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Dev note: The proper acronine is: V.C-S
The NEXUS V.C-S is the core of Vertu's-WC project, able to control basic Creeper structures with ease and has multiple contingencies against Creeper rebellions should they disobey its commands.
The V.C-S is currently tasked with disrupting as many secured bases of Rift Lab users as possible across the quantum universe of CW4, being able to link the quantum parallels of a specific quantum instance of the CW4 universe in order for the destruction of the base to actually of happened.
The NEXUS.IOUS V.S is the only Clarketech1)-level piece of technology deployed by Vertu into the CW4 universe.
In the event structural integrity is deemed too compromised (usually 75% integrity), the NEXUS will engage in a Quantum Jump via Quantum Entanglement to abort the current quantum reality of the mission, swap positions with another NEXUS so it may repair, and the new NEXUS to then jump to a new quantum reality of that mission. This results in a lot of energy released, creating a massive crater and a very dead Rift Lab but the V.C-S will consider the quantum reality a failed mission. This is a behavior designed to promote combat self-improvement.
The Nexus can abduct ERNs from the skies and underground. Once an ERN is successfully abducted and absorbed, it will increase the amount of accessible Wireless Energy by 1.
The Nexus absorbs a meaningless amount of Creeper to then eventually “turn into power”. This is done at a limited rate based on how much Creeper is on top of the Nexus. This is depicted as the efficiency of power “creation”. If the Nexus can absorb at most, a depth of 75 Creep on top of it at any given moment, its efficiency will be based on how much Creep it has absorbed out of the maximum 75. 32.5 absorbed Creep at a moment will display the Nexus with an efficiency of 50%. 80 Creep will display an efficiency of 100% (and not over 100%). If maximum efficiency is desired, it is best to not have mesh under the Nexus as to allow Creep to pile up on top of it rather than quickly flowing around due to how it is about depth on top of the Nexus, not how quickly Creep can flow “into” it.
This also means that unlike the Forge, the Nexus is more of a long-term investment and doctrine, to ensure that as time goes on, you grow in strength and most importantly, for effectively no cost. This makes victory an inevitability, much like the original doctrine of the Creeper.
It is up to you to obtain victory more efficiently and sooner.
Since the Nexus absorbs a meaningless amount of Creep, it is best to instantly place it on the map so it can start “creating” power As Soon As Possible.
If there are any ERNs around whether buried and or docked to units or simply free roaming, (also, some Power Suppressors can release ERNs as designated by their purple outline [Only in versions past VPAC v2.7.3.0]), when you are about to take out a unit with a docked ERN, it is best to call the Nexus over to be ready to abduct the released ERN. Even if it is at 100% efficiency, it is well worth the downtime for the mere opportunity.
Important note: The TCML CAN DESTROY ERNs! It is such a devastating weapon that ERNs docked to a unit will be destroyed with the unit upon destruction by TCML.
Other than the occasional moveout to abduct an ERN, the Nexus is best located at the starting location of the incursion, where the first Invader Emitters touched down. If you wish to prioritize the return of additional power from the Nexus, place 4 Emitter Bases on each side of the Nexus and if you have the power to spare and the enemy has some heavy hitters, have an Advanced Emitter instead to ensure the backlines are saturated with Creep, just be mindful that this may work against you when there is a low Creeper Cutoff (Creeper limit). If power production is top priority however, having a Flow Controller pile Creep above the Nexus is a good way to ensure maximum efficiency, assuming you have the emission to spare. Please note that you may even want to not add Mesh as the efficiency is dependent on immediate depth, not flow rate. Be weary though that this will draw artillery fire which hunt deep Creeper. This can even be used to your advantage against the SML however, as well as the other types of heavy artillery.
If the WSS is available, occasional moveouts may be wise to exploit the devastating weapon rather than maintaining 100% “power production” efficiency.
Also, remember to keep the Nexus safe. Even a single Missile Launcher or Sniper in range can whittle it down over a long time and it can be difficult to notice it is happening with how noisy VPAC missions can get when things really heat up.
Upon the Nexus entering the battlefield, a display will appear at the left-middle part of your screen. This display informs you of the Nexus's health, production efficiency, current power “creation” progress, build beam status, WSS status if it is enabled in the mission, and the detection of enemy Fighter Drones.
As the Nexus takes damage, the color of the display tailors towards a red shift, starting from ultraviolet (pink) and ending in red. This can make the Nexus's health more noticeable, such as when a long ranged Sniper or Missile Launcher has been harassing it.
You can also click the display to select the Nexus, which is useful when there are tons of Creep and structures around it, making it difficult to locate and select manually.
It does not make power, it creates Acclaim. Acclaim is a quantifiable value which in higher quantities, warrants additional power to be drawn from the ESN. This is extremely similar or arguably identical to the Summoner's transaction doctrine.
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