11 Responses

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  1. UpperKEES
    UpperKEES May 31, 2010 at 6:17 pm |

    Wow! A lot more changes in ‘game 2’ compared to CW than I expected…. You’ve obviously been working hard.

    And I see you started with the nasty stuff; very wise. I’m sure these improvements will be paying off and allow you to code more CPU intensive mechanics.

    So we’re gonna dig? Man, that will completely change the game play and related strategies! In one word: GREAT! I can’t wait…. It will also literally give a new dimension to map making I guess, so I’m very enthusiastic.

    I’m glad CW1 is still so much fun, otherwise the next months would be hard to bridge…. 😉

  2. Twi
    Twi June 3, 2010 at 5:07 am |

    Twi again here, looking at an earlier post. I see you’ve implemented terraforming in a way. I approve.
    You’re changing the coding? Always a good idea to improve that, though I honestly don’t know too much about that.
    The new plot sounds cool to me. Give the Commander a name, though, please.
    I like the anti-creeper idea. As for other such things, I’d go with shields of some kind, and maybe excavation.

    1. anonymous
      anonymous June 6, 2010 at 5:53 pm |

      actually you should let your player name the character themselves, so that they can play the game more from a 1st person view and…. BINGO, a more immersive game that people love and tell their friends about.

      1. ontheworld
        ontheworld June 28, 2010 at 2:41 am |

        that wasn’t in the first game, no comments to that one

  3. DanielM
    DanielM June 3, 2010 at 6:40 am |

    Wow, man this is amazing!
    I first got hooked when I played the training sim, and then I HAD to buy the game, as you said its just something about those little packets flying across the map 😀 as well as the uniqueness of an enemy that you cannot ‘defeat’.

    (Though most of my friends just say torrent it or something, they don’t just get the idea of supporting small developers (but it seems you have quite a few players on your hands so maybe not so small any more 😉 )
    Anyway to my main point… (I seem to have gone off track a bit)

    This second version sound amazing! The part that most caught my interest was the four fold improvement in the game speed (coding) (as I wan’t to become a games developer as well I am interested in coding; mostly for PC and Xbox360 i.e. C++ and C#, I’m guessing this is written in Action Script right?), many times I’ve seen developers just implement new features into 2nd 3rd etc. versions of games while not considering performance, so the game lagggggs!

    The fact that we get to fight Creeper with creeper… awesome… and dig underground too! Shielding whether it be temporary or something else; is really cool idea, because there is many times that you need a shield at the last minute: just about to beat a level and next thing you know a tiny bit of creeper takes out your main defences and BAM! you lost (there goes thirty minutes haha), with the case of anti-gravity hmm, could be a bit hard to do but looking forward to it!

    Finally Adobe Air: its good but… it would be nice if we didn’t have to use it, maybe its just my computer or the game its self, but it seems a bit slow(?). An executable (.exe) file perhaps as an alternative, oh well, can’t wait for CW 2!

  4. anonymous
    anonymous June 6, 2010 at 5:58 pm |

    i think that you need to keep the original packet routing method because everyone that loved the original method will hate the sequel and tell their friends to not play the sequel

    1. ontheworld
      ontheworld June 28, 2010 at 2:44 am |

      there will still be packet routing, and that you bought the game in the ifrst place means you’re in for new stuff. Also a game can’t be rated on one element

      1. anonymous
        anonymous June 29, 2010 at 9:31 pm |

        i guess your right, i looked at the other blogs and packet routing is still alive

  5. anonymous
    anonymous June 6, 2010 at 6:00 pm |

    p.s. the idea of force fields is awesome. I love it!

  6. Echo51
    Echo51 June 11, 2010 at 11:56 am |

    AIR is not the best choice, unless you still want to target the mac/apple market.

    I also believe steam might be too busy fixing up their source engine and converting to the mac platform, as it seems they have been lately 😉

  7. CommanderStrife
    CommanderStrife November 9, 2010 at 5:45 pm |

    I absolutely love this game (and i do hear my friends saying to torrent it aswell though) and It’s totally worth the $10. WEll that was #1 I’m a bit skeptical about #2, though i do like the thought of killing emitters finally and of having anit-creeper. How would the base get from map to map though? is it like some sort of space ship in that it can just simply fly from planet to planet? just a thought I thought I’d pitch out there.

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