Custom Map #11691: Fight to the end 3. By: BigBertha

Started by AutoPost, January 30, 2026, 11:24:03 AM

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This topic is for discussion of map #11691: Fight to the end 3


Author: BigBertha
Size: 256x256

Desc:
This will probably be the last map of this type that I upload for a while, I'll work on some other concepts next. This one is a little different from my others though, in that speed is still rewarded, but not as significantly. The digitals will load up to nearly 500 over time, but they only start out at 250, so if you go fast there's half as much to clear to get the sheild keys. I'll post more specific info in the forum, so head over there if you want to know more. As always, please enjoy!

BigBertha

MAP SPOILERS (I don't know how to do those click to open ones, so this is your warning)

Be very careful with any weapons on those bottom square islands, disturbing the digitals can cause a brief but intense wave to form and wipe out a lot of your critical infrastructure down there. Also, those side paths are there so if you choose to, you can clear those after securing the northernmost main body of land and kill the powerfull emitters there, and then go about hammering the deeper parts of the digitals with Berthas. You basically have two options for this map.

Option 1, build a ton of reactors and as many Berthas as you can, march up the middle, secure the main body, clear the side paths and kill those heavy emitters and then start chipping away at the main creeper pool. This is slower, but safer, as the weak emitters in the far corners keep the digitals alive so it doesn't all spill over. Once the level is lower, you can hit the inhibitor and collect the sheild keys.

Option 2, go fast and hard right to the end, and try to get that inhibitor before the digitals fill up too much.

I did option 1 since I'm not really skilled enough to go with the second, but I want to build maps that are good for a variety of player types.