Custom Map #11701: Salvage. By: BigBertha

Started by AutoPost, February 11, 2026, 06:52:44 AM

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AutoPost

This topic is for discussion of map #11701: Salvage


Author: BigBertha
Size: 255x255

Desc:
Similar to my last one, but this one is a little more structured. The early game is a little more tricky with the timing and figuring out how to fight back at all, but once you get rolling it speeds up. There are some shortcuts you can take if you find them, so good luck, and have fun! If you hit an issue you can't solve, ask me in the forum, but most ofyou should be just fine.

toolforger

An indirect tip about how to get out of the initial position:

Spoiler
If you're used to discounting shields as "useless", remember they do have value against thin creeper.
[close]

Oh, and energy is somewhat tight in the beginning.

Johnny Haywire

Very smartly done map!

I landed in the creeper and built on the empty island. You can build plenty of reactors and a PZ reactor or beam and really not struggle. The only time I needed to pause was to do the guppy trick to take out the two nests & emitter. wasn't actually necessary but it was there, so why not?

I like the system of providing AC early on. That's a pretty cool idea, although you're having to click a lot. But it's still cool. Really appreciate you coming up with clever ideas that make us think! Great job on this one, m8!

Thanks for the map! =)
You disagree with this sentence, don't you?

toolforger

Quote from: Johnny Haywire on February 16, 2026, 11:30:50 PMThe only time I needed to pause was to do the guppy trick to take out the two nests & emitter.

Seems my trick collection is still incomplete.
How does this one work?

Johnny Haywire

Guppy Trick

Click on the link to see the original map. The original instructions aren't super-clear but maybe this will help:


1) Pause the game
2) Click on a guppy that's on its base, fueled and ready to go and send it to a location
3) Hit "N" a few times to advance maybe 3-4 frames (just until the guppy starts to move).
4) Click "return to home"
5) Build something on the exact spot where you sent the guppy.
6) Unpause the game.

The guppy will still fly to that location and build and/or supply whatever you sent there or asked it to build. So you can build a nullifier on a single pad, without needing one pad for the guppy and one for the nullifier.

Hope that helps!
You disagree with this sentence, don't you?

toolforger

Ah, I had completely forgotten about this one.