Custom Map: Progressively Worse 2

Started by AutoPost, May 12, 2010, 08:52:58 PM

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AutoPost

This topic is for discussion of map: Progressively Worse 2


Author: Paul-in-Reno

Desc:
Ok...glitch fixed. Don't delay. The creeper just gets stronger.

The smoking revolver

There is always a I in team

Vexsin

good to see that glitch is fixed, gonna give this another shot =D

UpperKEES

My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

Paul-in-Reno

Upperkees...how did you beat it in 2:26? There's no relay tech and the upper-mid totem is inaccesible for several minutes.

UpperKEES

When you don't know what happened, the answer is always: bridging.... ;)
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

Paul-in-Reno


UpperKEES

A double layer of crazonium will prevent bridging over it, but you should really consider if you want players to wait for walls to decay. Most people don't like that (at least I don't).
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

Vexsin

I was too lazy to bridge and just waited, but yes I did notice it was possible