Half-Levels (And possibly quarter-levels)

Started by teengamer, February 15, 2010, 08:52:23 PM

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teengamer

What if there was half levels? Like 3-4 where it would be half way between 3 and 4 and would require only half of what is ussually required to overflow. Also, better for making hills and mountains.

Karsten75


jecowa

I don't understand. Would the half-levels be harder versions of existing maps?

Kamron3


The Creep Destroyer

He means as in 3.5 of a Terran size so Step maps can have more steps.
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Kamron3


jecowa

Quote from: The Creep Destroyer on February 15, 2010, 10:52:56 PM
He means as in 3.5 of a Terran size so Step maps can have more steps.

Oh, I see. Levels of elevation, not game levels.

teengamer

So that instead of let's say 10 layers of creeper to flow over the level 4 terrain to level 5 terrain, a level 4 terrain to 4.5 level terrain would only take 5 layers to overflow. If that make any sense...

djcian

this....... actually sounds pretty good. i love it.  it would give players more detail for their maps without having to add more elevation levels.
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TheBuilder

Currently there are 5 terrain lvls and the creeper is split into 50, so u might have a pool of 1 terrain with 2 terrein sides, the creeper fills up at 1.1 then 1.2 then 1.3 of a terrain lvl, this is one of the ways that help make it look like its a flowing liquid.  it would fill 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, and finally 2, then it would overflow as the next layer would be 2.1, or .1 layer of creeper over the 2 terrain.

I think wat is being suggested is for the terrain to be split into as many levels as the creeper
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Sqaz

But if you would split it in as much levels as there are Creeper layers you will have 50 different elevations which all need to have another color.
I think that would be very confusing because you can't easely see the difference between by example a 3.1 and a 3.2 terrain.

teengamer

Quote from: TheBuilder on February 17, 2010, 12:40:43 PM
Currently there are 5 terrain lvls and the creeper is split into 50, so u might have a pool of 1 terrain with 2 terrein sides, the creeper fills up at 1.1 then 1.2 then 1.3 of a terrain lvl, this is one of the ways that help make it look like its a flowing liquid.  it would fill 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, and finally 2, then it would overflow as the next layer would be 2.1, or .1 layer of creeper over the 2 terrain.

I think wat is being suggested is for the terrain to be split into as many levels as the creeper

No. Just like 1, 1.5, 2, 2.5, 3, 3.5, etc.

Or even possibly 1, 1.3, 1.5, 1.8, 2, etc.

Aurzel

its almost the same as asking for more terrain elevation levels (which was shot down as being unnecessary till bigger maps are created) this is pretty much the same thing except that creeper can overflow it quicker

teengamer

Quote from: Aurzel on February 18, 2010, 08:21:59 AM
its almost the same as asking for more terrain elevation levels (which was shot down as being unnecessary till bigger maps are created) this is pretty much the same thing except that creeper can overflow it quicker

Well, yes and no. It does create more elevations, but not more range of elevations So, it isn't the same as 10 levels, it still 5 levels, just with 10 steps.

Aurzel

nope think about it, the only difference between elevations going 1,2,3-10 and elevations going 1,1.5,2-10 is that the creeper will overflow the second set quicker, we're still talking about 10 seperate elevations, that fact that they're 'half elevaons' is irrelevant