169 Responses

Page 1 of 1
  1. Michael
    Michael January 9, 2011 at 8:30 pm |

    Do you have a release date for CW2? If so, when? Thanks.

  2. Ichigo
    Ichigo January 9, 2011 at 8:32 pm |

    First post! 😛
    Also, very, very nice Virgil. I can’t wait!

  3. provet
    provet January 9, 2011 at 9:30 pm |

    Winds and air pressured shambers would’ve been a cool aspect of the game, guess its to advanced
    and may have been some sort of unliked thing of the game…

  4. Katanna
    Katanna January 9, 2011 at 10:04 pm |

    I can’t wait!

  5. pmnox
    pmnox January 9, 2011 at 10:19 pm |

    Are there any chances for a alpha version for people who buy a pre-release version?

    1. ontheworld
      ontheworld January 10, 2011 at 9:36 am |

      let me guess: You play minecraft?

  6. Kurt Werle
    Kurt Werle January 10, 2011 at 12:13 am |

    Lookin’ good! Post a note on facebook so we can hype it a little – singing to the choir is great and all…

  7. Blaze
    Blaze January 10, 2011 at 1:06 am |

    😀

    I CANNOT WAIT.

  8. Blaze
    Blaze January 10, 2011 at 4:14 am |

    Also, what do you use to record?

    If it’s been asked before then sorry.

  9. ontheworld
    ontheworld January 10, 2011 at 7:02 am |

    looks awesome!

    Also, is it strange I had a dream about a blog post telling the game is out?

  10. Carey
    Carey January 10, 2011 at 10:48 am |

    I love that you can actually kill a creeper generator now

    1. Michionlion
      Michionlion January 10, 2011 at 11:46 am |

      you mean emitter

  11. creeper42
    creeper42 January 10, 2011 at 10:50 am |

    It looks freking awsome.

  12. Michionlion
    Michionlion January 10, 2011 at 11:47 am |

    AWESOME!!!!! but will reactors actually only cost 5 packets? because that may be too cheap unless they don’t produce a lot of energy. This story really sounds great!! Can’t wait for the release

  13. Michionlion
    Michionlion January 10, 2011 at 3:23 pm |

    yeah, i’d say maybe to around .17-.20

  14. Michionlion
    Michionlion January 10, 2011 at 3:23 pm |

    if its .25 now

  15. dudls02
    dudls02 January 10, 2011 at 3:50 pm |

    wicked – loving the video.

    DO you think i could pull a sickie just to play the game??

  16. Echo51
    Echo51 January 10, 2011 at 3:57 pm |

    Oh god sexy yeah! 😀 love it, lots of little coding technicalities it seems.

  17. littleGg6
    littleGg6 January 10, 2011 at 4:01 pm |

    are the sketches final in the game or just ‘stand in’

  18. Travis
    Travis January 10, 2011 at 6:20 pm |

    idk if this was because i just didn’t notice but what are the 3 settings for the creeper maker when you clicked on it

  19. jabaste
    jabaste January 10, 2011 at 6:32 pm |

    Wow! This looks simply amazing; maybe even better than the original. I cannot wait for the game to come out. Thank you Virgil.

  20. djcian
    djcian January 10, 2011 at 7:14 pm |

    I really like the bar on the side that shows where different creeper is on the map horizontally. its an effective little map of the very long battlefield without taking up too much space though it could be elaborated a bit. maybe adding something like a flashing dot to indicate damage to your buildings so the creeper doesn’t go on a rampage while your somewhere else, and darker purple/white to indicate emitters

  21. Michionlion
    Michionlion January 10, 2011 at 7:47 pm |

    If you can, i think it would be great if you could put a thumb on the story map selection page because it seems sort of dull with only the numbers and scores.

  22. Michionlion
    Michionlion January 10, 2011 at 7:48 pm |

    oh and i agree with djcian

  23. florrat
    florrat January 11, 2011 at 10:23 am |

    Wow, I can’t wait until it is released! It all looks really great!

    I have some questions:

    1) Can weapons (mortars, launchers) move outside the lit area? (I hope not)

    2) Can they shoot outside the lit area?

    3) Is there any disadvantage of having all creeper makers on 4x speed? I know, this will deplete your ore faster, but if it has the same efficiency (ratio ore cost / friendly creeper made), and ore is not being used for anything else, there’s not a single disadvantage, is there? Or was one of my assumptions false?

    4) I see you have changed your mind about the disability to build on undiggable terrain?

    5) Will a maker make the same amount of creeper independent of the density of the friendly creeper?

  24. ZainMenloe
    ZainMenloe January 11, 2011 at 6:29 pm |

    Firstly I would like to say, I am a big fan of CW1, like alot of others here, and I have an idea that I personally think would be a nice addition, if you have not already added it. I was thinking, that in some levels, there could be two or more diferent colored creepers (Example: one blue, one red) and these two would fight each other like the good creeper fights the bad. I personally think this would be a neat addition.

    1. Blaze
      Blaze January 12, 2011 at 1:24 am |

      I always thought that they would both be bad but not attack each other, but rather mix…

      1. ZainMenloe
        ZainMenloe January 12, 2011 at 11:26 pm |

        Hmm… Now that I think of it, that would be sorta pointless. But if they would mix like you stated, it would be alot stronger? I think that would be pretty neat, having to keep the two creepers apart or else have one heck of a fight.

  25. ZainMenloe
    ZainMenloe January 11, 2011 at 6:34 pm |

    Oh, I forgot to ask, I know you can scroll up and down on the maps, but will there be a left and right scrolling too?

  26. Creeper42
    Creeper42 January 11, 2011 at 8:27 pm |

    I like ZaneMenloe’s idea about a third creeper but I’m not sure how that would fit in story wise.

    1. jabaste
      jabaste January 12, 2011 at 1:07 am |

      Maybe an emitter (or a group of emitters), seeing the new weapons that the humans have devised and that its kind is being hunted to extinction, rebels against the other emitters hoping that humanity will reward it by sparing its life. So its effect would be to damage evil creeper, but still destroy human buildings (it isn’t the reverse engineered good creeper).

      I also really like the idea of having multiple, warring creepers. It even opens up possibilities of missions where you have to save rebel creeper emitters from evil creeper. (Un)fortunately, I’m sure the story is all but finished by now. Might be a cool addition somewhere down the line.

  27. thepenguin
    thepenguin January 12, 2011 at 7:26 am |

    so, if you put a maker in a “cave” with a shield on tyhe enterance, and used the good creeper to keep the ore rigs safe, you have a self-sustaining cycle that lasts forever, right?

  28. thepenguin
    thepenguin January 12, 2011 at 7:36 am |

    WOW!

    I love the minimap on the right-hand side

  29. littleGg6
    littleGg6 January 12, 2011 at 11:32 am |

    a left and right scroll would be nice but i dont think it will be inclued if its not already in there

  30. Michionlion
    Michionlion January 12, 2011 at 12:23 pm |

    i don’t think a ‘third’ creeper faction would fit in any-wise. besides, this is a fight against evil (creeper) and good (humans). it isn’t a meta-game with multiple different sides and stuff.

  31. Link327
    Link327 January 12, 2011 at 3:23 pm |

    Yeah, that would be cool, but I think it would be too much stuff for that one game.
    If it isnt included into story, it would irritate much people if it appears in the following parts.
    Maybe that would be a good idea for CW3? 😀
    If CW3 will come some day.
    I hope so 😀
    But let’s wait for CW2 first 😀

  32. sayaks
    sayaks January 12, 2011 at 3:46 pm |

    hmm, so the beacons produce phantom fields? got something to do with phantoms?

  33. kgobo
    kgobo January 12, 2011 at 6:58 pm |

    You should make the mini map a bit better. More exact and shows more than just creeper.

  34. me_me_me
    me_me_me January 12, 2011 at 8:06 pm |

    Do weapons other than the creeper maker need to be anchored? (i imagine some experimentals would at least)

  35. Aperson
    Aperson January 12, 2011 at 9:50 pm |

    that video looks pretty good
    awesome type of feel with the talking about new technology

  36. Fisherck
    Fisherck January 13, 2011 at 7:11 pm |

    I am interested in the creeper meter (bar on the right side of the map that shows the amount of creeper).
    I understand basically how it works, but only some of it:
    1. I saw in the beginning of the video two seperate bars for the two seperate pools of creeper (bad creeper). Is there a bar for every pool/emitter?
    2. Does it measure the height or amount of creeper, because at some point the two bars seem like they will connect? And if they connect, will it because they are at the same height, or because it connects? Actually, now that I write it, it sounds complicated. Maybe it is best if you can explain… =P

  37. Michionlion
    Michionlion January 13, 2011 at 7:51 pm |

    Oh, and I noticed that in the forum topic for this you said Former President Abraxis was the Commander from cw1, but on the picture of him the caption just says President Abraxis. Is that a mistake or what?

  38. Creeper42
    Creeper42 January 13, 2011 at 9:13 pm |

    I watched the video on my tv and it was awesome!

  39. Zack
    Zack January 14, 2011 at 1:12 pm |

    Looking amazing, Virgil. Any decisions on the final price of CW2? With continual updates and/or patches, i’d be willing to pay as much as $50, though i’m sure it’ll be much lower than that.

  40. Krell
    Krell January 14, 2011 at 6:19 pm |

    Gah! The wait for this is killing me! So since I haven’t seen this anywhere (though I may have missed it in all the comments floating about). Will you be considering a vs mode of any sort in a future update?

    1. Michionlion
      Michionlion January 14, 2011 at 9:01 pm |

      i bet… lets say a virtual 10 bucks that thats a not.

      1. Michionlion
        Michionlion January 14, 2011 at 9:01 pm |

        :P:)

    2. me_me_me
      me_me_me January 14, 2011 at 11:05 pm |

      I agree *slams head into desk* the wait is killing me too

    3. ontheworld
      ontheworld January 15, 2011 at 12:52 pm |
  41. Commander Esther
    Commander Esther January 14, 2011 at 7:54 pm |

    Can you give me an email when CW2 comes out?
    Andi ve got somtihing. Why not do a versus mode where someone CONTROLS the creeper, like to focus some where or posistion spores and emitters, eh?

    1. Michionlion
      Michionlion January 14, 2011 at 11:17 pm |

      Take a look [b][url=http://knucklecracker.com/forums/index.php?topic=4697.0]HERE[/url][/b] about multiplayer, because your idea has been suggested many times. And aren’t you going to be checking here at least once a day? why would you need an email?

  42. Michionlion
    Michionlion January 14, 2011 at 9:04 pm |

    also, another question. will you have to click on an option to dig a cell, or will it just be a regular click, because i see many mistakes happining because of that.

    1. littleGg6
      littleGg6 January 15, 2011 at 5:22 am |

      yea i know what you mean, people have the double press thingy on the laptop and i find that it clicks at the most annoying times, also you could have a thing in the units menu or next to it that you have to click to go into mining mode so you can dig rocks

      1. littleGg6
        littleGg6 January 15, 2011 at 5:22 am |

        by rocks i mean the terrain

  43. creeper42
    creeper42 January 14, 2011 at 11:06 pm |

    If u read the WHY multiplayer blog I had an idea for multiplayer cw.

    1. Michionlion
      Michionlion January 15, 2011 at 1:47 pm |

      its a thread, not a blog. and yeah, the idea was ok… not the best.

  44. Sqaz
    Sqaz January 15, 2011 at 10:45 am |

    Just a little question, but if you move weapons or the assualt ship over the creeper, do they get damaged then, or only when they stand still and shoot?

  45. Aperson
    Aperson January 15, 2011 at 11:28 am |

    could you put nullifyers in experimental tab? It just seems like they belong there. Also, if ore is finite, please change that, id prefer that a ore deposit gives infinite resources!

  46. Jordan
    Jordan January 15, 2011 at 5:37 pm |

    First off I’d like to say. Virgil you are the man! I find it amazing that someone like you of just one guy has made a game that surpasses mainstream games that take millions of dollars and man hours. Creeper world is by far my favorite game, and that includes massive games on ps3 and PC. Such a brilliant concept. You should be incredibly proud of yourself for what you’ve done.
    One of the things I was wondering was if you dug it all out, would you be able to bring your drop ship all through the map? Or is it stuck to the top?
    My other question is how did you get so awesome?

  47. creeper42
    creeper42 January 15, 2011 at 9:20 pm |

    If ore deposits were unending the game would be unreal and how long do ore deposits last?

  48. Dasani
    Dasani January 16, 2011 at 2:34 am |

    Is one of the experimentals an energy-to-mass producer that uses enormous amounts of power to produce additional ore? 😛

  49. Link327
    Link327 January 16, 2011 at 5:09 am |

    Wow, that really sounds soooo cooool.
    At first I thought the technytes would increase energy/ore collecting. Now Im thinking there are eiter special technytes or special Buildings.But I just can’t imagine, so I want to play game to find out 😀
    I want be first playing the game ^^
    Or maybe first who will upload a map.
    In fact, I want to be first in one thing of CW2 xD

    1. Michionlion
      Michionlion January 16, 2011 at 3:43 pm |

      well, if you upload the first map, make it a good one.

    2. Blaze
      Blaze January 16, 2011 at 4:37 pm |

      You cannot be first to play the game, as Virgil has already played it, then the beta testers get to play, then if it passes the public gets to play.

      You can try to be the first to upload a map or you can be the first to beat the game, or maybe upload a score, you just have to try.

    3. Dasani
      Dasani January 17, 2011 at 3:26 am |

      The techs are kind of like a third resource that isn’t used to construct anything. They are used kind of like a currency to “purchase” upgrades such as faster packet travel speed, increased energy production, etc. Kind of like the upgrades in the original game, but this time apparently you have more variety and control.

  50. thepenguin
    thepenguin January 16, 2011 at 4:41 pm |

    I just got a really cool idea!

    you click on your energy bar, and you get some kind of pie chart showing your sources of energy and how it is being used

    1. ontheworld
      ontheworld January 17, 2011 at 10:07 am |

      that actually qould be pretty cool…

      1. thepenguin
        thepenguin January 17, 2011 at 5:54 pm |

        good for advanced energy statistics

        like where your energy is coming in from

        and where it’s going

        the three packet types:

        and when you click on one of the pie chart segments it gives you another pie chart\list showing individual unit\unit class consumption:

        reactors/tech domes/repulsors

        and when you click on that, you get an itemized list of every unit that can receive that resource, it’s co-ordinants, the amount of the resource it’s using, it’s health, and it’s current state (disarmed, deactivated, disarmed & deactivated, neither) and any other settings\info that could be useful (it’s uid, etc.)

  51. Blaze
    Blaze January 16, 2011 at 5:09 pm |

    Whoa, wait, how did you beat the levels in a few seconds.
    Like you beat the first level in 3 seconds.

    1. Michionlion
      Michionlion January 17, 2011 at 12:22 pm |

      he probably did some sort of code that did that so he could show us… or he is just incredible.

  52. LanceChristophr
    LanceChristophr January 17, 2011 at 1:10 am |

    Not sure if it was asked before but as far as scrolling up and down….

    Do I have to use the scroll bar or will my track/scroll wheel on my mouse work too!?

  53. creeper42
    creeper42 January 17, 2011 at 1:53 am |

    Did you come up with this game as in cw 1 and 2 on your own and what inspired it.

  54. Michael
    Michael January 17, 2011 at 9:36 am |

    Is there going to e an online version like the cw training sim?

    1. ontheworld
      ontheworld January 17, 2011 at 1:41 pm |

      yup

  55. ontheworld
    ontheworld January 17, 2011 at 1:46 pm |

    so… Is there an option to make certain things happen?
    ex. No m.rifts or speed stuff, and a long fight down to an artifact. This forces you to go down through a shaft with your ship. When you reach the artifact, emitters appear on the top and you suddenly have a scene where you need to escape

  56. Creeper42
    Creeper42 January 17, 2011 at 6:07 pm |

    There should be a unit that suicides and is really cheap but doesn’t do much but is still useful.

  57. Stephenopolis
    Stephenopolis January 17, 2011 at 9:43 pm |

    I have a suggestion for Evil Creepers. I think you could somehow create Emitters that are different colors, that produce diff colored Creeper, with different abilities. Red emitters for example, could spawn red Creeper which could dissolve terrain faster, or Green, which could be immune to Freindly Creeper. This may be complicated i know, but could you think about it?
    Also, could you give me some Flash Game lessons via e-mail?

    1. Echo51
      Echo51 January 18, 2011 at 5:16 am |

      I’d say start with some tutorials first. Like this:
      http://gamedev.michaeljameswilliams.com/2008/09/17/avoider-game-tutorial-1/

    2. me_me_me
      me_me_me January 18, 2011 at 9:45 am |

      Great idea stephonopolis ,but that is probobly way to complicated to add if it isnt already built into the game.Maybe it will be in cw3 if it is ever made.

    3. keenanuchiha
      keenanuchiha January 28, 2011 at 8:33 pm |

      Not only that, but the colours clould mix together, and the Creeper digs through terrain faster /and/ is invulnerable to good creeper.

  58. piotr012
    piotr012 January 18, 2011 at 5:30 am |

    Will it be possible to create a custom story campaign?
    In CW 1 it was a problematic to publish 10 maps containing a campaign and it was also hard for players to download in that way to play a campaign.
    I like playing campaigns. Because, they add a bit of depth to the game. Usually maps created by the same person are of the same quality. So after I play a first map out of a series. I know that the other ones in campaign will be good a well.

  59. thepenguin
    thepenguin January 18, 2011 at 6:56 pm |

    am I the only one who thinks the big, glowing victory sign looks a little chopraider-ish

    1. SCREECHx01
      SCREECHx01 January 19, 2011 at 12:30 am |

      thats because chopraider is made by the same guy…

  60. Zacksta
    Zacksta January 18, 2011 at 8:50 pm |

    Do you have an exact release date yet? I am planning on forcing my Dad to get this….

    1. Michionlion
      Michionlion January 18, 2011 at 10:23 pm |

      he never has, and probably never will. He may like finish it and then say that it will be released two or three days after that to hype up people and give himself some time to get the release in the media.

  61. Link327
    Link327 January 19, 2011 at 7:40 am |

    HE said before a week it’s 4-8 weeks to work.
    And I think I will be first one uploading a map.
    I already constructed a map.
    In school I was bored, I took my clooge block and created one.^-^
    And I read something about triggers here, that would be very cool.
    Maybe if a unit or packet cross a special block a event is started.
    I REALLY liked the final mission in CW1 because there were time triggers.
    ( The tech apperead after a special time)
    So will something liek taht be in CW2 missions too? Like Time or passing Triggers?
    I would love that 😀 😛

    1. Zacksta
      Zacksta January 19, 2011 at 5:52 pm |

      That actually does sound like a good idea. But how could they upgrade packets? How about instead it makes units stronger when they are on that tile. Or tiles that make Creeper stronger.

      1. Michionlion
        Michionlion January 20, 2011 at 9:44 am |

        Look back at some earlier blog posts and look for ‘amplifier’. There’s also a topic (http://knucklecracker.com/forums/index.php?topic=5251.0) that asked what happened to them. Look at those.

    2. Blaze
      Blaze January 26, 2011 at 5:57 pm |

      Virgil is making all of the missions with the editor that will be available to everyone, so whatever you find already in the game, you can do.

  62. Michael
    Michael January 19, 2011 at 9:38 pm |

    Nice video i would love to see all the units tho but along with the realse i cant.

  63. Link327
    Link327 January 20, 2011 at 8:24 am |

    Me, i DON’T want to see all units in a video now.
    See, if I would see them, I wouldnt be any surprised in the game when I play it 😀
    And if I see them now, I want to use them.
    But I can’t, so I would be sad 🙁
    So, please dont work at videos. Spend that time by working on the game so its released earlier 😀

    1. Michionlion
      Michionlion January 20, 2011 at 9:52 pm |

      i totally agree. don’t show us anything…. (but i love it when you do). Thats also why i never want to beta test games (at least big ones, that i’m looking foward to, like this!!).

  64. me_me_me
    me_me_me January 21, 2011 at 4:17 pm |

    two things
    1 can micro rifts be moved?
    2 will weapons get damaged if moved through creeper (like in cw1 where they didnt get damaged (yes i know the weapons in cw1 hovered when moved))

    1. Michionlion
      Michionlion January 22, 2011 at 11:33 am |

      well you have to remember that in cw2 its a side-ways interface, so they will be hovering, but the ‘bottom’ for them that they’re hovering off of is the bottom of the map. so the creeper and the weapon will be on the same layer if you move it through the creeper. basically it will be damaged.

    2. ontheworld
      ontheworld January 23, 2011 at 4:57 am |

      1.no
      2.yes

    3. Zacksta
      Zacksta January 23, 2011 at 10:20 pm |

      me_me_me makes a good point. Wil the weapons be damaged when they go through Creeper? to get through it, they’d literally have to ‘swim’ through the Creeper instead of in CW1, where they hovered above it.
      Also, I do not think you would be able to move a rift in space.

    4. kgobo
      kgobo January 24, 2011 at 9:22 pm |

      People have already answered this mutiple times.

  65. Devon Press
    Devon Press January 21, 2011 at 9:26 pm |

    Now I Know that the flash version of CW2 you mentioned will come after the full release, I wondered if the flash versions levels will be avalible in the game unlike CW1, or maby posted in an update later?

  66. LanceChristophr
    LanceChristophr January 22, 2011 at 1:46 pm |

    also do we get this great speed up option that you added into CW1 later on?

  67. pmnox
    pmnox January 23, 2011 at 10:51 am |

    Will it be possible to download maps directly from the game? It was always painful to download them from firefox move them to the game and launch it for every map :/

  68. LittleGg6
    LittleGg6 January 23, 2011 at 12:29 pm |

    Have you thought about making creeper world 2 to come out on other consoles at all, I think an iPad version would be brilliant!

    I know your nearly done but navy after the relese try it out?

    1. Echo51
      Echo51 January 25, 2011 at 7:40 am |

      From a quick search Air apps should run with minimal adjustment, but it would probably require a new GUI and some specific code to handle the touch controls. but should be doable 🙂

  69. communitykiller
    communitykiller January 23, 2011 at 4:40 pm |

    hey when is the next post im so excited about this game ive been checking the blog every single day since the repulsers were mentioned

  70. Gryten
    Gryten January 24, 2011 at 6:31 pm |

    What would happen if you dug the ground under a built object?

    1. Krell
      Krell January 26, 2011 at 2:14 pm |

      This has already been asked. You can’t, you have to destroy the building before digging, and if you built on eroding terrain and creeper eats through it the building is destroyed.

      1. Echo51
        Echo51 January 27, 2011 at 2:49 am |

        It’s the same guy from the forums krell 😉

  71. Seth
    Seth January 25, 2011 at 8:58 pm |

    When will the map editor and the custom maps that you can download from online come out compared to the actual game? Will the release also have a map editor or is it coming out later?

    1. Echo51
      Echo51 January 27, 2011 at 2:50 am |

      In an earliere comment virgil said it would come max a few weeks after the game. Im sure there will be a healthy flow of maps from day 1 too 🙂

  72. Link327
    Link327 January 29, 2011 at 7:18 pm |

    I want the editor earlier :p^^
    I just created a map on paint :D, and i want bring it on the real editor^^
    map 1, that will be mine xD

    1. ontheworld
      ontheworld February 3, 2011 at 3:33 pm |

      the editor comes at the same time with the game… You just have patience…

    2. Michionlion
      Michionlion February 3, 2011 at 3:57 pm |

      I call first good series!

      1. Michionlion
        Michionlion February 3, 2011 at 3:58 pm |

        (Already got it planned)

    3. me_me_me
      me_me_me February 3, 2011 at 11:06 pm |

      Actually it probably will be virgil’s (First map for #1 was his)

  73. Ruben
    Ruben January 30, 2011 at 4:16 am |

    3 Questions.

    1. will you start with all the units?
    2. will the units appeard in the map?
    3. If you answer yes to the 2, i tough that the dr.Aliana was the person who did all the units

  74. LittleGg6
    LittleGg6 January 30, 2011 at 12:40 pm |

    When’s the next post coming?

  75. Krell
    Krell February 1, 2011 at 11:48 am |

    It’s February! Getting so close to expected release date. I’m going to explode! I must have the game!!!

    1. Michionlion
      Michionlion February 3, 2011 at 3:57 pm |

      Same Same Same Same!!!!!!!!!

  76. Link327
    Link327 February 3, 2011 at 1:16 pm |

    ME TOO!
    But I think he said at late february.
    BUT IM EXPLODING TOO!
    I sent some e mails to him, he said I’m…umm, mom, what was the thing he called me…. ah yea : anxious
    I am anxious^^

  77. Gongpork
    Gongpork February 3, 2011 at 2:32 pm |

    will you make CW 1 or 2 full versions for IPad????

    1. Karsten75
      Karsten75 February 9, 2011 at 10:23 am |

      The game is written in Flash or AIR and iPad does not support either.

      1. ordinaryman
        ordinaryman March 26, 2011 at 2:11 pm |

        Android’s next generation supports adobe flash 🙂

      2. Itssnowing
        Itssnowing March 26, 2011 at 4:11 pm |

        The unhacked version doesn’t, that is.

  78. bolivar
    bolivar April 24, 2011 at 3:02 pm |

    i love creeper world 2

  79. Ebon_Heart
    Ebon_Heart June 2, 2011 at 3:22 pm |

    It’s amazing how far the graphics ended up coming. We got what we have now from the bottlecap nullifiers, and the toadstool makers in this video…. and with games like this, graphics don’t really matter. I’m sure it was still an awesome game back then.

  80. skeloten
    skeloten June 13, 2011 at 2:35 pm |

    kool
    when will it come out in the uk?

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