Custom Map: The temple of Murloc

Started by AutoPost, December 02, 2010, 02:31:22 AM

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AutoPost

This topic is for discussion of map: The temple of Murloc


Author: Burguertime

Desc:
A Packet Routing Puzzle, style of map created by Kapoios on his "Temple of Moloch".

Inspired on the map mentioned above.

burguertime

Disclaimer: Because I did not use intricate energy draining techniques like Kapoios, this map probably can be broken.
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.

RichieRich

The problem with it is it isnt really a puzzle at all. You just build a big network and dont quite finish Thor and just fly until there is space to build a relay and then finish it.

UpperKEES

Nice to see you getting inspired by Kapoios' great map! :) Also glad you mentioned his one; this has been different in the past when people tried to copy idea's (or even entire maps).

Quote from: burguertime on December 02, 2010, 08:04:45 AM
Disclaimer: Because I did not use intricate energy draining techniques like Kapoios, this map probably can be broken.

Well, maybe that's the 'tiny' difference between those two maps. :P It almost gives me the impression you only realized after uploading it. It's no big deal however, as it clearly shows how much work it takes to enforce one intended solution. Good puzzle maps are the hardest maps to make....
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

Kapoios

Quote from: burguertime on December 02, 2010, 08:04:45 AM
Disclaimer: Because I did not use intricate energy draining techniques like Kapoios, this map probably can be broken.
This is indeed the case. Although you have an interesting idea of implementing the idea of no energy generation, sadly there are a few design flaws that let you beat this map by only building 6 relays. Most of them could be worked around with some work, but I think there are one or two problems that are inherent to the idea and cannot be fixed (most important is the ability of OC to land temporarily and produce some energy as it doesn't die immediately in creeper).

burguertime

Quote from: Kapoios on December 02, 2010, 04:40:54 PM
Although you have an interesting idea of implementing the idea of no energy generation, sadly there are a few design flaws that let you beat this map by only building 6 relays. Most of them could be worked around with some work, but I think there are one or two problems that are inherent to the idea and cannot be fixed (most important is the ability of OC to land temporarily and produce some energy as it doesn't die immediately in creeper).

GLAD YOU LIKED IT KAPOIOS, I DID THIS TO HONOR YOU.

Quote from: UpperKEES on December 02, 2010, 09:21:22 AM
Nice to see you getting inspired by Kapoios' great map! :) Also glad you mentioned his one; this has been different in the past when people tried to copy idea's (or even entire maps).

I made some derivative maps before, but as an enforcer of free software licences, i know how much is important to give original authors credit.

Quote from: UpperKEES on December 02, 2010, 09:21:22 AM
Well, maybe that's the 'tiny' difference between those two maps. :P It almost gives me the impression you only realized after uploading it. It's no big deal however, as it clearly shows how much work it takes to enforce one intended solution. Good puzzle maps are the hardest maps to make....

That is ENTIRELY the case. Yes, I rushed to upload it during my lunch time, and did not realize the flaw till I upload. Still I zipped it and made first post.

NEXT routing puzzle map is coming, and I got the most elegant solution to cut off energy into the network I could find. Also the most simple one can make.
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.

SPIFFEN

I think you should make an link to the map you got the idea from =) :

Kapoios
PLZ THINK ABOUT WHAT YOU CALL YOUR TOPIC ! It will make the search work better =)
My maps : http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN
How to make links

UpperKEES

Quote from: burguertime on December 03, 2010, 09:56:46 AM
GLAD YOU LIKED IT KAPOIOS, I DID THIS TO HONOR YOU.

Hmmm, I think Kapoios said he liked the idea, but noticed the map is flawed, just like you did yourself.

Quote from: burguertime on December 03, 2010, 09:56:46 AM
i know how much is important to give original authors credit.

Quote from: burguertime on December 03, 2010, 09:56:46 AM
I got the most elegant solution

It seems you don't really learn from mistakes in the past. Now you just pretend to be someone who can do anything better (while you apparently can't). Envy? Why not come up with an original idea by yourself? It looks like about half of your maps are copies of maps by others. Nothing wrong with getting inspired by a good idea, but then use it in an original way, ask for permission and pay some real respect to the true genius behind the concept.
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

Kapoios

Quote from: burguertime on December 03, 2010, 09:56:46 AM
GLAD YOU LIKED IT KAPOIOS, I DID THIS TO HONOR YOU.
Your noble motives have touched my tender heart.

Quote from: burguertime on December 03, 2010, 09:56:46 AM
NEXT routing puzzle map is coming, and I got the most elegant solution to cut off energy into the network I could find. Also the most simple one can make.
Hooray! Only my first map and I already get two citations! I wish my scientific articles had parodies. That would easily double their impact factor.