19 Responses

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  1. FluppyGuppy
    FluppyGuppy November 17, 2017 at 8:50 pm |

    Those shapes look awesome! To think of the possibilities!
    As for mortars, I feel like it adds value to have strategic concerns when using them. Even if those concerns are small and relatively rare. More options for map makers.

    Reply
  2. AspecialPerson
    AspecialPerson November 17, 2017 at 8:52 pm |

    This is super cool. I would love to see caves but that might be a bit complicated. (Being able to hide layers of terrain so you can work with lower levels)
    Digitals would be an interesting thing with 3D environments, allowing creeper to flow uphill just like CW3 (Unless i’m completely wrong about them doing that, but that’s what I remember)

    Reply
    1. Yorekani
      Yorekani November 18, 2017 at 2:56 pm |

      Kind of. Digitalis growth ignores terrain. As such, the creeper that flows within can also ignore it. However, in practice, there’s still a difference between water (read: creeper) gushing out of a hole or the whole dam breaking. The creeper spreads evenly across the digitalis, so it is a very persistent obstacle, but not as much of a threat when it comes to containing, unless the mass of creeper within is truly massive, because the firepower that destroys the digitalis can slowly deal with the creeper as only the small portion of the currently destroyed digitalis leaks out at once. Unless, of course, the part destroyed disconnects a larger portion of digitalis from the rest. In that case, all of that creeper will escape once the digitalis withers and dies, which can be troublesome, but usually, the area around there would either not be claimed or appropiately defended at that point by then.

      I consider Digitalis not much of an offensive threat and more as a defensive measure that slows any counterattack on the creeper. The reason for that is, while digitalis makes that area much more “resilient” against attacks, it also spreads considerably slower than just creeper by itself. (Well, all of this could be different in CW4, if there even is digitalis as we know it.)

      TL:DR: Yes, digitalis growth and the creeper conducted through digitalis has ignored terrain height so far.

      Reply
    2. Legatto
      Legatto November 28, 2017 at 2:05 pm |

      Throwback to CW2

      Reply
  3. Bluebolt
    Bluebolt November 17, 2017 at 8:54 pm |

    :0 AMAZING! IMO I think I’ll like this mortar a lot better, so it’s not an end all range concerns like blaster has. Woot.

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  4. Bluebolt
    Bluebolt November 17, 2017 at 8:56 pm |

    So cool! And i think I’ll like this mortar version better.

    Reply
  5. harrymcb
    harrymcb November 17, 2017 at 8:57 pm |

    SLOPES!!!!!!!!

    Reply
    1. harrymcb
      harrymcb November 17, 2017 at 9:01 pm |

      now no more teraforming huge walls then mortar over them

      Reply
      1. Call Me Lucifer
        Call Me Lucifer November 17, 2017 at 10:43 pm |

        Well, I usually put my entire base on lvl 10 in CW3. So that was never an issue for me.

        Reply
  6. LGMK
    LGMK November 17, 2017 at 11:19 pm |

    Loving the weekly updates, please keep this up! A video every couple of months and a weekly screenshot with a quick recap of your week are a great way to follow development!

    Reply
  7. The_Mell
    The_Mell November 18, 2017 at 3:01 am |

    Depends on wether mortars have/get a proper fire arc, height and -not forget- range.
    So you could wall off, but mortars cannot be placed directly behind wall and their traget area of creeper would be very limited.
    A 1-10-1 shot could mean you have to place mortar in proper position but it still can fire only at exactly one point.

    But this is a design decision and balance issue.
    Should a standard mortar be capable of this?
    One with some upgrades or only a maxed out one?
    Or will CW4 be released on 09.11.2019 to celebrate 30th anniversary of fall of Berlin Wall..? 😀

    Reply
  8. Rer24
    Rer24 November 18, 2017 at 8:24 am |

    That picture makes me think of a toybox level, which might be cool with all the different shapes.

    Reply
  9. J
    J November 18, 2017 at 10:36 am |

    Is the terrain height now set for each corner instead of per cell? Already wondering which choices you made for the case where opposite corners have the same hieght, but not the same as the 2 other corners 😀

    Reply
  10. Coolz0r
    Coolz0r November 18, 2017 at 12:18 pm |

    Cool. Would require relays to factor 3d distances and terps to be affected by LoS to prevent breaking the balance by putting a mortar on the wall.

    Reply
  11. 4xC
    4xC November 19, 2017 at 9:14 am |

    Can’t expect any less for such a dramatic shift into 3D.

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  12. Xblaster
    Xblaster November 19, 2017 at 10:49 am |

    ok well hey do you Think that you can do Coop in CW 4 or a mod andor a coop CW game thank you * onilne CW *

    Reply
  13. ChWooly
    ChWooly November 20, 2017 at 1:38 am |

    So the mortar is going to work with like the sprayer and blaster now? Needing line of sight to fire? Seems like a nerf to me

    Reply

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