Custom Map #7149: CSM-91. By: yum234

Started by AutoPost, March 03, 2019, 05:38:52 AM

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AutoPost

This topic is for discussion of map #7149: CSM-91


Author: yum234
Size: 144x144

Desc:
CORKY Style Mode game with created by Regallion new type of bomb and small surprise at the end of game. As usual terrain 1=100 and we wish to all of you "Good lu"! :) #BravoCorky #BravoRegallion #BravoVirgil #ThanksToGoodMorning #GoodLu

DarkRubberNeck

This map was mean, but fun XD
If you guys want an extra challenge, try not to go straight for the omega like I did. Although it did take me a good 30 minutes fighting the top corner to finally grab it.
So ahhh what does the fireworks do??? Although I loved the cool fireworks effect at the end of the map ^_^
I make tons of creeper world videos if you want to check out my channel at http://www.youtube.com/darkrubberneck

yum-forum

And You forgot link to your nice video:

1560 maps in CW2, CW3 and PFE till now
last

DarkRubberNeck

Sorry I tend to forget stuff like that  :-[
I made so many mistakes in that map. A second run should easily cut 30 minutes off with no effort what so ever.
I make tons of creeper world videos if you want to check out my channel at http://www.youtube.com/darkrubberneck

yum-forum

It can be. But I create maps for enjoying and time score not so important!
And I like to watch gameplay on YouTube. Sometimes very original way of playing and wondered me! This is more important than time!  :)
1560 maps in CW2, CW3 and PFE till now
last

EEderle

How can you possibly get to the  two 9 on the right side???
Isn't 18 and 19 the only access but you need to get on it to unlock them???

Pnevma

Quote from: EEderle on March 03, 2019, 02:29:34 PM
How can you possibly get to the  two 9 on the right side???
Isn't 18 and 19 the only access but you need to get on it to unlock them???

You can use a converter bomb, the one with two arrows, to convert the single emmitters in those 9s.
But that might still not be enough  ;D

yum-forum

Was intended so:

Spoiler

1. Get R-Factory and 2 types of bomb: Accellerator and Conversion
2. If you put on creeper emitter (only one on each "9") Accellerator bomb you can get creeper level that more than level of land
3. If you then put on creeper emitter Conversion bomb you can activate one more R-Factory and unlock Controller to open Bridge.
Good lu!  :)
[close]
1560 maps in CW2, CW3 and PFE till now
last

Todd


Neoshade

Huh... I was able to get the 999 a different way.
Spoiler
I brought all the land down to 1, except for a wall around the emitter. I then built a 4-height wall around the area-of-effect of a regular converter, and opened the emitter and let it fill. I then carefully timed the start of a 10 second singularity pulse (on the other side of the 9) with dropping the converter bomb and flipping all of the creeper in the pool to anti-creeper. I then quickly blocked the emitter back up and removed the far side wall of my pool. So basically I converted a large pool of creeper and then pulled it away from the conversion bomb before it flipped back. I then nullified the emitter and flooded it to take over.
I never did get the other two bomb machines to work though :(
[close]

Twi

Yeah, getting the other 9s was tricky, but doable.

I couldn't get the bomb machines working, though.

Spoiler
I was able to get the second one workign with the singularity weapon, but by the time I thought to do so I was already basically done. And even that didn't work with the third machine.
[close]

Quibbles aside, fun map, even if I took forever to do it lol
Currently watching: ARIA, Dog Days, and other unlikely things.
And some likely things, too!

DarkRubberNeck

My method for getting the nine was basically walling off the bomb machines along with the emitters to level nine then overflowing the walls with accelerator bombs. The last one is a little more tricky seeing that it was at level nine but basically once the walls were overflowing I raised the pool to level nine with my Terps activating it ^_^
It never crossed my mind to use a singularity lol XD
I make tons of creeper world videos if you want to check out my channel at http://www.youtube.com/darkrubberneck

chwooly

I have been loving these maps since the start, However I have noticed a trend over the last few maps that has completely made these maps not even close to enjoyable for me anymore, I don't know why the change was made but you used to be able to block off star gates with terrain of 9, Now that is no longer possible so both stargates and numbered stargates have pretty much become useless. Even if you take over an area using a numberer stargate, Once you build up terrain to 9 and move the circle on the creep floods over the terrain and you lose every thing you gained. What is the point? Anyone who thinks that is enjoyable is not playing it from my end.

I have never been much for trying to win with the quickest time but now it just seems like you have to take an hour just to gain 1 flip emmitter. Then when you destroy a power emitter to gain the power point, It floods with so much creep you lose 3 emitters and have to wait another hour. The need for micro management has become almost unbearable. I truly hope that this trend is only with a few map makers and not something we will be seeming more of in the future.

I hope future maps will go back to being enjoyable and playable.


Cheers
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

Builder17

Quote from: chwooly on March 04, 2019, 09:18:20 AM
I have been loving these maps since the start, However I have noticed a trend over the last few maps that has completely made these maps not even close to enjoyable for me anymore,

The need for micro management has become almost unbearable.

Cheers

Did you try my recent maps? :)

chwooly

Quote from: Builder17 on March 04, 2019, 09:50:21 AM
Quote from: chwooly on March 04, 2019, 09:18:20 AM
I have been loving these maps since the start, However I have noticed a trend over the last few maps that has completely made these maps not even close to enjoyable for me anymore,

The need for micro management has become almost unbearable.

Cheers

Did you try my recent maps? :)

I have been playing your maps in Particle Fleet and they have been very fun, Thanks, I hope you keep making more of them.

Cheers
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein