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cw4:cmod:docs:f82d5850-d76e-4151-9939-245c5dd0970d [2022/11/27 00:41] – Less experimental changes. Vertu | cw4:cmod:docs:f82d5850-d76e-4151-9939-245c5dd0970d [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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===== Overview ===== | ===== Overview ===== | ||
+ | :NOTE: Lots of changes happened to this unit. Update needed. | ||
* Takes exactly 1 in-game second to lock on and fire. | * Takes exactly 1 in-game second to lock on and fire. | ||
* Increases in effectiveness after being active for 5 minutes. (Post VPAC v2.7.3.0) | * Increases in effectiveness after being active for 5 minutes. (Post VPAC v2.7.3.0) | ||
- | * Can move. | + | * Can move. (Post VPAC v2.7.3.0) |
- | * Self Destruct takes 15 seconds. CAN BE CANCLED. | + | * Self Destruct takes 15 seconds. CAN BE CANCLED. |
* Total salvo damage of 5.28. | * Total salvo damage of 5.28. | ||
* Very fast and agile missile projectile. | * Very fast and agile missile projectile. | ||
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* Uses 2 power. | * Uses 2 power. | ||
* 5 HP. | * 5 HP. | ||
- | * Fires in a salvo over a single in-game | + | * Fires in a salvo over the duration of a little over half a second. (Exact is 18 frames. 3 frames between each fired Laser Missile). |
- | * Has limited altitude range of 65.0 above its position. Any units flying more than 65.0 cells above the Light SAM are outside of range. This is mostly only important against [[cw4: | + | * Has limited altitude range of 65.0 above its position. Any units flying more than 65.0 cells above the Light SAM are outside of range. This is mostly only important against [[cw4: |
* The Light SAM's missiles can still miss! This is entirely dependent if the target does evasive maneuvers. Only [[cw4: | * The Light SAM's missiles can still miss! This is entirely dependent if the target does evasive maneuvers. Only [[cw4: | ||
* Fired projectiles have very limited life time. This means the missiles have only one true chance to hit their mark. If they are lucky, they may be able to come back around to try again before detonating from time-out though they would of likely entered a stalled spiral (constantly orbiting the target), making these "extra chances" | * Fired projectiles have very limited life time. This means the missiles have only one true chance to hit their mark. If they are lucky, they may be able to come back around to try again before detonating from time-out though they would of likely entered a stalled spiral (constantly orbiting the target), making these "extra chances" | ||
* Multiple are required to cause lasting damage to [[cw4: | * Multiple are required to cause lasting damage to [[cw4: | ||
* Can fire at a wide variety of flying objects. This is done using a blacklist instead of a whitelist so in the event the Light SAM targets an unprefered target like a fast-moving energy projectile, that projectile needs to be blacklisted as an illegal target of the Light SAM so it doesn' | * Can fire at a wide variety of flying objects. This is done using a blacklist instead of a whitelist so in the event the Light SAM targets an unprefered target like a fast-moving energy projectile, that projectile needs to be blacklisted as an illegal target of the Light SAM so it doesn' | ||
- | * Activation time is equal to the reload time. This makes the Light SAM very deployable. See LORE for more details. However, this may not be a lasting feature of the Light SAM (also see LORE for details). | + | * Activation time is equal to the reload time. This makes the Light SAM very deployable. See LORE for more details. |
* <color # | * <color # | ||
* <color # | * <color # | ||
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* <color # | * <color # | ||
* <color # | * <color # | ||
- | * <color # | + | * <color # |
===== Enhanced Stat changes ===== | ===== Enhanced Stat changes ===== | ||
+ | This is only a thing in VPAC versions older than 2.7.3.0. | ||
Light SAMs gain effectiveness after being active for 5 minutes as they collect data about the environment they are in. Once enough independent data is collected, the Light SAM can change specific properties of its Plasma Missiles with extreme precision to optimize the Plasma Missile' | Light SAMs gain effectiveness after being active for 5 minutes as they collect data about the environment they are in. Once enough independent data is collected, the Light SAM can change specific properties of its Plasma Missiles with extreme precision to optimize the Plasma Missile' | ||
The enhancements result in the following for launched Plasma Missiles: | The enhancements result in the following for launched Plasma Missiles: | ||
* Increased turn speed. (1.2x) [600 DePS((Degrees Per Second)) => 720 DePS] | * Increased turn speed. (1.2x) [600 DePS((Degrees Per Second)) => 720 DePS] | ||
- | * Increased damage. (1.5x per missile) [0.88 => 1.32 !!] | + | * Increased damage. (<color # |
* Increased life-time. (2x) [1 sec (30 frames) => 2 sec (60 frames)] | * Increased life-time. (2x) [1 sec (30 frames) => 2 sec (60 frames)] | ||
* Increased resistance to disruption. Or in other words, will be able to survive within shields for a short time. [2 frames => 4 frames] | * Increased resistance to disruption. Or in other words, will be able to survive within shields for a short time. [2 frames => 4 frames] | ||
* Various colors change from bright teal, to pink. | * Various colors change from bright teal, to pink. | ||
+ | |||
+ | Damage buff legacy:\\ | ||
+ | <color # | ||
+ | <color # | ||
+ | <color # | ||
+ | <color # | ||
===== LORE (and future) ===== | ===== LORE (and future) ===== | ||
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The Light SAM has seen very little success. It was originally deployed as an answer against [[cw4: | The Light SAM has seen very little success. It was originally deployed as an answer against [[cw4: | ||
\\ | \\ | ||
- | <fs medium> | + | <fs medium> |
However so, the Light SAM, being so ineffective against [[cw4: | However so, the Light SAM, being so ineffective against [[cw4: | ||
This will come at the cost of additional power use and a loss in effectiveness in the rapid construction of Light SAMs. It is predicted that freshly constructed Light SAMs will deal less total salvo damage than currently (5.28) in exchange for increased total salvo damage after continued reuse.\\ | This will come at the cost of additional power use and a loss in effectiveness in the rapid construction of Light SAMs. It is predicted that freshly constructed Light SAMs will deal less total salvo damage than currently (5.28) in exchange for increased total salvo damage after continued reuse.\\ |