Status Update: June 12, 2011
Last time I was carrying on about “Burst’ mode on Makers, “Vaccum” mode, etc. I received lots of good ideas and input on the forums and blog… thanks to all who helped me brain-storm. It was very beneficial. Yesterday, I took a trip out for lunch to Bojangles for one of these: http://www.bojangles.com/buzz/detail/cajunfilet. Yes, it is […]
Status Update: June 10, 2011
Burst mode… That is the bane of my existence right now. I couldn’t leave well enough along, I just had to add some more candy to the Makers. Burst mode allows you do instantly dump your ore stash into Anti-Creeper. Helpful in some cases, fun in more. But it introduces a problem with how to […]
Status Update: June 8, 2011
The second official CW2 video is complete and now up. Check it out here: Glad that is done…. now back to work. Speaking of work, how about a screen shot of the “Code Maps” selection screen:
Status Update: June 7, 2011
I get more than the occasional question asking “what’s up?”, or “when is the update coming out?”. So I thought it best if I start posting semi-regular status updates. Nothing fancy, just what I’ve been up to and what is in the works. So, yes “Update 1” to Creeper World 2 is coming soon now. I’ve […]
CW2. The work continues!
Update 1 is coming along nicely and a number of features are being added. Code maps are the big feature, but there are some other smaller features as well. If you are interested in participating the discussion on some of these features you should check out the forums. One topic in particular is about an […]
Creeper World 2 Released!!!
At long last, CW2 sets to sea. She’s a fine vessel and I trust she’ll see lots of action and sail for years. It has been a year long development cycle and I’m pleased to finally release CW2 to the world at large! Check it out at the main site and give the free demo […]
New Site Design
If you visit http://knucklecracker.com you will notice a brand new site design. I have moved to a cleaner and more structured site. And you may also notice that I have moved to a site that has a nice big landing page that can host more than one game. Wonder what that could be for? Hmmmm […]
CW2 Status
I know everyone is really anxious about CW2… and so am I. It’ll be a great day when I get to release it onto the masses. So, I thought it might be time for a bit of a status update: – Currently, the game mechanics (units, constants, techs, etc) are 99.99% complete. I may tweak […]
Soon…
It’s been forever since my last blog post. I’ve been heads down totally focused on getting CW2 ready… and the time is nearly here. Patience for just a little while longer… In the mean time, here’s a screenshot of an interesting mission. Who said worlds had to be left in one piece to be liberated?
Tall screen shots
Just a quick post to show off the CW2 game screen shot mechanism. You can generate a full map screen shot from within the game: