Structures are your economy buildings, ammunition and weapons will not make themselves and packets will not teleport to target destinations. Therefore you must build out a network to connect weapons and collect energy.
|Energy creation 0.18 Network connection 5
|Network connection 5 Relay-Relay connection 11
|Increases storage 20
|Increases speed by 0.5 squares/frame
|Energy creation 0.3
Collector is the most basic element of your network, it serves both as energy producing building and can make connections with all other structures and weapons.
Cost: 10 packets/9 after upgrade
Network connections: A collector can connect to any structure or weapon within 5 squares of it for vertical and horizontal lines or ~5,8 for diagonal connections( for example 5 squares horizontal and 3 squares vertical from it), the maximal connection range is <6 so while still in air a bit longer connection is possible.
Energy collection: A collector can make up to 0.18 energy each. Each green square 0.004 energy, a collector can up to cover 45 squares. Collectors placed under 45 degrees will overlap 7 squares. Collectors placed with an offset of 5 by 3(maximum connection range) will only overlap 6 squares. Placed in a horizontal or vertical line they overlap 10 squares.
Relays are used for long range connections. A relay can connect to all weapons and structures in the same way as collector however a connection with another relay can be up to 11 squares in a horizontal or vertical line or 11,7 in a diagonal line (11 horizontal and 4 vertical squares).
Cost: 20 packets/18 after upgrade
Each speed node increases the speed at which packets travel along the network.
Packet speed is calculated from the following formula speed= 2 + s/2 where s is the number of speed nodes in the network. Therefore, each speed node will increase the speed of the packets by 0.5 squares/frame.
Cost: 35 packets/31 after upgrade