CW3 Final Status Update
At long last, the development of CW3 is nearly complete. The story missions are complete, the credits are complete, and I’ve integrated maps created by many talented beta members. So I thought I would give you one final status update prior to the launch and to also set expectations about what is left to […]
Camouflage
First things first… I’m sure folks want to know what the status is and what I have been working on for the last few weeks. The good news is that I am working on the final stages of the final mission as I type this (well before and after I type this). CW3’s story missions […]
Picture’s Worth
I read all blog comments… even if I don’t have a chance to respond, I do read them. So a number of questions come up from time to time on one topic or another. This week’s screen shot answers some of those questions. Some things are subtle, some not so much… Ready for another mini […]
Magnetar
One of the other cool things about CW3 is the overall flexibility of the map system. Your typical RTS map is rectangular, maybe with some holes punched in it. How about round? How about there being something outside the map that affects the game play? Take a look at this screenshot… see that red orb outside […]
CW3 Status Update
I get frequent questions about the release date, what I’m working on, how much longer… so, it’s time for a little status update. Read on if you are interested… As close followers of the game know, I had hoped to be done earlier this year. Good intentions I assure you and I could have met […]
Super Tower 2
Don’t judge this map at first glance. Looks like there is a weakly defended single enemy… but looks can be deceiving. J has coded up a special opponent in this map. Watch carefully and see if you can deduce how the map works. Head to the comments to post what you think. Say something interesting, […]
Bare Metal
Stress test… that would be one way to describe this play by Lich98. The map is 256×256, there are tons and tons of reactors, collectors, berthas, strafers, guppies. It’s a real cooker… One thing this map brings to mind is how good it feels to have a fleet of fully loaded guppies land on a […]
The Slice
Small map, big strategy. Sometimes less map means more thinking is required… We have another map by Lich98, this time demonstrating some close quarter combat.
Altiar Playthrough
Cautious, steady, methodical, ever advancing… all attributes that describe both the Creeper and Michionlion in his Altiar Playthrough. Enjoy this precision assault to liberate yet another world from the grip of the blue goo.
Island With Bridges
The doctrine of rapid dominance… that about sums up this little video. The Creeper never stood a chance… Thanks to Lich98 for this fine example of overwhelming firepower.