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CW2 60 energy limit

Started by cclloyd9785, September 22, 2011, 09:46:30 PM

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cclloyd9785

Is there any particular reason that the LS has a 60 packet limit?  Why is it there/why does it need to be there?

CobraKill

You can thank TP for that :P (That's what I have heard)
Never trust a computer that doesn't fit through your nearest window.

Grauniad

It started as 30 way back before beta testing. Then Virgil pondered and considered 60 and 90. At about 60, most "reasonable" maps tops out. If you need more, keep Resources handy, then the limit does not apply.

PS.  It is resource intensive to animate that many packets as well.
A goodnight to all and to all a good night - Goodnight Moon

mpete

lag
it is lagy for 100 packets to path each second
if you have any crystal energy you can disperse an infinite number of packets per second
sorry for any misspellings.
signed,mpete

Ranakastrasz

Quote from: mpete on September 22, 2011, 10:45:06 PM
lag
it is lagy for 100 packets to path each second
if you have any crystal energy you can disperse an infinite number of packets per second

wrong, it is 60+Crystal per second

Fisherck

Quote from: Ranakastrasz on September 23, 2011, 07:43:20 AM
Quote from: mpete on September 22, 2011, 10:45:06 PM
lag
it is lagy for 100 packets to path each second
if you have any crystal energy you can disperse an infinite number of packets per second

wrong, it is 60+Crystal per second

If you generate 100 energy for a second and have a single crystal, you can generate 100. If you have 200 energy, and a single crystal, you can generate 200 energy. the amount you can potentialy generate with any amount of crystals is infinite (disregarding space limit).
My CW2 Maps
My CW1 Maps
Quote from: Sqaz on August 28, 2011, 02:49:35 PM
The comments are here to comment, dare to use them.

Ginger88895

That's why it's really important to have ANY CRYSTAL ENERGY!

UpperKEES

My CW1 maps: downloads - overview
My CW2 maps: downloads - overview