Pass the map 5-Let's make a map together REBOOT!!!

Started by pawel345, March 17, 2015, 04:02:16 AM

Previous topic - Next topic

Tyler21

Since the command node count is not limited, most players will start with at least two bases. I started with 3. So they will reach the aether pack in at most 5 minutes or so.
"Enjoyment appears at the boundary between boredom and anxiety, when the challenges are just balanced with the person's capacity to act."
― Mihaly Csikszentmihalyi

Check my collection of the 30 most difficult and challenging maps in Colonial Space!

Asbestos

Theo, did you use warren's previous file, or some other file from way before? Because it seems that my changes have been reverted to back when one of the landing pads has digitalis all over it.

pawel345

Ok so i changed the aether pack to 500 aether. That makes still a very nice target without being too much. I beat the map so I'm ready to upload it. It seems to be easy to beat but hard to beat fast, making it available to all. Any further comments before I upload?

warren

Wait, the changes to digitalis I made were reverted in the most recent map.

Lost in Nowhere

When I played through it, the only sections that gave me grief were getting rid of the creeper from the top-left (which destroyed my base up there almost completely), and the right section. The top right, when I decided to go at it, was incredibly easy with the large air force and number of berthas I had at that point.
Don't die! :)

warren

In the interest of expediency, here is my most recent upload with theo's most recent changes reimplemented.

I was kind of on the edge on whether to widen the circles on the right in the name of ease. By one square unit. If that change is made before final upload, I won't mind.


pawel345

#51
ehh true, warren could you fix that and reupload a correct map?

EDIT: XD you alredy did when I was writing the message. No point in widening the circles I think, by the time you have the resource to beat them, the one more square doesn't matter. I will play trough this version soon and if no new voices of concern arise I will upload it to CS, expect it within 1-2 days max.

warren

I, unfortunately am out of time today. If you want to upload the map now, you will have to widen the circles slightly yourself.
Edit: oops, misunderstood.

warren

Actually, I do have one more nitpick. It has to do with the custom emitter, actually. You could add the SetPopText to the :awake function, or you could pause and unpause then delete creeper/digitalis/reset time. Or you could just ignore it:

When the game starts, some of the custom emitters have no popup text. The reason mine do and the first one does is because I knew to look for the problem and took solution 2.

theo

#54
Fixed the custom emmiter no popup text when paused bug. Can someone upload the map? I lost my save and I can't play it again. Once you beat it once it gets very boring to play again.
EDIT:fixed that digitalis on the rocketship landing pad.

theo


warren

Theo, we can't use that map because it reverts changes again. Be careful about the process. Delete save.cw3 then rename ptm5.cw3 to save.cw3.

theo


stdout

2 days ago pawel said he'd upload it in 1 to 2 days. Go for it, Pawel!  :D

warren

Quote from: theo on April 01, 2015, 02:01:51 PM
edited my post, can you post it now?
Uh, nope. I think you misapplied my advice. I was referring to you have to download the most recent version before editing as per the instructions on the first post.