54 Responses

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  1. josh
    josh June 29, 2013 at 1:11 pm |

    This was supposed to be out last night mister! Hehe
    Looking good I’ve been checking this everyday. looking forward to the release.

    1. josh
      josh June 29, 2013 at 2:06 pm |

      The content owner has not made this video available to mobile. 🙁 virgil call lich! :p

      1. Lich98
        Lich98 June 29, 2013 at 5:06 pm |

        Sorry! I will have that fixed when the game is released because I can put game music in the background, but also I’ve made like 10 videos and this one is one of the earlier ones… Should be fixed after game release

        1. josh
          josh June 29, 2013 at 9:16 pm |

          Ah ha so that means it might possibly could be soonish! Well it deffinetly means something.

  2. john blue
    john blue June 29, 2013 at 1:17 pm |

    LOVE IT 😀 had to take one by one out cool ;p love the music too

  3. Socrates
    Socrates June 29, 2013 at 1:20 pm |

    Hey,
    Nice video Lich, keep ‘m coming 🙂
    One thing I do have to ask is: is there any way to tune down the mist/cloud effect that occurs when you shoot creeper? When you were battling on the small ridge there was so much smoke you could hardly see what’s going on below 🙂
    Otherwise: keep up the good work Virgil, I’m sure the end product will be great 😀

    1. DoomChez
      DoomChez June 30, 2013 at 2:43 am |

      I agree, when your killing creeper its hard to see where it is, worst of all those emitter explosions are huge so your blind for about 2 seconds, even though I probably wont use it you might want to add a no emitter explosion setting.
      P.S: How do you get the smilies?

      1. DoomChez
        DoomChez June 30, 2013 at 2:48 am |

        A really good example of the explosions blinding you is at 13:10 when he detonates 3 of them.

      2. Socrates
        Socrates July 3, 2013 at 4:05 am |

        @ DoomChez: just type : and ) after each other for smiley 1 and 2, and : and D for smiley 3 😉

    2. thephysicsgamer
      thephysicsgamer June 30, 2013 at 7:58 am |

      No doubt they’re going to do that if they haven’t already.

    3. Lich98
      Lich98 June 30, 2013 at 8:54 am |

      Yes you can turn the most effect off

    4. Omegatron
      Omegatron June 30, 2013 at 1:56 pm |

      There is a visibility button in the top left that can turn off that (and a few other things).

  4. Blue Dwarf
    Blue Dwarf June 29, 2013 at 2:11 pm |

    Ah, just noticed that there is now a visual border around the map. I guess that works, not quite what I imagined, but it works.

  5. DoomChez
    DoomChez June 29, 2013 at 2:15 pm |

    A very challenging and tactical map, as soon as you took down emitters 1 and 2 you started storming down the line. Thank you for the entertainment.

    1. DoomChez
      DoomChez June 30, 2013 at 2:41 am |

      Also I really hope that Creeper world 3 is released on PS3, its so hard to convince my parents to buy games on the computer in case they don’t work. Please, please, please, release it on play station store too!

  6. DapThy
    DapThy June 29, 2013 at 2:38 pm |

    1.Imagine Dragons – Fallen
    2.Imagine Dragons – Bleeding Out
    3.Imagine Dragons – Hear Me
    4.Imagine Dragons – It’s Time

    1. Lich98
      Lich98 June 29, 2013 at 5:06 pm |

      And…

      1. me!
        me! June 30, 2013 at 1:48 pm |

        and…?

        1. Outblasting
          Outblasting July 1, 2013 at 12:08 pm |

          5. Lich98 – Sqeeuzy voice

  7. Icen
    Icen June 29, 2013 at 3:11 pm |

    Nice video

    I was thinking about PZ nullifier and I think it’s overpowered. That incredible range will spoil small maps with a lot of PZs i.e. a lot of enemies.

    On the other hand it could be great advantage on bigger maps where people could go for harder enemy tower because it has better position.

    So maybe modify PZ bonus for nullifiers from range to cost and speed however this will probably make people not build nullifiers on PZs so maybe allow map creators to choose type of bonus for PZs. That could be nice addition when creating a map author can select bonus type and effect for each PZ (for all units ):

    Range +-%
    Damage +-%
    Effectiveness +-%
    Cost +-%
    None
    or combination of them

    (I’m aware that cost wont effect units that land on PZ)

    that would give some nice options like deep in land PZ on which you can build very effective building (reactor, bomber) but it’s few times more expensive

    Just a thought

    1. Istaro
      Istaro June 29, 2013 at 7:48 pm |

      This was the only map I’ve seen so far in which PZ nullifiers were so clearly the right answer at a certain point; usually they’re either completely or mostly irrelevant. As such I think their bonus is in line with the other PZ bonuses if you average over the map space.

      On an unrelated note, I wonder if a shield at the tip of the left island would have helped get the first nullifier finished with less firepower?

      Also, I had a http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything moment when some terraforming caused the coverage of a nearby collector to appropriately expand immediately. Nice.

      1. Vkfan
        Vkfan June 30, 2013 at 7:33 am |

        cw could be located under a high amount of tropes… bfg for example;)

    2. Vkfan
      Vkfan June 29, 2013 at 8:05 pm |

      quote

    3. Kharnellius
      Kharnellius June 30, 2013 at 11:56 am |

      I agree somewhat, what I don’t understand is how one nullifier can take out 3 emiiters for the price of one…THAT is overpowered even more so.

      1. Istaro
        Istaro July 1, 2013 at 9:33 pm |

        I see what you’re saying, but the alternative would be what—either Virgil wastes time implementing an unnecessary nullifier targeting interface where you select which emitter a given nullifier takes out, or you have each nullifier only nullify the closest emitter. Either way, you could still take out three emitters, you’d just need three nullifiers instead of one, and there’s no significant gameplay difference between one nullifier and three (if you have enough control of the area to build one, you can build three). It’s just a matter of energy, and by that point, energy is plentiful.

        1. Kharnellius
          Kharnellius July 2, 2013 at 9:29 am |

          Super easy…it targets the closest emitter (like you said). This code is already written for the blasters.

          I guess I see what you are saying, but still, it doesn’t seem consistent that the nullifiers were incredibly hard to develop (in game lore, that is) and build but then have them take out three for the price of one?

  8. SpeedKore
    SpeedKore June 29, 2013 at 3:46 pm |

    Want to play it!!!!! realy want to :'( i want play it stronger than watch dogs, and i hell waiting this :/

  9. Vkfan
    Vkfan June 29, 2013 at 8:02 pm |

    just asking:
    wasn’t better building a few more bombers instead of a bertha?
    i mean, there was no place to land a good shot, while a better ac coverage could have been useful
    (sorry for the crappy english)

    1. Alluton
      Alluton June 30, 2013 at 1:34 am |

      But Lich loves Berthas.

    2. Lich98
      Lich98 June 30, 2013 at 8:54 am |

      It might have been I mainly built the Bertha to destiny all of the creeper and then lay down some anti creeper or make it easier for my front units to attack more efficiently

      1. anon
        anon June 30, 2013 at 11:58 am |

        Considering it takes 150 packets to charge a Bertha, I would think you’d be better off destroying it and replacing it with air support after the first several shots. Also, my OCD makes me hate you. You only terraformed part of your base. You could have made everything nice and even, but no. You only made half nice and even, leaving a jagged mess everywhere else. >:(, Lich, >:(

    3. Doggxs
      Doggxs June 30, 2013 at 10:12 am |

      I was thinking about that too. I mean the bertha worked for him but I would have done it a little different.

  10. CowboyDan
    CowboyDan June 29, 2013 at 10:45 pm |

    It’s been bothering me, how do you choose which words to bold on your blog posts?

  11. Maric
    Maric June 30, 2013 at 12:43 am |

    dear Lich98, can you just not put any music? I have to circumvent youtubes security measures for copyrighted music just to view these videos … and well i do not exactly share your taste for music, so i mute the videos anyway. I can comment on youtube because if the video is blocked you cant comment.

  12. JoshuaT
    JoshuaT June 30, 2013 at 1:49 am |

    Wouldn’t it have been much easier if you used a terp to build up the land at the island with the creeper? Ideally, make a ledge to build the first Nullifier on.

    1. sweetdude64
      sweetdude64 June 30, 2013 at 12:45 pm |

      That is probably the most effective strategy for this map! It completely blew past my mind. Good thinking 🙂

    2. Istaro
      Istaro June 30, 2013 at 6:53 pm |

      Terps can’t turn void into land (or vice versa), I’m afraid.

    3. Alluton
      Alluton July 1, 2013 at 12:58 am |

      You can’t terraform void into land I think.

      1. JoshuaT
        JoshuaT July 1, 2013 at 1:12 pm |

        I wasn’t suggesting to terraform the void. I meant the edge of the island. There were several points where there was either open ground or AC covered ground that could’ve been terraformed up.

    4. nrjp
      nrjp July 1, 2013 at 7:03 am |

      I thought about this too, however the land was already level 7 I think (maybe 8?) so you could only go up 2 levels. I don’t know how effective that would be, but it definitely would have been my strategy too.

      One another note, it seemed like in the video you can terraform land underneath something that is already built, is this true?

      1. JoshuaT
        JoshuaT July 1, 2013 at 1:16 pm |

        Upon reviewing the video, you are correct. The ground level appears to be layer 9. Terraforming probably wouldn’t have helped as much a I had thought. Good eye.

  13. Omazah
    Omazah June 30, 2013 at 4:34 am |

    Okay, so my comment isn’t technically Creeper World related, but I just need to say THANK YOU Lich98 for introducing me to possibly my favorite song of all time, Bleeding Out. 🙂

    On another note, game looks great and can’t wait to throw my money at it. 🙂

    1. Lich98
      Lich98 June 30, 2013 at 2:12 pm |

      You are welcome for that, I’m sure virgil won’t stop you from throwing money at it… 😛

  14. sweetdude64
    sweetdude64 June 30, 2013 at 12:43 pm |

    Either the creeper got stonger, or the PZ mortars got weaker. They just don’t seem to have the emitter ‘capping’ ability anymore.. Also, I think that if mortars can shoot over the void, than PC’s should be able to shoot through it. I know it is like a very high piece of land, but in the game, its no land, I.E. if someone were to manually control the PC, he would be able to aim at the creeper

    1. anon
      anon July 1, 2013 at 9:43 am |

      if
      terrain_target>terrain_cannon
      then fire=false

      if
      |terrain_target – terrain_cannon|>=100
      then fire=true

      Or something like that.

    2. DoomChez
      DoomChez July 1, 2013 at 9:56 am |

      Pulse cannons can shoot through void, I think what you mean is over ledges, but then mortars wouldn’t have much point anymore.

      1. sweetdude64
        sweetdude64 July 1, 2013 at 11:46 am |

        In that case, why did the PZ pulse cannon not shoot at the creeper? Also, look at it at 10:30. It cannot shoot about half of its range. Is it on lower terrain than the rest of the battlefield?

        1. sweetdude64
          sweetdude64 July 1, 2013 at 11:48 am |

          Wait… At a second glimpse, it is set to shoot at digitalis. Somebody explain please!

          1. nrjp
            nrjp July 1, 2013 at 4:10 pm |

            The setting is to shoot at Digitalis as a PRIORITY, s I don’t think it is set to shoot at digitalis exclusively.

            I agree though, a pulse canon should be able to shoot over void, but appears to not be able to.

          2. Vkfan
            Vkfan July 1, 2013 at 4:56 pm |

            he was shooting at an emitter, but the creeper dust completely covered it.
            the emitter was fast-generating, so the pc couldn’t shot anything else
            i was asking it too, then i wathed the video for the 1728th time…

        2. Alluton
          Alluton July 2, 2013 at 12:52 am |

          It is in lower terrain. Thats why lich changed there mortar instead.

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