Emitter intensity increase/decrease

Started by UpperKEES, June 05, 2010, 06:46:01 PM

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UpperKEES

To postpone the turning point for a map (the moment that you just know you will win), I sometimes use stacked emitters to make the same emitter seem to emit more creeper after a certain amount of time.

To handle this in a nicer and more convenient way, it would be great to have the option to specify an increase (or even decrease for certain situations) of the intensity per indicated unit of time. This could also result in turning an emitter off completely (and turn it on again when you still stack them ;)).
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

Gman

Could make for some randomized gameplay. You have this single weak emitter behind you capped, but then suddenly it bursts out with a much higher intensity that 1 blaster cannot handle...

UpperKEES

Hmmm, I actually prefer a linear increase. Stacking them could create the result that you describe however (which is already the case).
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

F0R


J

I'm creating a map; The One, one emitter but it's get stronger and stronger. (use multiple emitters on one tile)


UpperKEES

I mean gradually, like a negative increase.
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

Fisherck

That would be a great idea. I had to use multiple emitters in one of my
maps to increase the difficulty over time. An emitter that could gradually
become stronger would make for better gameplay.
My CW2 Maps
My CW1 Maps
Quote from: Sqaz on August 28, 2011, 02:49:35 PM
The comments are here to comment, dare to use them.

The smoking revolver

Great Idea, would realy help my futer map series...

Off topic:How do you make negative emitters?
There is always a I in team

Karsten75

Quote from: The smoking revolver on June 06, 2010, 12:46:27 PM
Off topic:How do you make negative emitters?

You don't, but a 0 emitter will swallow creeper.