Higher Elevations give More Range.

Started by teengamer, February 02, 2010, 10:02:39 PM

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djcian

blasters don't shoot lasers they shoot heavy boson particle beams. jeez get it right  :P
grant me the serenity to accept the things i can not change, the courage to change the things i can, and the wisdom to know the difference

teengamer

Ok. This has turned into a deep conversation about the ranges of circles and how they work. Let's get back to the subject.... "Higher Elevations give More Range"

Aurzel

umm, we've already proved that higher elevation would give a blaster less range

mthw2vc

But the discussion was originally about MORTARS.

UpperKEES

Quote from: teengamer on February 02, 2010, 10:02:39 PM
For instance, if you have a blaster or mortar at level 4, where it goes off into 3, +2 range is given, but not where it doesn't go down. This could also work with lower ranges with mortars. And virgil, could this be easily implemented, or would it be next to impossible.

Quote from: mthw2vc on February 09, 2010, 08:01:07 AM
But the discussion was originally about MORTARS.

I guess you lost some of your memory. ;)

Besides this it would not be so easy to implement, as I stated before. It also wouldn't be clear to the average player why a blaster gets less range and a mortar more or why the shape of the range indicator would change.
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Aurzel

we can always fall back on the old adage:
if its not broken, dont fix it

jecowa

mortars have enough of an advantage at high elevations as it is.