cw4:cmod:docs:f82d5850-d76e-4151-9939-245c5dd0970d

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[VPAC Vertu Expansion] Light SAM

The Light Surface to Air Missile tower is a direct answer to enemy bombers (and anything that flies really) that are harassing the territory occupied by Creeper from the skies. Being light, it has a very fast lock-on acquisition, rotation speed, and good range while also being easy to quickly deploy by the construction mechanisms within the Creeper among the VWC project. However, its reload time is rather slow but this ensures the Light SAM requires minimal power.

Overview

  • Takes exactly 1 in-game second to lock on and fire.
  • Total salvo damage of 5.28.
  • Very fast and agile missile projectile.
  • Very fast rotation speed.
  • Relatively long reload time.
  • Uses 2 power.
  • Fires in a salvo over a single in-game second.
  • Has limited altitude range of 65.0 above its position. Any units flying more than 65.0 cells above the Light SAM are outside of range. This is mostly only important against VAU units when Light SAMs are placed at a terrain height of 1 and are attempting to shoot at VAUs that are attacking a massive Creeper hold which has Creeper depth of over 20.
  • The Light SAM's missiles can still miss! This is entirely dependent if the target does evasive maneuvers. Only VAU Fighters tend to dodge. Normal bombers can dodge after completing their bombing run as they, rather quickly, reorientate themselves to line-up another bombing run or return to the airfield.
  • Fired projectiles have very limited life time. This means the missiles have only one true chance to hit their mark. If they are lucky, they may be able to come back around to try again before detonating from time-out though they would of likely entered a stalled spiral (constantly orbiting the target), making these “extra chances” futile anyways.
  • Multiple are required to cause lasting damage to VAUs. This will also take a good amount of time to inflict said lasting damage. A heavier SAM was thought of but has seen no success among the VWC project.
  • Can fire at a wide variety of flying objects. This is done using a blacklist instead of a whitelist so in the event the Light SAM targets an unprefered target like a fast-moving energy projectile, that projectile needs to be blacklisted as an illegal target of the Light SAM so it doesn't become obsessed with wasting shots at such targets. This makes the Light SAM a very indiscriminate shooter.
  • Activation time is equal to the reload time. This makes the Light SAM very deployable. See LORE for more details. However, this may not be a lasting feature of the Light SAM (also see LORE for details).
  • CAN BE NULLIFIED
  • CAN BE STUNNED
  • DAMAGED BY AC (Only in Play As Creeper mode)
  • PROJECTILES DESTROYED ON SHIELD CONTACT
  • PROJECTILES INTERCEPTED BY SNIPER SHOTS

LORE (and future)

Click to display. (This section also includes its history).

Click to display. (This section also includes its history).

Deployability:
The Light SAM is a rather simple construction for VWC project standards. This is entirely exploitive. With the VWC project introducing nanites within the organic Creeper there is no shortage of mass and build-power, making the limiting factor of construction: energy. Due to the simple construction of the Light SAM, it can be assembled and disassembled faster than its ability to charge a salvo both right after and well after activation (though both cases are currently identical in charge time).

Historical and future success:
The Light SAM has seen very little success. It was originally deployed as an answer against VAUs but was a complete failure at this role. Originally it was very inefficient and clunky. Very unlike Vertu's standards of quality. It was constantly “trimmed down” closer and closer to its designation as a “Light” system until finally it found a niche of being said Light system. Now, it can (rather inefficiently) deal with VAUs and very efficiently deal with bombers and other slow-moving and predicable air units, mainly due to how little power is uses in modern times. Originally it requires 6 power!

Future (includes development plan):
However so, the Light SAM, being so ineffective against VAUs, triggered a response within the VWC project to devise a heavier SAM system. This has seen utter failure as a heavier SAM model could not be devised within the parameters of the VWC project. However, a new concept was brought up to introduce an adaptive charging mechanism within the Light SAM which can slowly increase its capabilities over time while active for extended periods of time, similar to the Launcher's veterancy system. This will enable long-standing Light SAMs increased projectile energy damage and possibly other benefits and it is planned to give movement capabilities to Light SAMs to ensure “high ranking” Light SAMs can be reused. (Sadly, the Launcher is too mechanically heavy/complex to have movement abilities in its current design).
This will come at the cost of additional power use and a loss in effectiveness in the rapid construction of Light SAMs. It is predicted that freshly constructed Light SAMs will deal less total salvo damage than currently (5.28) in exchange for increased total salvo damage after continued reuse.

This idea has gained significant traction within the VWC project and has been approved for commissioning. Currently as of VPAC v2.7.2.0 (developer's build), this has yet to begin but shouldn't be too long.



VPAC CPACKs download location.
VPAC Wiki Page
CPACK - VPAC Vertu Expansion
Custom CPACKs & Units
Index

cw4/cmod/docs/f82d5850-d76e-4151-9939-245c5dd0970d.1666315002.txt.gz · Last modified: 2025/02/14 14:56 (external edit)