Custom Map #360: maze

Started by AutoPost, October 24, 2011, 08:01:02 PM

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This topic is for discussion of map #360: maze


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TonyP2000

#1
I must be honest, this map is in need of work.

Lets start with the obvious, the nexus did not need to be there. Nothing about the nexus works for a "maze" type map.

Next is the fact that the start only allows you to use makers really does not work. It just makes thing slow and boring, you should have let players use the blasters.

Lastly, I did not get a "maze" feeling in this map, it was just one long tunnel with no dead ends. If you want to make a maze, make the tunnels a little wider and try to get in more dead ends and such. Plus, it never hurts to add some traps if you feel like it.

Edit: Fishreck does have a point, I personally found that this map could have been better, while he (and probably others) enjoyed it. Either way, I still think having the blaster would help to move things along quicker.
Vote Tony!

Fisherck

This is a good example of a map where one voice is definitely not enough to show the opinions of the entire Map Mod community.

I did not see anything wrong with this map at all. In fact I found it creative. Nexus maps can often be rather repetitive. The gameplay you added before you can even reach the nexus helped to elimite the repetitive nature of this type of map and make it unique. So I would like to thank you for making this map, and hope you make more. :)
My CW2 Maps
My CW1 Maps
Quote from: Sqaz on August 28, 2011, 02:49:35 PM
The comments are here to comment, dare to use them.

Colin

I have nothing different to say from my
comment I made on the map. The only
thing I will emphasize is, I like maps that
allow the player room for improvements
on his/her playing style. The beginning
10-15 minutes of this map you have a
set amount of Anti-Creeper for which to
get through the maze. It's not that I
don't like using only Anti-Creeper as the
only weapon for a period of time in a map,
because some have accomplished this
nicely. I just don't like maps that make you
wait to complete them, so maybe that is
my problem not yours.
To fight back the Creeper all you need is. . . What? Energy.
My maps CW1 are located here try out my MIS series.

frankievalli

Maybe im just a bit dumb but how the heck do you complete this map the wallk are unbreakable ?

Colin

Quote from: frankievalli on October 25, 2011, 04:55:54 PM
Maybe im just a bit dumb but how the heck do you complete this map the wallk are unbreakable ?

You have to clear out the Anti-Creeper so
the Gateway can send dig packets.
Gateway dig packets can dig through solid
terrain.  ;)
To fight back the Creeper all you need is. . . What? Energy.
My maps CW1 are located here try out my MIS series.

frankievalli

that is what i thought would happen but when i opened the gateway it sent no dig packets :(

Colin

If you're still having problems frank, go
through and double check the tunnel
all the way from the gateway to the
blue "x" dig spot on the solid terrain.

If that still didn't work, you should
probably check to see if you have the
latest Creeper World 2. You can check
that by looking at the white letters in
the bottom/left corner of the Creeper
World 2 home screen, it should say:
"UER:363", if it doesn't say that you
should update your version via the
"check for updates" button on the
homepage, or click here.

If that still doesn't work, I don't know
what else to try, sorry.  :-\
To fight back the Creeper all you need is. . . What? Energy.
My maps CW1 are located here try out my MIS series.