What if there were a way to take that nasty old Creeper and make it your pet? Destroying the ever expanding Creeper is plenty-o-fun, but what if you could manufacture your own Creeper and send a little payback towards those emitters?
Well, that’s the plan for game 2:
Now this is just a quick game shot with no real care for level design or play-pattern. But you can see I’ve manufactured some good Creeper (the gray Creeper). I built up a little stock-pile and then dug through a single terrain tile and dumped it onto a chamber full of the evil Creeper. There is some nice sizzling as the evil Creeper remains equally evil but is becoming smaller in volume. It’s a nice sight watching that stuff get destroyed and replaced by benign Creeper that does my bidding.
The blue squares are shields that let units and packets pass but not Creeper (friendly or evil). Don’t worry about the shield graphics, that’s just stand-in developer art till I draw something better. I put the shields there so I could confine my own Creeper. I could also have used Repulsors to push it around.
Note that to make good Creeper I have to spend Ore…. and I’m just about out of it in this screen shot. In fact, the reason I have tunnels dug all over the place is because I was collecting Ore from deposits that were scattered around.
Anyway, just wanted to do a quick shot and let folks start dreaming of redemption…. Creeper Redemption.