Colonial Space Beta
What better way to start a new year than opening an entire sector of space for colonization! By now you have no doubt already tackled all of the Story Missions, collected all Articles of Odin from the Prospector Zone, experienced 100 nightmares from Tormented Space, and laughed and cried through the Alpha Sector. Now, Colonial Space is […]
Indie of the Year 2013
It’s that time of year again, and this time the army of the CW Nation has a dog in the hunt! Head on over and vote for Creeper World 3. The more votes, the better!
Steam Greenlight and other Updates
So it has been one brief month since the initial release of CW3. The game has outsold my expectations by about a factor of 3x. Yet again, I underestimated the strength of the Creeper World community. Fan response has been outstanding, and I’m both humbled and encouraged. Along the way we have picked up GamersGate, […]
Creeper World 3 is now available!
At long last, she launches. It’s been two years in development and now the journey truly begins. Game on! http://knucklecracker.com/creeperworld3/cw3.php
Creeper World 3 Demo
Just a quick heads up before the server goes down 🙂 I just posted the link to download the Creeper World 3 demo via twitter. https://twitter.com/knucracker While you are there feel free to follow me so I can get that follower number up above the next magic threshold.
CW3 Final Status Update
At long last, the development of CW3 is nearly complete. The story missions are complete, the credits are complete, and I’ve integrated maps created by many talented beta members. So I thought I would give you one final status update prior to the launch and to also set expectations about what is left to […]
Camouflage
First things first… I’m sure folks want to know what the status is and what I have been working on for the last few weeks. The good news is that I am working on the final stages of the final mission as I type this (well before and after I type this). CW3’s story missions […]
Picture’s Worth
I read all blog comments… even if I don’t have a chance to respond, I do read them. So a number of questions come up from time to time on one topic or another. This week’s screen shot answers some of those questions. Some things are subtle, some not so much… Ready for another mini […]
Magnetar
One of the other cool things about CW3 is the overall flexibility of the map system. Your typical RTS map is rectangular, maybe with some holes punched in it. How about round? How about there being something outside the map that affects the game play? Take a look at this screenshot… see that red orb outside […]