![Things, Tall](https://knucklecracker.com/blog/wp-content/uploads/2017/11/cw4ss_85-150x150.jpg)
Things, Tall
Aside from the double top secret things I researched this last week, I enhanced the terrain editor so I would have finer control. This in turn led to hours sitting around making shapes and structure on the terrain. And that in turn led me to refactor the way line-of-sight is calculated. And that eventually landed […]
![Much done, little visible](https://knucklecracker.com/blog/wp-content/uploads/2017/11/cw4ss_73-150x150.jpg)
Much done, little visible
For the last week I’ve spent what seems like uncountable hours working on save/load support. It’s that point in the project where it needed doing, so it is now done. Unfortunately, there isn’t really a lot to look at other than a compressed binary save file. As exciting as those bytes are, I’ve declined posting […]
![The Fullness of the SSD](https://knucklecracker.com/blog/wp-content/uploads/2017/11/Screenshot51-150x150.png)
The Fullness of the SSD
Smaller mission, with tighter game mechanics and a larger video file (I almost make it to the end).