Aside from the double top secret things I researched this last week, I enhanced the terrain editor so I would have finer control. This in turn led to hours sitting around making shapes and structure on the terrain. And that in turn led me to refactor the way line-of-sight is calculated. And that eventually landed inside the mortar, which now does its best to arc a projectile up and over terrain. And if the mortar can’t get a shot, then it doesn’t shoot. For CW1/3 aficionados, your mortar world just changed.