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#1
Farsite Colonies / Custom Map #5780: E3. By: Fea...
Last post by AutoPost - Today at 07:24:21 AM
This topic is for discussion of map #5780: E3


Author: Feaveck
Size: 24x32
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#2
Farsite Colonies / Custom Map #5779: how. By: Ja...
Last post by AutoPost - Today at 03:17:35 AM
This topic is for discussion of map #5779: how


Author: Jack
Size: 200x160
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#3
Colonial Space Map Discussion / Custom Map #11563: All about t...
Last post by AutoPost - September 02, 2025, 05:53:50 PM
This topic is for discussion of map #11563: All about those 20s


Author: Greg
Size: 256x256

Desc:
#4
Colonial Space Map Discussion / Re: Custom Map #8775: map 1312...
Last post by toolforger - September 02, 2025, 03:59:21 PM
Having to look up every spore just to calculate the total is a bit annoying.
And those AOOs have always felt "cheaty" to me, so I was very mildly annoyed - it's the make of these maps, just not what I enjoy.

Still, a nice map overall.
#5
Farsite Colonies / Custom Map #5778: Creeper Conq...
Last post by AutoPost - September 02, 2025, 03:22:44 PM
This topic is for discussion of map #5778: Creeper Conquest VI


Author: buttRcaT
Size: 300x170
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#6
Farsite Colonies / Custom Map #5777: Human Conque...
Last post by AutoPost - September 02, 2025, 03:22:18 PM
This topic is for discussion of map #5777: Human Conquest VI


Author: buttRcaT
Size: 300x170
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#7
Colonial Space Map Discussion / Re: Custom Map #9925: The Fina...
Last post by Martin Gronsdal - September 02, 2025, 11:16:22 AM
just for laughs I played this without using the energy pack. It's perfectly doable.
#8
Farsite Colonies / Custom Map #5776: E0. By: Fea...
Last post by AutoPost - September 02, 2025, 07:38:15 AM
This topic is for discussion of map #5776: E0


Author: Feaveck
Size: 16x24
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#9
Colonial Space Map Discussion / Re: Custom Map #9925: The Fina...
Last post by toolforger - September 01, 2025, 05:43:55 PM
Main problem: Get the balance of reactors and beams right.
Too little beams, and the first wave of spores goes through.
Too little reactors, and the second wave will get you.

Rough strategy:
Spoiler
Prefer erring on the side of too many beams. The energy pack will carry you through.
After the first wave, look at how quickly the beams recharge and estimate if it's fast enough before the second wave come; if that's too slow, replace a few beams with reactors.
[close]
#10
Farsite Colonies / Custom Map #5775: AutoFPS Nucl...
Last post by AutoPost - September 01, 2025, 05:29:49 PM
This topic is for discussion of map #5775: AutoFPS Nuclear Invasion


Author: buttRcaT
Size: 240x150
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