Custom Map #11701: Salvage. By: BigBertha

Started by AutoPost, February 11, 2026, 06:52:44 AM

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AutoPost

This topic is for discussion of map #11701: Salvage


Author: BigBertha
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Similar to my last one, but this one is a little more structured. The early game is a little more tricky with the timing and figuring out how to fight back at all, but once you get rolling it speeds up. There are some shortcuts you can take if you find them, so good luck, and have fun! If you hit an issue you can't solve, ask me in the forum, but most ofyou should be just fine.

toolforger

An indirect tip about how to get out of the initial position:

Spoiler
If you're used to discounting shields as "useless", remember they do have value against thin creeper.
[close]

Oh, and energy is somewhat tight in the beginning.

Johnny Haywire

Very smartly done map!

I landed in the creeper and built on the empty island. You can build plenty of reactors and a PZ reactor or beam and really not struggle. The only time I needed to pause was to do the guppy trick to take out the two nests & emitter. wasn't actually necessary but it was there, so why not?

I like the system of providing AC early on. That's a pretty cool idea, although you're having to click a lot. But it's still cool. Really appreciate you coming up with clever ideas that make us think! Great job on this one, m8!

Thanks for the map! =)
You disagree with this sentence, don't you?