Unintended Coolness
Every now and then… and I mean rarely every now and then… something nice happens as a result of a structured design. I just accidentally discovered an originally unintended effect using Launchers to target Creeper on the other side of a Micro Rift. Here’s the technical skinny: Launchers want to fire at the densest Creeper […]
Enemy Finding Algorithms
Sorry that it has been a couple of weeks since my last update…. I’ve been busy making some serious progress on game 2. I’ve been on a sprint to get some major things in place and I have achieved some pretty cool things. One of these things has been formulating a strategy for identifying what […]
Save Games
Yes, game 2 will allow game saves. This is not necessarily an indication that the missions will be intrinsically longer, just a realization that some maps and some players sometimes need to be able to save a map and continue it later. I suppose it may also lead to a ‘gray’ market in saved game […]
CW 2: Some Considerations
I’m not quite yet ready to reveal too much (like a screenshot) of game 2. But I would like to document some of the areas that have been a focus. Don’t bother trying to figure out what all of these have in common…. that they are all in my head is about all that seems […]