Just a quick post to show off the CW2 game screen shot mechanism. You can generate a full map screen shot from within the game:
129 Responses
Page 1 of 1
Comments are closed.
Just a quick post to show off the CW2 game screen shot mechanism. You can generate a full map screen shot from within the game:
Comments are closed.
i see can build on any side of a terrain block. and on bolders.
ill creeper be able to travel through micro rifts?
No creeper movement through microrifts… makes a real mess real fast.
i think you should be able to toggle if creeper can travel through micro rifts in custom maps with the map editor.
Nice, so this is what the average map will look like.
I still have a few questions though:
1) Is this building upside down and sidewards an upgrade, cause now it seems really hard to make a map where you must be energy efficient?
2) Do the repulsor beams cumulate? I know you said they didn’t, but in the screenshot it looks like the beam on the lowest repulsor gets a bit thicker?
3) What’s that thing below the microrift below the repulsors, I’d say a phantom gun, but there isn’t a gate to let phantoms pass?
4) What’s the thing just above the shaft right in the middle, it seems to be blocking the friendly creeper, and once more I’d say it’s a phantom gun but it looks a bit different and there still are no phantoms.
5) Where did all the good creeper come from? I can’t see creeper makers anywhere?
6) Are the graphics changeable? I mean, can you change the graphics of the buildings like the background? Cause I honestly prefered the old look of the reactors and beacons.
3,5 i think the thing you asked about in 3 is a creeper maker.
1) Currently you can build in any orientation. I have not totally decided if it will require a tech upgrade or not.
2) The beams do add together.
3) That is a friendly Creeper Maker (not currently on)
4) That is a Maker that happens to be flying over a shield at the time of this screen shot.
5) They are there…
6) I will very likely allow the units graphics to be changed in a game update made available after the initial release.
3,4,5) So you can just fly the creeper mmaker around, doesn’t that make goog creeper too powerful?
OMG!!! SO MANY GAMEPLAY ELEMENTS IN PLACE!!!
*STARES AT SCREEN FOR 4 HOURS*
Be warned as this screen shot may make fans Demand the game from you instead of waiting for it….
Hey, I’ve got my fingers crossed!
I’ve put so much work into CW2… I hope it is well received.
Extra kudo’s for sticking with Flash/Air…
well this (awesome) picture certainly raises alot of questions about new buildings and things. this really shows how big these missions are going to get though with so many buildings crowding the map i feel like it might get tedious to build all of them. are all of those buildings at the top really necessary?
Not really…. This mission could likely have been played with fewer reactors. Most of what you see is there for making energy and increasing technology.
It looks very… messy. What are those blue and yellow things near the top that are taking up all the space?
There are reactors and tech domes that are taking up most of the space at the top. They were built over the course of this game. Note that this mission is nearing completion and the total game time is approaching 20 minutes.
Three questions
1) Have you got a release data for it yet?
2) How much is it going to be?
3) What are the blue things dotted around the map?
1) No calendar date has been set for the release… but I am working hard to have a beta this month.
2) Very affordable, just like CW1.
3) You might be talking about Tech Domes. They generate the Technyte resource you use to upgrade things.
Nice!
Didn’t know you can build things on all the sides of the terrain.
First comment! π
Note the awesome way you can build units topsy-turvey. π
First! (if no one has posted before and just not been approved yet…) Is that a new Assault Ship graphic?
[url=http://imgur.com/Ajbhd][img]http://i.imgur.com/Ajbhd.png[/img][/url]
It is… and it is not final.
Wow looks really cool! but have you changed how the assault ship looks like? or is that just another type off ship you can upgrade to or something?
And one more thing. The new ship looked alot cooler!
Yes, the graphics have been improved… and are not final in this screenshot. The game credits will give proper attribution to the graphics designer, but I’ll save that info for the release. IMHO, they look awesome.
This game looks awesome. I cannot wait for thhe release. What are those three little green squares around the middle of the bottom half of the map? (2 by the huge set of blasters and 1 on top of the transmitter)
Those are movement indicators.
Well… I can certainly see you’ve been busy redesigning what looks like most if not all of the units. Can’t wait for to come out!!
1. WOW!
2.I guess the brown, anchored things are reactors
3.that is amazing
4.I love the assault ship graphic
5.looks like you upgraded the graphics on everything
6.you are awesome
7.can you describe a unit list?, I would ask you about specific ones, but I don’t know how to describe their location
8. first comment! yay!
8:
well i also thought mine was 1# but ur’s is actually 14# and mine is 10#.
Reactor, Ore Rig, Beacon, Tech Dome, Shield, Micro-Rift
Blaster, Maker, Nullifier, Launcher, Phantom Coil, Repulsor
And some ‘Experimentals’
I’m assuming that the 3×3 building in the cave near the good creeper is one of the experimentals. Care to say anymore about that?
That is actually 4 Ore Rigs all mining from a single ore deposit. This is the best way to tap out an ore deposit as fast as possible.
Yeah. I saw that and I was wondering what that was as well. I actually thought it was just 4 buildings built on he same rock.
Yay! I was right! Virgil, our comment did not show up, so that is why I posted my guess. Sorry.
‘our’ comment=meant to be ‘your’ comment. I hate this keyboard.
I’d like to let everyone know that in the forums we’re running an informal game to guess the release date:
http://goo.gl/fNn9U
I think it would be more interesting to only be able to build on the top of squares. Then it would be more like CW1, where you have to be careful about what you build.
I think that building at all orientation should be restricted… but with some exceptions. also, i liked the first (or the one for both videos if you’ve had more then two) graphic for the reactors. It just looks less like the terrian and the second one looks sort of like dirt.
I just wish we could buy it now, get the “beta” (and all updates through to the actual release)!
I’ve been waiting for a long while now just to give you the money–and that was just when I heard there was a second one, I didn’t even care about what features it had.
Near the lower left corner there is a pool of creeper with no emitter. The one with all the blasters focused on it. Two questions about that:
1). In the center of the pool there is a weird little square That looks darker than the creeper around it. Is that just some weird affect of the creeper spreading out or something else?
2). Close to the lower right of the pool there is a yellow unit. What is that? It doesn’t look like a repulser.
1) That is probably where a missile had just hit and exploded.
2) That is an artifact… a “Remnant” from the former civilization on this world. It’s made from pure ore, so it’s useful to collect.
Oh in a second thought on my second question.
I see now that there is another one of those things just barely in the dark area. Considering it’s placement I would venture to guess that it is an artifact or something of the sort.
And to add another question:
At the top of that large area of good creeper there are some dense spots that appear to defy the gravity of the game. What just happened in that area of the field? It looks like someone just came and took a big cut out of the pool. To clarify, the dense area I am talking about in particular is in the middle of the right side under a tunnel packed with the tech facilities and reactors.
There is a shield that is holding some creeper back (and also has some frozen inside it)
Looks a little bit too busy for my liking.
I dont like this upside down building.
When i look at the screenshot, i noticed, that you wouldnt have a big deficit if you couldnt, most reactors are placed on top, or (why?) on bottom in a 1xX Ridge.(So you could build it normal on the floor below.
I would kile the idea make this upside down building buyable as technology.
But then really expensive π
And the graphics of reactors I really DONT like now, theyre really looking like dirt^^
Yes.
I think everything is perfectly fine, the new images, even the reactor, it looks like it covered in dirt is all, I think that nothing should go back to how it was, I think it’s awesome that we can build four buildings onto one terrain piece.
You have outdone yourself Virgil.
what is the difference between the collectors and the reactors in this game
there are no collectors anymore. refere back in the blog
There are no Collectors as you knew them in CW1. All energy is supplied by (cheap) reactors. There are Tech Domes that you need to collect tech upgrades.
The roles of relays and collectors in CW1 has gone away.
For one, there will be no collectors, for two, reactors will be as far as I know right now, your only way of getting more energy.
IDEA NOW!!!!, how about a way to make degradable blocks, or even other types of terrain to benefit the player
The game has three types of creeper decay-able terrain.
will ore deposits with ore rigs on them “run out” of ore?
They can…. there can be small ore deposits or really large ones.
when i build a CW2 map which will, if I want , last REALLY long, like an hour. There could be a possibility to make some ore deposits “endless”. If you havent much space and not so much ore deposits. So will there be a possibility to make that? How can i change the “amount” of ore in the editor, or are there only “large,medium,small” types?
The amount of ore is a discrete number.
However, ore does not make a map “last,”, except under one very special circumstance that I am not telling you about. In most cases a map can be finished with any amount of ore left on it.
What would one have to do to get into the beta of this game?
Have already purchased the first? Pay in advance for the second? Pray to a false god?
I’ll do any of those.
We all got selected by Virgil himself, so, it’s up to him.
I think you have to own CW1 first though so you know what your talking about.
Sacrifice a chicken, smear the blood on your body and dance naked in the moonlight! π
Seriously, most beta testers are regulars in the Knuckle Cracker forum (http://knucklecracker.com/forums/index.php) so I’d think you might be too late for this beta, but come join us and you can probably in a future beta. π
You’ll have to be a beta
Three minor requestions:
1) Can we have a SFX Volume meter as well as the music volume bar?
2) If people can customize colors and background can we have an option to turn off custom colors/art in maps?
3) Will we have the spiffy speed up option like in CW1?
THANKS!!!!!!! π
I want my old avatar back!
me too…
looks like somebody changed their e-mail adress
These avatars are actually “gravatars”. They are based on a hash of the email address entered when you post a message. You can change from the hash based auto generated gravatar to something else of your choosing at gravatar.com.
I think gravatar just messed with my head.
Or did it?
However, this gravatar is cool, I’ll keep it, if I’m lucky.
I love CW1 (i mean demo and TS), and im gonna buy as fast as possible π
well, good luck on finishing it in time for cw2! π
Lucky him – he cets to play two new games! π
One question. After an ore deposit is depleted, does the block disappear completely or turn into a regular dirt block?
The ore goes away, but the terrain the ore was in remains. After this, you can dig the terrain.
So I guess you can dig outside of your beacons’ area?
Nope…. you can’t do anything outside your beacon’s area. So what you do is build a new beacon near the edge of some other beacons area… this will expand the “powered” area and allow you to operate in a wider area.
I see that you have more than 10000 score. Is this due to a higher starting score, or to collecting gems faster than you lose score?
Either way, I have a suggestion about these gems. If they are always worth the same number of points even if you collect them near the end of the game, there would be no reason to worry about them until you have had time to build up and getting them would not increase your overall time much at all and getting them becomes a given. However, if their value decreases later on in the game, it can become worthwhile to get them sooner rather than later and adds another element to high-scoring play. One way to accomplish this might be to set them as worth a specific percentage of your current total score. If you get one 1 minute in, you would earn 50% more score than waiting 15 minutes before chasing after it. It also makes deeper gems that require more energy to get worth more at the end of maps where earning an overall profit is possible. This suggestion is probably best suited for more valuable gems. For example*, suppose there are 15 gems strewn about a story map. You must kill all creeper to win, so placing gems in places guarded by creeper is effectively a moot point when gems are worth a constant amount as you get to them later anyway. If you set each of these gems to be worth 3% of your current score, this is no longer the case. You must consider the ideal time to attack any given pool of creeper and route through the level much more important. Consider someone who focuses on building up energy rather than earn score and so finishes very quickly. Suppose they collect the gems right as they finish at the fifteen minute mark. Then consider someone who focuses less on building up, and tries to advance as they build, and collect one gem each minute until there are no more gems to collect, and finishes 5 minutes later at the 20-minute mark. Who has done better? I would likely vote for the person who took longer. Despite their longer time, they worked hard to push through the level at a constant rate even with less energy. With a constant score given for each artifact, they clearly lose by 5 minutes. However, with a 3% value assigned to each gem, they win 10517-10375.
*I am assuming the score formula is:
[IMG]http://upload.wikimedia.org/math/e/4/1/e41ccd82e2930356ee5f7c11b5030cbe.png[/IMG]
where the bracket-looking things represent the floor function.
Score is based on time and on artifacts collected. Not all artifacts have the same point value (there are 4 types of crystals for instance). The best score is not always the person who finishes fastest…. it also is not always the person who collects all artifacts. It depends on the map, but it can be a combination of the two.
One thing that argues in favor of collecting gems early – they give you a nice energy boost – near the beginning of the game, picking up an extra 60+ units of energy can be a life-saver! So early digging for a gem may be a winning strategy.
wow, will it be possible to draw terrain in game, for energy cost?
that was my question from before, sorry for not being clear!
You can excavate terrain, and you can build “shields” in place of excavated terrain to stop creeper flow.
But no, you can’t add terrain. Once you dig it out or it decays from the creeper, it’s gone.
I will buy CW2 as fast as possible.
And theres the problem, isnt avaiable yet :'(
I WANT IT!
that makes sense thanks, didn’t think about shields. Do they go away after a while, or will there be a generator that creates them, until generators energy runs out?
Once a shield is built, it just sits there – no energy drain, no decay, unless bad creeper touches it or it explodes from being touched by drones.
drones??? * π YES!*
i want it!!!!!!!!!!!!!!!!!!!!!!!!!!!
if creeper reach the micro rift it will flow to the others micro rifts or it will destroy the rifts?
because where is only one micro rifts on the game which you explain, and because of that explication the creeper should flow for the others rifts
As Virgil already explained, creeper does not flow through rifts. There are quite a few rifts in the map above. One is near the Assault Ship (I like to call it the Sitting Duck, since it is completely defenseless – not quite an assault ship IMHO! π ). The other rifts are distributed through the map – look carefully. Finding things on this map is like playing the “Where’s Waldo?” game.
Bad creeper will destroy rifts, good creeper doesn’t.
Eventually I’ll figure out these gravatars!
no, microrifts do not conduct creeper as far as any disscusion has gone…
He has said several, several times that Creeper does not flow through MicroRifts.
The #2 comment on this post:
No creeper movement through microrifts⦠makes a real mess real fast.
Virgil posted that.
I want to ask something, i played CW1 and is a very good game, but i have a little question, is not cw1 inspired by “Perimeter” game, because some thing are very similar.
To my knowledge no game has ever featured RTS/Defense dynamics against a flowing enemy like in Creeper World. In this primary regard, CW stands alone and original. (Except for CW2 of course!)
There is an economy and a way of getting resources, and in this regard most RTS games share commonality (Dune 2, Warcraft, KKND, Command and Conquer, Red Alert, Total Annihilation, Supreme Commander, etc.) Games like “The Settlers” featured a “base expansion” model that would increase access to resources. The Settlers dates to 1993 (11 years before Perimeter). Of course Populace (1989) featured terrain modification to increase your base, to increase your manna, etc…. similar to the much later Perimeter in fundamental mechanics.
Of course before all of this, little boys would play with little green plastic men and have some really nice RTS battles old school style π
Thanks for anwsering my question and i hope that cw2 will be very fun and it shows that good games doesnt be C/C++
I saw something like that on the screenshot, there was good Creeper flowing through a micro rift, now I ask:
When good Creeper flow throuh a rift, where will it come out?
If you have more rifts, how can you choose on which of them the Creeper will come out…
yeash…. LOOK JUST ABOVE THIS COMMENT…
It doesnt go in
The Creeper did not move through any Micro Rifts in this screenshot. Where do you see that at?
Its not flowing through, its just sitting there.
Imagine good creeper as bad creeper that cant hurt buildings but can hurt bad creepers. Bad ones cant go through, so white ones cant either.
That’s just sad.
I can’t wait for creeper world 2, I wish virgil would post more here π Or just release it already hehe.
What it actually reminds me of is the “Space Game” because you build little power producers and networks of relays and power your turrets and stuff just like creeper world, but you’re fighting off ships that shoot back instead of creeper. Very cool though, it’s the reason I got into creeper world in the first place.
I’m dying to get my hands on creeper world 2 though, I check this page every day for updates. π
the game looks really nice! im looking forward to playing this, played the first game over and over again.
im checking this website everyday, hoping it will be released, ive heard rumors about it being released end of 2010, then i heard rumors of it being released somewhere january, some say end febuary, have you set a date of release yet ? or a deadline for urself.
dont rush the game development of the game for an early release.
hope to see it soon.
A fan
no creeper can flow through micro rifts.
no beta :/
of course there’s a beta. You just not in it….
there is a beta if you look at the community forums virgil has posted that it has started
I know you are probably working hard on this, to get it ready for a release, but do you have a date set for release, even tentative?
Virgil has lately been saying end of February/ beginning of March as what he’s aiming for. And seeing as the beta has been going on for 9 days (Beta started on the 13th, its 22nd now) i see maybe around two weeks left before AWESOMENESS is unleashed!
Everyone asking for a release date, the beta is going on now, so it won’t be much longer, just be patient.
i want to have CW 1 full version!!!
and CW 2 of course!!
…. why is he here???? π
I think he is REALLY HARD working on CW2.
A few days ago, something happened i never seen before:
he hadnt answered my e-mail.
He must be veeeeery busy with the game.
And if he uses this time, in that he would answered my e-mail, for CW2, its good so.
Stay on Virgil! You will unleash the pure FUN!
That’s with what I critisize games.
The more Fun, the better they are, and CW1 has 15/15 points
π
well it means hes working hard on something at least. Probably cw2.
hmm, any news coming soon?
He hasn’t forgot about the blog, he is still approving comments, at least I think he is the one approving comments…
Either way, he is still hard at work to get CW2 up for the public.
Wow, I just bought creeper world and its great, I feel stupid for not getting it earlier!
if we stop send e-mails maybe he will have more time to work insteade of losing time answering
Looks like, from the ‘predict the coming of creeper world 2’ thread (Notice the last couple posts, its here: http://knucklecracker.com/forums/index.php?topic=5981.0) that its not going to be long.
second page!!
Virgil better not have gotten sucked into a black hole this close to the release date. Someone fire up the totems!
Waiting for the news, as patient as possible! Say something soon =((
~ will you make the game editor have the ability to change the color of not just the creeper, but also structure/friendly creeper?
~ O, and about the music! I LOVE the music in the demo video. Is it possible to make the music change when criteria are met in the game? For instance, having it become more intense as you go deeper? Wanted to draw attention to the fact that the music of the game is a powerful element, equal to discussed structures and what have you.
Awesome!
looking forward to the C2 experience!
In the first game map editor, you could choose to let the player be able to move Odin City or not be able to. Will the same option be available in this map editor?
Can’t wait for the game to come out!!!!
And if you could improve the map editor, because in the other day a was creating a map with a line full of creepers emitters and they appeard at the center and i drag everyone of then to the spot and that was annoying.
In this map editor you could press a button and click on the map to put it but if you press shift you could put multiples.
Sorry for the bad english
Will the game be out soon? I remember seeing somewhere that you said it would be out in February.
Yes, it should be out this month. The first release is nearly ready.
Moving Odin City(or Assault Ship in CW2) is not necesarry in CW2. There are these rifts you forgot? Packekts, weapons, just everything except of Creeper can move through.
So why moving, in most of missions,(I played already some) you cant move OC/AS below the surface because the tunnel isnt big enough.
We need NEWS!?!?!!?
Some sort of reply? Its been nearly a month, and I must have news! I don’t care if its “not working on creeper world” I’d just want some sort of NEWS!
I’ve never been working harder than this last month….
The time for CW2 draws near!
Yay I will definitely be trying to buy it