98 Responses

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  1. Lanklord
    Lanklord July 22, 2013 at 1:00 pm |

    This… This…
    I am speechless…

    This will be the greatest game ever…

    1. brad of war
      brad of war July 26, 2013 at 3:17 pm |

      lol you know it 🙂

    2. Ordinaryman
      Ordinaryman August 6, 2013 at 8:26 am |

      Not only will this be the greatest game ever, it will be a fine addition to a series of the greatest games ever. Virgil needs to have a monument right next to Notch.

      Can you imagine what would happen if Notch and Virgil got together on a game?!?!? 3D creeper pouring over the minecraft landscape… I just got chills……

      1. DoomChez
        DoomChez August 8, 2013 at 9:00 am |

        Unfortunately, that would be difficult considering they already have the explody creeper thingies, and they cant call the amazing blue liquid “Creeper II”, that would be an insult. The blue creeper is way better than the explody creeper btw! 😀

      2. Snowskeeper
        Snowskeeper August 18, 2013 at 11:20 pm |

        Notch doesn’t deserve to work with this genius.

        1. Ph®ed
          Ph®ed September 3, 2013 at 6:40 pm |

          Indeed. Ever since Notch left Minecraft I’ve realized how great he is, and he is nothing compared to Virgil. You know how I know this? Creeper World is actually FUN.

  2. pawel345
    pawel345 July 22, 2013 at 1:00 pm |

    Wow, that seems like a great map to play 😀 Interesting idea, hope it won’t be to hard to do this on the map editor 😀 and is this a map from the campaign? As a shield key lies around?

  3. pecet
    pecet July 22, 2013 at 1:01 pm |

    Can’t wait for release!

  4. Yorekani
    Yorekani July 22, 2013 at 1:02 pm |

    I hope this doesn’t count as spoiling (because I think its easy enough to figure out from the text and picture), but…
    the concept of gravity (to be precise: allocating mass to that red round object) sounds totally awesome.
    I imagine mapmakers will have a lot of fun playing around with that feature alone.

    1. JoshuaT
      JoshuaT July 22, 2013 at 1:21 pm |

      I think it’s more along the lines of the Sprayer’s sucking AC back in. Seems like it would be easier to set up in a CRPL tower

    2. Michionlion
      Michionlion July 22, 2013 at 1:41 pm |

      Actually, I’m pretty positive that it was made using CRPL and fields. CRPL can do many, many awesome things.

  5. Blue Dwarf
    Blue Dwarf July 22, 2013 at 1:06 pm |

    That is amazing. When I read the title and saw the thumbnail I thought maybe the creeper would be getting sucked in towards the center. What a twist! 😛

  6. DoomChez
    DoomChez July 22, 2013 at 1:17 pm |

    OOOOOOOOOOOOOH!!! SHINY RED ORB OF GRAVITY-NESS!!! Imagine if the orb randomly teleports, or maybe you could have several. It would be cool if it also affected stuff like bertha missiles, mortar bombs and could suck in planes, that would make maps so much more interesting. Great idea and keep the genius coming! 😀

  7. Gecko252
    Gecko252 July 22, 2013 at 1:19 pm |


  8. Zach
    Zach July 22, 2013 at 1:19 pm |

    This just made things more complicated.
    me gusta.

  9. 17gamer
    17gamer July 22, 2013 at 1:23 pm |

    Circular maps, and Gravity(creeper wind) changing direction…wow. Yeah, I wouldn’t mind paying $30 for this. Take your time, as long as its out before school starts.

  10. 17gamer
    17gamer July 22, 2013 at 1:29 pm |

    Been thinking…
    1. Can you make circular maps in DMD?
    2. Can you have the orbiting plan it’s in DMD?
    3. Can you program the planets using CRPL?
    4. Can you have more than one planet?
    5.Can you adjust the gravity and speed of the planets?

  11. steelwing
    steelwing July 22, 2013 at 1:48 pm |

    Virgil, I haven’t even played this game, and I love it. It’s made of win.

    1. Ninjadude501
      Ninjadude501 July 22, 2013 at 2:27 pm |

      I couldn’t agree with you more, Steel. 😀

  12. KicksBrickster
    KicksBrickster July 22, 2013 at 2:11 pm |

    Well, Virgil, you have outdone yourself on this game. Just have a few questions:

    1. What are the Prospector missions?
    2. What is Tormented Space?
    3. Can CRPL Towers make packets?
    4. How deep can the Creeper get?
    5. How long is the storyline?
    6. Is there more than one storyline?
    7. Are you annoyed by my questions?
    8. Does Creeper destroy units faster the deeper it is?
    9. Are their fields like in CW2?
    10. How much will the game cost?

    1. 17gamer
      17gamer July 22, 2013 at 2:45 pm |

      1. Dial map device missions see blog post Dial Map Device
      3. No?
      4. Hundreds of layers
      9. Sort of see creeper in the wind
      10. In the latest CW3 status update, Virgil said around $20

    2. Michionlion
      Michionlion July 22, 2013 at 7:02 pm |

      Actually, 17gamer, Prospector Missions and Tormented Space Missions [Redacted by virgilw 🙂 ]

      3. Currently, CRPL can add and remove ammo, and health from units, you could make a rudimentary packet system, however it is not intrinsically supported.
      4. MAX_INT, which is slightly more than 2 Billion. (I’m not sure about this one, but in any case it is a huge number)
      5. Virgil will have to answer this one, but I’m pretty sure there’ll be more than 20 missions.
      9. Fields are fully supported, see Virgil’s post above this one.

      1. JoshuaT
        JoshuaT July 23, 2013 at 12:51 pm |

        Integers go up to 2,147,483,648 (2.1 billion is accurate enough for most people)

        1. Mike
          Mike July 27, 2013 at 10:38 pm |

          Or 2^31.

    3. vlad
      vlad July 23, 2013 at 3:03 am |

      3. Of course they can, CRPL can do everything in any mission.
      6.Yes, Virgil said in the last update (not this one) that in a mission you can choose between 2 story lines and leave away the main story line. I mean (e.g.) : In a mission, you’re supposed to follow X OR go to Y to take Z.
      Here, if you (e.g.) follow X , you will follow another story line and the same if you go to Y to take Z
      7.Not all,only those that could NOT be asked if you saw the last update.
      10. 20 bucks or less

  13. Loner
    Loner July 22, 2013 at 3:00 pm |

    I don’t care if there are not the ‘right’ payment-options for me – i will buy this game.

    CRPL seems to be a very powerful addition to CW3, especially for mapmakers.
    Keep up the good work!

  14. anon
    anon July 22, 2013 at 3:12 pm |

    Virgil… It’s been two and a half months since we were graced by your voice and shiny new features… Y u no love us? 🙁

    1. anon
      anon July 22, 2013 at 3:18 pm |

      Also the first alpha video was posted a year ago today. So… There’s that.

    2. CobraKil
      CobraKil July 22, 2013 at 4:46 pm |

      Don’t you want it to be a surprise when you want buy the game 🙂

      1. anon
        anon July 22, 2013 at 5:30 pm |

        Oh ha ha. People like you with your fancy-schmancy early access and your smug superiority…

        1. CobraKil
          CobraKil July 22, 2013 at 9:57 pm |

          Sorry. I didn’t mean to come across as arrogant. The game’s features at this point are major parts of the game and would ruin a lot of the excitement of the game if they were released.

          1. anon
            anon July 23, 2013 at 8:33 am |

            I was considering putting a smiley at the end of that, but decided against it. I guess I should have. Why can’t foresight be 20/20 too? No, you’re not being arrogant. And you’re right. Realistically, I’d prefer to not know absolutely everything about the game, but I want it now and would like to see the: third Titan, Aether black hole weapon, mass and convert artifacts (though we all know what the latter does – I just wish it were still yellow), the full power of CRPL (though what looks like a successor to fields in this picture and J’s map from a couple weeks ago say a lot), and probably some other stuff that isn’t public.

            1. CobraKil
              CobraKil July 23, 2013 at 12:32 pm |

              I haven’t even seen the third titan. I know what it is but never seen it’s functionality.

              1. anon
                anon July 23, 2013 at 2:32 pm |

                Well, there’s Big Boom already, and it’s in a class of its own rather than just a scaled up Mortar. The Forge puts what Titans do in a weird position – it’s either a weapon or structure depending on how you play. I see an air unit as a possibility given the emphasis on air superiority in this game (addition of Guppies, Harvesters for a bit, and Drones getting split into Bombers and Strafers) but it’d be an AC-130 compared to the Wright Flyer manned by a guy with a musket. No, wait, Titans aren’t superweapons. P51 Mustang vs. F18? B17 maybe? But that’s be Big Boom too and that’s already there. I still want to see a scaled back Thor-like weapon return. Maybe a super-powered long range Pulse Cannon instead? But that’s something called a Mortar on a Power Zone, so probably not. A support tower perhaps? After seeing all the demands/requests/brainstorms for a freeze weapon, it made me think that Creeper World and RTSs in general are really just tower defense on a bigger, more open-ended scale. Power Zones exist and buff units already, so that’s more or less programmed in, it just needs to be modified for AoE support. But then what happens when the Power Zone unit goes on a Power Zone? Could be a third unit to use AC packets. But what would it do? There’s an AC machine gun and AC bomber, and that covers mostly everything. The Dark Beam could receive a spiritual successor in a gun that shoots a very powerful laser through a dozen or so layers across the map, but it’d need a long charge time to be balanced and that’s just a Bertha. So many possibilities and no way to guess.

                1. me_me_me
                  me_me_me July 23, 2013 at 8:21 pm |

                  From what I know Dark Beams will not be making an appearance in CW3. I think the reason for this was gameplay and I believe Virgil said it would be explained similar to why we can’t use wireless packets anymore.

                2. vlad
                  vlad July 24, 2013 at 2:02 am |

                  Well, another (original) possibility is to be some kind of Underground unit with vast expansion of functionability or a tower that fires with “landmass” wherever you want.
                  No, this isn’t Terp , with this you can create a higher land even in creeper, doing a 4-5 level terrain in the selected spot, the center being higher.
                  That cannot be done by Terp in the middle of nowhere (I meant creeper:) )
                  So they can complete each other 🙂

                3. pawel345
                  pawel345 July 24, 2013 at 8:12 am |

                  Look closely at the “Bare Metal” video at around 4:45 you can see what the mass AoO does 😀

                  1. anon
                    anon July 24, 2013 at 2:03 pm |

                    True, but we don’t see the animation. No animation = he just sent in some Terps and decimated it with Berthas. It’s sort of like how gravity isn’t real. We haven’t found the graviton, therefore gravity is actually wizards.

                    1. pawel345
                      pawel345 July 25, 2013 at 2:34 am |

                      We don’t have to find the graviton for gravity to be real, graviton is needed so that we could fit gravity to the standard model and consider theories that use graviton to be real. 😛

  15. DaMetaEX
    DaMetaEX July 22, 2013 at 3:22 pm |

    *Start Clip*
    *Location White House*
    Man: “Mister President…Were F***”
    President: “What do you mean?”
    Man: “Virgil has designed a game that will change everything we know about technology”
    President: “We need to get to the Bunker before its Too Late!!!”
    *End Clip*

    Nah JK LOL Virgil nice job adding a gravity field minipulation into this game i really like that in CW2 that changed how i played since it was hard to get through some places without killing the source spawners

  16. josh
    josh July 22, 2013 at 3:42 pm |

    Looooooks swweeeeetttt

  17. Kurt Werle
    Kurt Werle July 22, 2013 at 4:46 pm |


    What’s the yellow thing at 4 o’clock?

    1. CobraKil
      CobraKil July 22, 2013 at 5:33 pm |

      Shield Key

  18. Kingo
    Kingo July 22, 2013 at 5:28 pm |

    I assume it might be possible to program this with CPRL?

    1. Michionlion
      Michionlion July 22, 2013 at 7:03 pm |


  19. Gecko252
    Gecko252 July 22, 2013 at 9:46 pm |

    I must say, that moon is orbiting very close to that round platform/ pannet… Any chance it would crash?

  20. joker
    joker July 23, 2013 at 12:10 am |

    dude are you serious?!

    i knew this game is great but you…..you….. you make it too much for me
    gj man keep adding this things and it will be the greatest game ever

  21. Generalafire
    Generalafire July 23, 2013 at 12:49 am |

    Kept looking for a play button. :*( Anyway.. looks awesome.

  22. Weekendgamer
    Weekendgamer July 23, 2013 at 6:44 am |

    Hmm, I wonder who will be the first to make a creeper-based binary calculator?

  23. Sander Bouwhuis
    Sander Bouwhuis July 23, 2013 at 5:21 pm |

    Ooooooooooooooh! This is a great idea! I already thought the best map in the previous videos was the one with the wind blowing from the top right of the map to the bottom left.
    This is similar, but then dynamic.

    Wow… just wow!

  24. lucidgizmo
    lucidgizmo July 23, 2013 at 6:37 pm |

    That’s no moon…

    1. vlad
      vlad July 24, 2013 at 2:09 am |

      Then what is it? A …… ball? : ))

      1. Duo Maxwel
        Duo Maxwel July 26, 2013 at 11:04 am |

        Its a sphere full of nothing but the densest creeper… with the strongest emitter known to the universe… its just crashes… eats… then resumes…

    2. Shanglion
      Shanglion July 27, 2013 at 4:49 am |

      MAKE US WHOLE!!!

  25. Mathmagician
    Mathmagician July 23, 2013 at 8:21 pm |

    Is it just me or has the percentage of bolded words in Virgil’s posts been increasing as time goes on?

    Maybe it’s like a count down. The launch post is going to be solid bold, I can feel it.

    1. anon
      anon July 27, 2013 at 11:17 am |

      Soon the emphasized words will be the ones NOT bolded.

  26. sweetdude64
    sweetdude64 July 23, 2013 at 8:50 pm |

    I am so happy you actually made this map round 😀
    I love the extra gravity changing features from CW2 to CW3. I assume there will be multiple gravitational surprises in campaign? 🙂
    Also, I am inferring that, along with everything else the planet can do, it can also repulse the creeper rather than suck it towards it?
    Finally, what would happen if deep creeper had seeped into the void? Would it be stuck on the planet? Thanks!

    1. KingSupernova
      KingSupernova July 24, 2013 at 10:15 pm |

      Yes, the planet could repulse creeper. And if creeper went into the void, it would still be sucked towards the planet, so i suppose it could be stuck there depending on how strong the attraction is.

  27. Sevy Ride
    Sevy Ride July 24, 2013 at 12:13 am |

    k, so one question, but first some background:
    i’ve spent the last two weeks simulating the gravitational effects in the solar system, and so here comes my question:
    are you actually using Newtonian gravitation, or are you just doing something along the lines of: “yo, attract everything here!”?
    and if you’re using relativistic gravity, what equations are you using?

    1. sweetdude64
      sweetdude64 July 24, 2013 at 7:15 pm |

      Any ‘laws’ or ‘equations’ would all be located in the scripts, which is much different from the actual laws and/or equations. I suppose somebody could provide an explanation or a link to the script itself, but it would be too complex to explain. I would think it is just pure attraction. And Virgil- If you want attraction in this game, why not just use my face? 😉

    2. me_me_me
      me_me_me July 24, 2013 at 8:33 pm |

      Think of it as an explanation for the fields. It isn’t really real or meant to be realistic. Maybe the CW series is set in an alternate reality where gravity and such are a little different. Another explanation could be that the objects are things made by the creeper that purposefully distort gravity with some sort of field generator in order to make planets harder to invade.

    3. Michionlion
      Michionlion July 25, 2013 at 11:09 pm |

      Fields are basicly areas where something is more inclined to move one way than another. Sometimes that inclination is stronger, sometimes weaker. It all depends on the map, and the math.

    4. DoomChez
      DoomChez August 8, 2013 at 9:15 am |

      I’d rather just stick with it being the “Yo attract everything here dawg!” I’m not fluent in modern chav but I’m even less fluent in computer programming and scripting! 😀

  28. vlad
    vlad July 24, 2013 at 2:06 am |

    What is the blue-white thing next to that emmiter in the bottom left corner? (8 o’clock) ?

    1. Generalafire
      Generalafire July 24, 2013 at 10:36 am |

      It looks to be an artifact, though I could be completely wrong and you need it to “win” the level. (It’s not a win in my book until all the creeper is dust in the wind). 😉

      1. thephysicsgamer
        thephysicsgamer July 24, 2013 at 1:57 pm |

        Or Creeper in the Wind

        1. Generalafire
          Generalafire July 24, 2013 at 10:15 pm |

          🙂 Nice.

  29. thephysicsgamer
    thephysicsgamer July 24, 2013 at 1:56 pm |

    Does it pull the creeper constantly, or does it just effect the way it is emitted? i’m assuming it’s the former.

    1. MrNo
      MrNo July 24, 2013 at 6:47 pm |

      Based on the text in the post, I assume it’s actually pulling the creeper towards the orbiting orb. He mentioned that the orb rotated, and in the process implied that it pulled the creeper with it

    2. sweetdude64
      sweetdude64 July 24, 2013 at 7:17 pm |

      I do not believe there is an option to change the direction of the emitters production (except MAYBE crpl towers.) It is just attraction/repulsion. Other options could be added, as described above.

    3. Kingo
      Kingo July 24, 2013 at 11:34 pm |

      I assume that it is pulling the creeper constantly instead of effecting emission rates, since in the image some creeper is piled up around the opposite side of the MINI-SUN (cough cough wheeze wheeze, not moon, cough, cough, wheeze, wheeze).

      1. anon
        anon July 28, 2013 at 8:33 pm |

        That’s no moon… It’s the core of a star that went supernova but didn’t have the mass to condense into a black hole. Look up magnetar on Wikipedia; they’re amazing. Big magnets and big earthquakes.

  30. nrjp
    nrjp July 25, 2013 at 5:12 am |

    First thing I would do is terraform those little cracks in the wall.

    1. sweetdude64
      sweetdude64 July 25, 2013 at 10:08 pm |

      Clever! Earlier, I thought I would first gather AC, then terraform the land inside of the heightened terrain. I barely noticed the line was there rather than cracks being present. With this, four mortars setup at 90 degree angles to the others around the circle is how I would play the beginning. Anyone else have a strategy they would like to take a crack at? 🙂

      1. JF-T
        JF-T September 9, 2013 at 10:04 pm |

        I personally am probly gonna try a paradrop attack on an emitter, or osme sort of aggressive early on strategy, just land all i have in one place near an emmitter and take it out asap. From there I’ll terraform if i need to control the creeper more. but i probly wont use it except maybe on tough maps when I’ll need the space.

  31. Zaldarin
    Zaldarin July 25, 2013 at 7:55 pm |

    Is it possible to have other land masses on this map be unaffected by that orb? Or wold you need to add code to the creeper to make that happen?

    1. nrjp
      nrjp July 26, 2013 at 12:05 pm |

      I presume that, with enough coding, it would be possible to set the coordinates of the orbs effect to only a particular island. But seeing as I am not a beta tester, and know about as much as Jon Snow about code, I have no idea.

    2. CobraKil
      CobraKil July 26, 2013 at 12:07 pm |

      You need to add code to the CRPL tower to make it happen, like affecting other objects.

  32. nrjp
    nrjp July 26, 2013 at 12:05 pm |

    We know that Lich has produced more videos. Give them to us. We are getting restless again.


  33. Matthew
    Matthew July 26, 2013 at 3:53 pm |

    I’d say that red ball near the edge of the Terrain is supposed to act like what causes the wind in that map.Interesting concept.

    1. invaderhive
      invaderhive July 26, 2013 at 9:15 pm |

      A wind that is constantly changing

      1. Zaldarin
        Zaldarin July 28, 2013 at 8:31 pm |

        Or it is a moon, orbiting a planet and causing tides…

  34. ParkourPenguin
    ParkourPenguin July 27, 2013 at 10:14 am |

    So you’ve shown that you can dynamically define a point as the center of attraction, but can you define two different points at the same time? For example, if you had a bigger satellite rotating at a different rate or a different direction (or both!) than the one shown in the picture, would the fields correctly calculate a net force to act on the creeper, or would they both try to act on the creeper at the same time and potentially cause some sort of a glitch?

  35. ZombieWhisperer
    ZombieWhisperer July 30, 2013 at 12:21 pm |

    it seems that the orbiting red moon is pulling the creeper in a circle, eventually won’t this cause a swirling effect so that the planet outer surface is protected by creeper

  36. Foxcave
    Foxcave July 31, 2013 at 12:52 pm |

    Vergil, please stop making more nice stuff, keep something for a huge update 🙂

    Just release the game, its about ready, i think , i hope, i pray for

    Where to send the money?

  37. Ben
    Ben August 2, 2013 at 6:11 pm |

    Speaking of map shape, one thing that’s always fascinated me is having maps with different topologies, for example toroidal where X and Y coords wrap. Of course, that’s a pretty fundamental change and a ton of work to do, but it might be a way to offer new gameplay without having to add new visual/functional features.

  38. Commander Strife
    Commander Strife August 3, 2013 at 5:49 pm |

    I honestly wonder if you can build on that moon, with connections between relays establishing only within range. That knida thing would definetely add an interesting dynamic to how some missions and maps would operate. Imagine having and emitter on that, having it occasionally touching streams of digitalis, or better yet, digitalis that’d move with the moon and kinda make a creeper bridge onto whatever it touched.

    Ooooh, i sense maps with moving everything in terms of ground. that’ll be the day.

  39. kenny
    kenny September 22, 2013 at 12:51 am |

    i loved cw1 and 2 now i get to play 3

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