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cw4:cmod:docs:9a94ae07-3fa0-429a-98db-025c4973c21d [2022/09/07 18:37] – created Vertu | cw4:cmod:docs:9a94ae07-3fa0-429a-98db-025c4973c21d [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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- | <=[[cw4:info:start# | + | <=[[cw4:cpack:Start| Index]]\\ |
+ | < | ||
+ | < | ||
+ | < | ||
+ | [[http:// | ||
====== [VPAC - Vertu' | ====== [VPAC - Vertu' | ||
- | {{ //unit image// }} | + | {{ :cw4:cmod: |
- | :WARNING: This page is unfinished! | + | |
+ | The Advanced Emitter is by far one of the most complex VWC units among the project, featuring advanced behavior for something seemingly simple as an emitter. The purpose of the Advanced Emitter was to combat the issue of thresholds where the Rift Lab user would be held back until they reached a critical mass where it was all over before anything was lost on the side of the Creeper. When Creeper is rapidly destroyed on the map, the Advanced Emitter boosts emission rate in hopes to compensate for the loss.\\ | ||
+ | You may be wondering why it doesn' | ||
+ | The intent of the Advanced Emitter is to keep the pressure on the Rift Lab user from start to finish.\\ | ||
+ | There is also the stronger reason of <color # | ||
- | <=[[cw4:info:start#custom_units| Index]] | + | ===== Standard CW4 stats ===== |
+ | There is no standard stats for a non-VPAC mission for the Advanced Emitter. Only the map maker will know as they are who defined the stats of the Advanced Emitter. However, the VPAC stats are not the default stats so swapping from VPAC to Creeper World, all you need to do is press the //red X in a red circle//. Swapping from Creeper World to VPAC however involves the VPAC stats below. | ||
+ | |||
+ | ===== VPAC stats ===== | ||
+ | * Base Emission: 75.0 | ||
+ | * Uses 3 power. | ||
+ | * Reclaim multiplier: 9.5x | ||
+ | * Maximum emission at 15% of total Creeper. | ||
+ | * Can be placed on uneven terrain and on void. | ||
+ | * Very easy to activate (only needs a 3x3 area of Creep to activate rather than a 5x5 area for the [[cw4:cmod:docs: | ||
+ | * Can't be destroyed by Strategic Missiles from the [[cw4: | ||
+ | * An indirect countermeasure to enemy Strategic Missiles from the [[cw4: | ||
+ | * Good for ensuring mesh doesn' | ||
+ | * Draws artillery fire. | ||
+ | * < | ||
+ | * <color # | ||
+ | ===== How the Creeper reclaim works ===== | ||
+ | When an Advanced Emitter is placed and active, it records how much total Creeper is on the map and remembers that number, constantly updating it if the total amount exceeds the previous " | ||
+ | :NOTE: This is not based on Creeper coverage unlike the Reclaim Objective. This is also completely liable to change by the map maker. | ||
+ | |||
+ | ===== MVerse considered (original purpose of the Advanced Emitter) ===== | ||
+ | When in MVerse, due to how MVerse works, the Advanced Emitter will be cloned. This means there will be multiple Advanced Emitters in a single place emitting Creep. So based on the number of players, the display of the Advanced Emitter will scale to be more accurate. So if there are 2 players, when a single Adv.Emitter emits 75, it will display as 150. Advanced Emitters will not create an MVerse ghost but the clone will still be there so this is necessary to convey accurate information. | ||
+ | |||
+ | Within the Advanced Emitter, you can change how much each player counts towards emission by ratios. A ratio of 1 means every player increases Emission by the number of players multiplicatively. Less than 1 is useful as there is a limited amount of space for towers to fire at Creep. So although mathematically you will want a 1:1 scale of emission based on # of players, as they have the same concept for their resources, including energy, the actual practice of this will be less than a 1:1 ratio due to external factors like limited range and space for weapons. | ||
+ | |||
+ | <fs large> | ||
+ | |||
+ | ===== Fun fact ===== | ||
+ | The CW4 Emitter emits onto 8 cells although it is a 3x3 unit (9 cells). It randomly picks one of the 9 cells to not place Creeper on, presumably to add a bit of variance in emission though the result is mostly meaningless. This made replicating the vanilla Emitter in the Advanced Emitter very annoying as the math never lined up until this was discovered during its development. | ||
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+ | ---- | ||
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+ | [[http:// | ||
+ | < | ||
+ | < | ||
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