knucracker

Artifacts

It’s been a while since my last post…. things have really been popping at KC in the mean time.  I’ve taken some time to implement some of the other objects that will be present in CW2.  I generically call all of these objects ‘artifacts’.  Right now there are 6 fundamental types:

[Scroll, Tech Cache, Bio Cache ] and  [Gem, Fossil, Idol]

The first three are items that can’t be destroyed and must be collected before a map can complete.  They will feature in the story missions similar to the way Artifacts, Techs, and Survival pods were used in CW1.

Scrolls are used to reveal parts of the story during the story missions.  When collected, you will get more of the story revealed.

Tech Caches are used to unlock structures and weapons as the missions progress.  When collected, you get something you didn’t previously have.

Bio Caches are similar to survival pods in CW1.  They are genomic data that the former inhabitants of the world collected and preserved in an attempt to save something of their world’s bio diversity.

The second three items are purely collectible.  They have  a point total associated with them and once collected these points contribute to your overall score.  These items may or may not be destroyed if evil Creeper touches them (it’s an option on each artifact).  Additionally, some of these artifacts might be hidden.  If they are hidden then you can’t tell there is an artifact in a cell unless you happen to dig there.  Lastly, there will be quite a few of these items stuck around during the included missions in the game.  One meta-goal of the game is to collect them all (across all missions) so you can have a full trophy room.

One last note before the screen shot.  If you are paying attention you have noticed that I said you collect points when you get certain artifacts.  This means that scores are no longer purely a function of mission completion time.  Time is still a factor in the score, but the artifacts you collect also affect score.  So you have to decide if it is worth it to spend extra time to get the artifacts on missions where you want a high score.  And now there are two ways to compete per mission; best time and best score (they won’t always be the same!)

Here is the screen shot for this post.  You can see a scroll, a bio cache, and two gems.  You can also see the new status indicators at the top of the display that show energy, ore and collection/depletion rates.  You may also notice the partially complete menu’s at the bottom of the display.  This is still an area under construction.  My mouse was hovering over one of the gem’s (you can’t see my mouse pointer in the screen shot).  That’s why the item viewer box at the bottom of the display shows a gem.

Artifacts

72 Responses

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  1. Tweets that mention Artifacts -- Topsy.com

    […] This post was mentioned on Twitter by Byron Hargett, Knuckle Cracker. Knuckle Cracker said: All about Artifacts in CW2: http://goo.gl/IewK […]

  2. Michionlion
    Michionlion October 31, 2010 at 7:49 pm |

    so does that mean there will be multiple types of upgrades, such as an overall ore intake upgrade with a gem? also, first post!!!

  3. Cool12309
    Cool12309 October 31, 2010 at 9:30 pm |

    I had the same question as Mich.
    Second post.

  4. qweasdzxcvd
    qweasdzxcvd November 1, 2010 at 12:00 am |

    cool. will there be a way to tell if an artifact is vulnerable to creeper? also, will friendly creeper destroy artifacts?

  5. Photino Bird
    Photino Bird November 1, 2010 at 1:27 am |

    Throw me the idol, and I’ll throw you the whip! 😀

  6. Echo51
    Echo51 November 1, 2010 at 1:57 am |

    Oh god, please have a option to make that build menu non-tabbed ^^ Having to hit just 1 button is hard enough on a touchpad 😛

  7. Sammygood
    Sammygood November 1, 2010 at 2:18 am |

    You got the unit menus working 🙂

  8. ontheworld
    ontheworld November 1, 2010 at 8:57 am |

    but bio caches can’t be destroyed, right? makes them a bit different…

  9. sayaks
    sayaks November 1, 2010 at 12:24 pm |

    cool! i really like how the menu look like now but im sure it will look even neater when it is done.

  10. Sqaz
    Sqaz November 1, 2010 at 12:42 pm |

    I don’t get the point of bio-caches when they can’t be destroyed by creeper (as shown in your picture), then they’re just like artifacts.
    I also don’t think it’s good to hide gems, as that wouldn’t make any difference compared to not hiding them, as you can see them by opening the map in the editor or just playing the level so you know where the gems are.

  11. kgobo
    kgobo November 1, 2010 at 2:27 pm |

    Have you though about having the ability to turn artifacts into ore or energy?

  12. Mare
    Mare November 1, 2010 at 5:41 pm |

    Not to be rude Virgil, but for people who can’t see small numbers or letters, did you ever think of increasing the font size just a little?

    I can see it very well since I am still young, but for more older folks out there, the font may be a tad too small………

    Other than that, Great Work!! I love all the elements in the screen shot thats happening!!!

  13. Mare
    Mare November 1, 2010 at 5:43 pm |


    Mare:

    Not to be rude Virgil, but for people who can’t see small numbers or letters, did you ever think of increasing the font size just a little?
    I can see it very well since I am still young, but for more older folks out there, the font may be a tad too small………
    Other than that, Great Work!! I love all the elements in the screen shot thats happening!!!

    Sorry, I forgot to mention I was talking about the numbers next to the energy and ore bars with +- next to them, they seem a little small.

  14. Cain the great dane
    Cain the great dane November 1, 2010 at 6:10 pm |

    With the map maker you described is exalent, and as with the CW1 editor you could change background shading ect. but do you think it possible to change the colors of other items like the artifacts or even the blasters and repulsers. That would be NEETO! Or like with the CW1 you could insert your own image for the background, then would it be imposible to do the same with game objects?

  15. danable24
    danable24 November 1, 2010 at 6:55 pm |

    loved cw1 and cw2 looks great! cant wait for it to come out and if u need beta testers count me in!
    If you can ever estimate when the game will be released plz post it

  16. LanceChristophr
    LanceChristophr November 1, 2010 at 7:39 pm |

    How exactly would you collect them?

    In CW1 everything was linked and what not but it seems that in this game that you dig and open up paths…

  17. Alpha102
    Alpha102 November 1, 2010 at 7:58 pm |

    For the gems, is it possible to have different colors for different point values?

    I have this thing where I like lots of variants.

  18. Aurzel
    Aurzel November 2, 2010 at 4:01 am |

    I forsee many people finishing the level save for one small emitter while they dig out the entire level looking for these 😛

    1. thepenguin
      thepenguin November 3, 2010 at 12:55 pm |

      is that a bad thing?

  19. Sammygood
    Sammygood November 2, 2010 at 2:15 pm |

    No, that would not be possible. You could not make beacons, meaning you would not be able to see far enough to dig.

    1. Sammygood
      Sammygood November 3, 2010 at 12:12 pm |


      LanceChristophr:

      How exactly would you collect them?
      In CW1 everything was linked and what not but it seems that in this game that you dig and open up paths…

      I wonder this too. In the picture, there is a scroll somewhere that you have dug out, but it has not been collected. Will you have to build a building on it? If so, then that could become impossible when you have dug out underneath them. So what do you do?

  20. thepenguin
    thepenguin November 3, 2010 at 12:56 pm |


    Alpha102:

    I have this thing where I like lots of variants.

    I also like having a ton of variants, options, …+

    (I like a lot of (almost) everything)

  21. Karsten75
    Karsten75 November 3, 2010 at 2:00 pm |

    I hate to do this. But you made typos for the plural vs the possessive of “caches” in the 3rd and 4th paragraph.

    I’m sure it’s just because you’re tired and overworked, but I thought I’d point it out anyway! 🙂 No need to thank me.

  22. UpperKEES
    UpperKEES November 3, 2010 at 4:38 pm |

    Very nice! I like the additional score options! 🙂

    You can see a scroll, a bio cache, and two gems.

    1. What do the white squares around the scroll and bio cache mean?


    virgilw:

    Yeah, bio cache’s should be destroyable…

    2. So why isn’t the cache being destroyed in the screenshot? It seems to be touched by the creeper….

    You can also see the new status indicators at the top of the display that show energy, ore and collection/depletion rates.

    3. So no more deficit? I’m surely gonna miss that! It’s probably the most valuable data when trying to play efficiently.

    4. I’m also missing the total storage capacity. It used to say: 18/50 energy. Why is that?

    5. I understood storage might become an upgrade. Will there also be an ore storage upgrade?

    My mouse was hovering over one of the gem’s (you can’t see my mouse pointer in the screen shot). That’s why the item viewer box at the bottom of the display shows a gem.

    6. Will this item viewer also display %health and %ammo for military units? I’d love that…. Amount of packets requested would make it perfect. 😉

    7. Well, almost perfect, because what I really miss in CW1 is unit data like: max. damage per shot, firing range and firing rate (expressed in numbers that is). Of course these numbers would change after applying an upgrade. The items viewer box seems to be the place for this info. Many TD games have something similar. Would that be possible? It would have saved me hours to calculate everything for CW1 (and also some of your time answering my detailed questions).

    8. Will healing this time be implemented using energy?


    virgilw:

    I can probably bind a key to the tabs so you don’t have to click…

    A key for each individual unit type and action would even be better. Preferably user defined.


    Alpha102:

    For the gems, is it possible to have different colors for different point values?

    Fossils and Idols are actually a kind of gems with more points, only with a different shape if I understand everything correctly.


    Aurzel:

    I forsee many people finishing the level save for one small emitter while they dig out the entire level looking for these

    Good point Aurzel!

    Thanks for all the info again Virgil! 🙂

  23. UpperKEES
    UpperKEES November 3, 2010 at 7:14 pm |

    Merci beaucoup!


    virgilw:

    3: Yeah…. good ole deficit. The most misunderstood thing ever I may find a way to put it back in.

    That would be great; couldn’t live without it. I guess people will know it by now and otherwise it will give us something nice to talk about at the forums. By the way: it’s the second most understood. At the first place are men playing CW (by their spouses). 😀


    virgilw:

    6/7: Sounds like good ideas…. that and other things will be crammed in likely.

    Oh yeah! Happy man here! B-)


    virgilw:

    Perhaps it would disturb a techo-god, or trigger an ancient booby trap and cause random tunnels to collapse in sections. This might normally be bad, but it could also halt enemy creeper if collected at the right time…. Anyway, just a random idea at this point.

    Ehm, the word ‘random’ makes me a bit nervous…. Especially with scores in mind. I hope I don’t have to replay a map dozens of times before I get lucky and the right tunnel collapses. Can’t you base this ‘randomness’ on a map hash, so it’s always the same blocks for the same map?

  24. UpperKEES
    UpperKEES November 3, 2010 at 7:36 pm |

    One last remark: please note that scores higher than the starting value (i.e. 10000) will be possible when map makers insert insane amounts of artifacts into their maps.

  25. kgobo
    kgobo November 3, 2010 at 9:10 pm |

    Could you make differnet types of maps like:
    Survival see how long you can survive
    Speed Run/Standard how fast you can elimminate all the emmiters
    Campaign you have do to certin things like get artifacts and sutch

  26. LanceChristophr
    LanceChristophr November 3, 2010 at 10:56 pm |

    call me crazy but CW2 is starting to sound over the top and almost TOO big compared to CW1.

    part of the beauty of CW1 was it’s simplicity and getting through… it seems CW2 is taking that, building upon it, and then adding more on to that and so on.

    just saying.

    1. kgobo
      kgobo November 4, 2010 at 1:25 pm |

      i know a lot of people who agree

  27. UpperKEES
    UpperKEES November 4, 2010 at 5:50 pm |


    virgilw:

    I’m still debating if storage will be a research upgrade or an upgrade that requires you to build more things (like in CW1). I’ve also debated if the upgrade would affect both energy and ore or if there should be separate upgrades. But either way, there will be an ore storage upgrade.</p

    I’ve been thinking a little more about this. When storage and speed both become upgrades, this means I first have to dig for ore. Some maps might not contain that much and other maps might have their ore deep underground for certain reasons (I can think of some scenario’s). This means you would have to do without speed and storage for a long time, maybe even the complete map. Hence you lose the option of a quick blaster assault with some extra spare energy in store or you’re forced to work your way down a map without extra speed. I guess you see where I’m going: units please! I’m sure there will be enough other upgrades to spend me ore on (apart from the friendly creeper).

  28. Cool12309
    Cool12309 November 5, 2010 at 8:22 pm |

    I really love CW and CW2 sounds exciting. I really am not trying to be like, “Yeah, artifacts and stuff-CAN I GET IT FOR FREE?”, but I’m just curious. If someone has previously purchased CW, will they get CW2 for a discounted price/free?

  29. Cain the great dane
    Cain the great dane November 5, 2010 at 8:51 pm |

    I see no point in giving discounts, it is after all an indie game and takes what profit it can get for the next instalment. But maby a way to “Earn” this theoretical discount would be to beat all the CW levels or other maps, under certin surcumstances like triple creeper, or no pausing, and even restricted unit and techs on the feild at a time.
    Sounds intresting. Virgil your verdict on a CW competition for reduced/free version of CW2?

  30. Michionlion
    Michionlion November 9, 2010 at 1:12 pm |

    I really don’t see the point of making stuff free to the masses. if you look at the old pages before the release of cw1, then you see that virgil had a couple contests and stuff, but they were only for one person. hoever if you make something like beat everything and you get it free virgil is going to lose a whole lot of profit and may not have enough to devolupe his next game (if there is one).

    1. shroomdog27
      shroomdog27 November 14, 2010 at 7:21 pm |

      I agree. There should not be a discount, and there should not be a contest. My opinion is that the only reason Virgil had the contest in the first place was to create publicity to let the world know, “Hey! I want you to check out my game!”. Since so many people are awaiting Creeper World 2, I see no reason to create more publicity.

  31. LanceChristophr
    LanceChristophr November 9, 2010 at 3:48 pm |

    I didn’t get Left 4 Dead 2 cheaper because I bought Left 4 Dead 1.

  32. Cain the great dane
    Cain the great dane November 9, 2010 at 6:32 pm |

    Well i would not dought Virgils ability to crate more games in the future, and no, he doesnt have to give out so many free versions to people who beat everything because I have. It would be more complicated than that, read the rest of my last post and it wont seem so stupid. With limited units placed on the feild and not being able to move the ship, finishing in a certin amount of time, extra waves of spores, maby even creeper that cant be killed. No I guess that would make the CW2 trivial. But dosn’t that make sense? A couple of over achivers that commit to playing creeper world and mastering it intirely geting a free taste of a new chalange. CW2

  33. Asldkjf
    Asldkjf November 13, 2010 at 6:38 pm |

    If you made it so that if you buy cw1, then you could by cw2 for free, it would make it so that you would have to lower the cost of cw2 so people wouldnt just buy 1 and get both at the same time. If you rase cw1’s price, then it wouldnt be fair for people to buy it then. This would cause a prediciment for Virgil so he couldnt make the next one, along with the series of algorithems to find a way to still earn a profit for the next.

  34. Blaze
    Blaze November 15, 2010 at 12:42 pm |

    Face it, no one will get it for free/discounted.
    Or he won’t earn anymore money to make bigger and better games.

    Besides, this game will be around 10/20$ give or take ten or so.
    CW1 was only 10$ and see what you got out of that?
    literary billions of maps = countless hours of replay value.

  35. Ordinaryman
    Ordinaryman November 29, 2010 at 3:11 pm |

    Virgil…… I’ve been watching your progress over the last few months…. the wait is painful, but I am seeing something grow from infancy into adulthood, and think this game will be amazing when it’s finally born 🙂 Keep up the good work, you defiitely have a customer here when it becomes available 🙂 Actually, three customers, since my wife and my son are also hopelessly addicted to Creeper World 🙂

  36. The Kitty Cat
    The Kitty Cat May 5, 2011 at 9:33 pm |

    About how long will it take if you are in the final stages

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