Soon…
It’s been forever since my last blog post. I’ve been heads down totally focused on getting CW2 ready… and the time is nearly here. Patience for just a little while longer… In the mean time, here’s a screenshot of an interesting mission. Who said worlds had to be left in one piece to be liberated?
Tall screen shots
Just a quick post to show off the CW2 game screen shot mechanism. You can generate a full map screen shot from within the game:
Creeper World 2 Dev Video #2
Here’s a new video from the upcoming beta for Creeper World 2. This shows the first story mission. It’s essentially a brief tutorial and sets up the story and a brief bit of game history. For the sake of video length, I don’t pause very long on the text. You’ll have to pause the video […]
CW2 Gallery
It’s been a while since I posted… so I figured it was about time to show some more progress. I’ve been hard at work on various subsystems in the game. Sound, music, menus, scoring, tech upgrades, unit balancing, phantoms, gateways…. all kinds of goodies. Below are some screen shots that show some examples. Now not […]
Unintended Coolness
Every now and then… and I mean rarely every now and then… something nice happens as a result of a structured design. I just accidentally discovered an originally unintended effect using Launchers to target Creeper on the other side of a Micro Rift. Here’s the technical skinny: Launchers want to fire at the densest Creeper […]
Artifacts
It’s been a while since my last post…. things have really been popping at KC in the mean time. I’ve taken some time to implement some of the other objects that will be present in CW2. I generically call all of these objects ‘artifacts’. Right now there are 6 fundamental types: [Scroll, Tech Cache, Bio […]
Creeper World 2 Dev Video #1
After much work, here is the first of the development videos for CW2. You’ll find footage of the map editor and a little bit of game play in this video. Remember that this is a work in progress and there are many details yet to come. But, this will give you a good basic understanding […]
Up Fighting
So far In CW2 I have talked mostly about returning to the old Creeper covered worlds of CW1 and liberating them once and for all from the scourge of the Creeper. On some maps this means fighting down into the belly of a world and routing out the emitters and destroying them. Make no mistake, […]
Creeper World 0572
After a few months of development and testing, a new update to Creeper World has just been released! You can check out the forum post here: Forum Post In a nutshell, there were some small bugs fixed and a few major new features added. New Features: – You can speed up and slow down the […]
Micro-Rifts
Another cool thing in Game 2 are portals/wormholes or as they are currently called “Micro-Rifts”. These things can be built around a map and connect different points in space instantly. Sounds neat and it is… but let me explain further why these things are a good idea and how they solve an important game design […]