flow horizontally. How will I be able to get a good overview of these horizontal movements (and especially it’s speed)?

  4. Fisherck
    Fisherck July 26, 2010 at 4:41 pm |

    Now, how powerful are the repulsers going to be? I remember you saying that there will be caverns of hyper-compressed Creeper. So would a repulser be able to hold something like that back? And if not, could you have two repulsers next to each other, pointing the same way and working together to hold back the Creeper?

  5. Link327
    Link327 August 5, 2010 at 10:34 am |

    Useful Unit.
    Used in Cooperation with the friendly Creeper it could eventually decide if you win or lose…

Comments are closed.