Pass the map 4-Let's make a map together

Started by pawel345, April 25, 2014, 11:58:54 AM

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pawel345

#60
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I will try to clean up the map a bit. Also we need a theme and scripts to for the next PTM. My idea would be for it to be a "Boss"(or Arca) themed map. For this we will not only the terrain but also the boss unit CRPL. Any ideas/propositions for either the boss or other themes?


Below I added 2 propositions for the map. first one is the regular map with some slight corrections. The latter is more modified and removed nearly all custom unit's form the map, and some terrain modifications. Take whichever you like

tornado

As for arcan theme I'm with it
Perhaps planet falls darke beam enemy would be fun
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Annonymus

#62
I would like the next map to be a boss, too.

Ideas... I tried to do a boss once but failed horribly simply because I had no ideas of what to make out of it...
However I have some "ideas" for restrictions, for example do NOT make it spawn emitters/spore towers like the story's boss because that will create lots of PZ's which aren't only making the player too strong but are also quite awful to look at when overlapping.
Maybe making the boss have minions would be a good idea.
Some CRPL weapon for the player might make it easier to balance the fight even if it's only one of the golden man scripts.
I think the terrain should be simple and helping the player (like in the arca mission), the difficulty of this map is the boss, unlike the other maps where the terrain is the main limitation.
Instead of making squares of terrain to edit you could agree on a map together and then create scripts for the boss, one at a time like with the cells before.
Of course that's only possible if you make the boss a collection of scripts instead of a single, powerful script (like the nexus), but that would be quite difficult to do as a community map anyways.

EDIT: If, like I suggested, you make the map out of different scripts I may contribute to it myself, I'm horrible at mapmaking because of the visual aspects, but am quite a capable coder (I think).

That's all for today, going to bed now. I will post again tomorrow if I come to have more ideas
If a topic started by me is in the wrong place feel free to move it at anytime.

planetfall

Maybe some kind of super ship thing? It could have a ton of weapons but each can be individually destroyed. Then once you take them all down, it starts to crash into your base and some kind of special weapon (thor? crpl something?) becomes available and you have to use that to destroy it before you are killed.

Quote from: Annonymus on May 05, 2014, 04:44:32 PM
However I have some "ideas" for restrictions, for example do NOT make it spawn emitters/spore towers like the story's boss because that will create lots of PZ's which aren't only making the player too strong but are also quite awful to look at when overlapping.

If we use a crpl emitter it's possible to make it not leave PZs. crpl spore towers would be a little harder to make but there is already the script for the custom spore warning bar so it's not THAT impossible.
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

Asbestos

What about a broken-apart space station, plagued by a massive runner that spawns smaller runners? To fight it, you get anti-digitalis that doesn't do anything to units and anti-runners with snipers mounted on them to shoot enemy runners?

EpicEthan101

Quote from: Asbestos on May 05, 2014, 07:21:24 PM
What about a broken-apart space station, plagued by a massive runner that spawns smaller runners? To fight it, you get anti-digitalis that doesn't do anything to units and anti-runners with snipers mounted on them to shoot enemy runners?
IDEA. How about the giant runner looks like a bleeding loki hive, it is very slow, but for every hit on him he would spawn 10 runners, and 2 runners every second naturally. It would be like the runners have infested it and turned into some sort of zombie. I like the brokenit explodes  apart ship thing, and thier could be broken cannons, that require twice the energy of thor, and they only have one shot, but once they are used up thiers a message indicating the next canon. (you must get them in order) and thier is a cycle of 5 cannons. so lets recap. Dead loki spawns runners and has five lives. broken cannons are around emitters with a rate of about 200-400. They have one shot until the next one is revealed. when they hit the loki spawns runners. ALRIGHT LETS CONTINUE. When the loki dies it drops a level 900 emitter and a message. Once you end up killing the rest of the runners and destroy the last emitter, the message sais.. -AS LOKI- "I can wait" And thats all.
Dubstep Rocks, Rock Rules, and Electronic is just plain awesome!

ZackNAttack

Quote from: planetfall on May 05, 2014, 06:01:50 PM
Maybe some kind of super ship thing? It could have a ton of weapons but each can be individually destroyed. Then once you take them all down, it starts to crash into your base and some kind of special weapon (thor? crpl something?) becomes available and you have to use that to destroy it before you are killed.

Quote from: Annonymus on May 05, 2014, 04:44:32 PM
However I have some "ideas" for restrictions, for example do NOT make it spawn emitters/spore towers like the story's boss because that will create lots of PZ's which aren't only making the player too strong but are also quite awful to look at when overlapping.

If we use a crpl emitter it's possible to make it not leave PZs. crpl spore towers would be a little harder to make but there is already the script for the custom spore warning bar so it's not THAT impossible.
I have a spore tower script that's only missing the warning sound, warning bar, and red ring. Though, it's a flip tower.
Zack on cw3

kwinse

Or you can do something like this. Though tbh I've never used it without another non-nullifiable core that (among other things) also removes PZes at those coords the next frame as backup.

Spoiler
once
Self "main" "NONE" SetImage
Self CONST_CREATEPZ 0 SetUnitAttribute
Self CONST_COUNTSFORVICTORY 0 SetUnitAttribute
endonce

:destroyed
CurrentCoords 0 0 GetAllUnitsInRange
0 do
->u
<-u GetUnitType "POWERZONE" eq if
<-u 0 Destroy
endif
loop
[close]

pawel345

The ship like idea seems cool and there was a flyer sort of script somewhere in the coders corner. How about this then?
The boss will be some kind of a mothership that will spawn smaller ships that fly around it.
It has tower field script added so it attracts creeper. It files around the map at a set path. The path changes to one of let's say 3 paths every 5 min to make things more interesting.

The small ships behave much like spores, that is if the main ships notices a player unit, it sends 1/2 of the small ships to a quick suicide attack that spawns creeper on impact.
You can only damage the mothership when all the smaller ones are destroyed, it has 100 hp 0.2 heal rate and only beam target. Spawns a small ship every 15~20 frames.

The map is sort of like PTM2 with some surprises possibly waiting for the player.

Mikoz

Since the idea is to make a map together, I think everyone should have a chance to work on the boss. Maybe make it a multi-phase boss, or let people design weapons for it. Or one person makes the boss, others create minions for it, and someone else makes a way to defeat it.
Because creating different kinds of terrain is kinda pointless in a boss-type map.

Asbestos

Wait, what about a terrain-bound boss? Like the Hellrider Guppy?

Warpsing

#71
The hellrider guppy is one of my most proudest creations.
Quote from: planetfall on May 05, 2014, 06:01:50 PM
Maybe some kind of super ship thing? It could have a ton of weapons but each can be individually destroyed. Then once you take them all down, it starts to crash into your base and some kind of special weapon (thor? crpl something?) becomes available and you have to use that to destroy it before you are killed.

Quote from: Annonymus on May 05, 2014, 04:44:32 PM
However I have some "ideas" for restrictions, for example do NOT make it spawn emitters/spore towers like the story's boss because that will create lots of PZ's which aren't only making the player too strong but are also quite awful to look at when overlapping.

If we use a crpl emitter it's possible to make it not leave PZs. crpl spore towers would be a little harder to make but there is already the script for the custom spore warning bar so it's not THAT impossible.

Or we could make a CRPL core ther replaces the Power zone with.. anything, really.

Clean0nion

... with a slightly weaker boss.
Or stronger.

Annonymus

I agree in that it's pointless to call it a community map if we make any of the bosses that were proposed, I'd rather suggest to either
a) Make the boss just a collection of "normal" enemies all together in 1 unit (a single tower that emits creeper, spawns minions, has a corrupt totem mounted on it etc.) or
b) Make it be a big boss with various weapons, each of them damageable/destroyable independent of the others (though we could agree in that dead weapons respawn after some time if the other parts of the boss still live, or if the central part of the boss that is defended by it's weapons still lives), maybe even make the world itself be the boss, which means you're crawling around on it, this would also allow more flexibility in the placing of the weapons (and allow us to bury the "core" if we agree to make one >:) maybe giving hints on it's whereabouts when it's weapons are destroyed)
If a topic started by me is in the wrong place feel free to move it at anytime.

Asbestos

Quote from: Annonymus on May 07, 2014, 09:24:17 AM
... maybe even make the world itself be the boss, which means you're crawling around on it, this would also allow more flexibility in the placing of the weapons (and allow us to bury the "core" if we agree to make one >:) maybe giving hints on it's whereabouts when it's weapons are destroyed)
Yes. This so much.
The theme shall be either "nasty swamp", "haunted wastelands", or "machine world".