Custom Map #9889: Vanilla Ice 9889. By: Martin Gronsdal

Started by AutoPost, February 25, 2022, 07:19:27 AM

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This topic is for discussion of map #9889: Vanilla Ice 9889


Author: Martin Gronsdal
Size: 256x256

Desc:
multiple solutions and approaches

Helper

LOL!
MG - congratulations. You already have your first "Rage Quit #1" rating of the day.

I couldn't decide which to attack first, get to the Totem or take out the Air Exclusion Tower.
I'm starting up the middle finger (topographic map expression, not a gesture) and will go up the other two as I build power.

Would sure like to know what you mean by "multiple solutions and approaches", or was that just irony/sarcasm?

Good fight going on right now.
Thanks,
H

Martin Gronsdal

Multiple solutions: 3 possible attacks x totem or no totem x guppies or not x relocate CNs etc... etc ...

Rage quit? This map is never a real threat....

Helper

Quote from: Martin Gronsdal on February 25, 2022, 09:17:26 AM
Rage quit? This map is never a real threat....

I agree.
When I started the game up today, I noticed 1 download and a "1" rating. Seemed as though whoever it was didn't give the map much of a go.

I'm at a little over 22 minutes of game time and intend to see it through.
More later.
H

D0m0nik

H - I'm sure you meant down the middle finger... and up the other three, all at the same time?  ;)

Spoiler
2 base approach for me, then don't expand until you can attack on 4 fronts at the same time. I'm finding lately that a little turtle can go a long way!
[close]

rennervate

#5
Spoiler
just one terp an land cn near totem
[close]

but fun
-------------------------------------------------------
aka: AlexX

Martin Gronsdal


D0m0nik


Helper

Quote from: D0m0nik on February 25, 2022, 11:44:16 AM
H - I'm sure you meant down the middle finger... and up the other three, all at the same time?  ;)

Spoiler
2 base approach for me, then don't expand until you can attack on 4 fronts at the same time. I'm finding lately that a little turtle can go a long way!
[close]


Um, yeah...that's what I meant - or would have meant if I thought of it.

Spoiler
So, land the two CN's bottom center, shoot a Terp up to build a landing pad, drop the third CN at top left?
Build out both bases with a functioning Forge...that'll work.
Sure makes a heck of a lot more sense than my current approach.
[close]

Thanks,
H

teknotiss

ok i dunno why but i cannot set up a base up north...

i get a terp and mortar there ok (well just, only just made it with spore towers back at the southern base) but i get smashed by the spores...

i have to have a mortar there, or the creeper (which was nearly over the CN landing zone next to the totem when i landed my mortar and terp) will over run the northern CN anyway.

so for me i guess i can get more aether by landing a CN in the creeper every so often, but a north/south advance is out of the question...

i def do not have time to get spore towers up there as well as a terp... and wouldn't have the power for spore towers and a mortar anyway.

i am guessing that you lot got a bit more time before the spores start targeting the northern units?  ???
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Helper

Yeah, I'm having the same problem.
I can get the CN landed just in time to get smacked by a Spore.

Is this one of those maps where you just keep dropping the CN into the Creep and power up that monster Totem (thanks for that) for a few seconds?
Thanks,
H

Helper

Aha!
OK...
The magical powers of a +100% Totem.
I did get a base established upper left and was *that* close to taking out the Spore tower.
Made a couple of timing errors that I hope to correct next run, but need a break (and a cold Franziskaner) before the next run.
Updates as warranted.
H

[EDIT}
I did a couple of screen grabs at about 3 minutes but can't figure out how to put them inside a Spoiler.
Do you care if I post them?
Back tomorrow.
H

Martin Gronsdal

are you guys forgetting the most powerful "weapon" in CW3?

hint, hint: it has something to do with the totem........

D0m0nik

#13
There's plenty of time.

Spoiler

At 9 seconds I have 2CN, 2 collectors and I am building a terp and adding a collector network.
At 55 seconds I set the fully loaded terp on its way to the top left. Collectors are all done and I am adding two spores and a couple of mortors. One CN gets sent back into space and I'm thinking about reactors.
1.36 terp lands and makes a landing spot for first CN very top left to the right of the super totem. CN lands. Turn off supply to terp and make a landing for the second CN.
1.54 2nd CN lands, loads of time to build a beam or two, a cannon and nulify the spore.
2.30 first spores fire from middle islands, top left has a cannon ready to go on a PZ, fully loaded beam, nulifier has 3 ammo and is charging rapidly as the aether flies in for upgrades.
2.45 cannon on PZ, loads of upgrades, sitting pretty with time spare  :P
[close]

Coming down form the top is key as it gives you earlier PZ berthas which are vital for marching quickly up the right leg. You could shave a minute off by attacking the head of that leg with dropped units and guppiesif you were inclined.

Helper

Quote from: Martin Gronsdal on February 25, 2022, 08:11:34 PM
are you guys forgetting the most powerful "weapon" in CW3?

hint, hint: it has something to do with the totem........

That giant stream of Aether heading for the Forge was a fine sight to see.
Four pronged attack in progress. I'm at 9:30 on the clock will NOT be beating the D man's time.

Fun stuff once you have 3.7 zillion Aether on your side.
Thanks,
H