77 Responses

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  1. Nikidubicki
    Nikidubicki November 15, 2010 at 7:38 pm |

    do i have first comment? why yes i do. this is a first for me.

    So, there’s really not much to comment bout this is there? i mean it doesnt pose any questions, does it?
    but i bet it brightened your day.

    one thing though, the moarter/launcher munition graphic looks a bit bland to me.
    soz

  2. ajasquared
    ajasquared November 15, 2010 at 8:13 pm |

    sounds like a great find, but missles be able to go through any 2 rifts to hit creeper by a far-away rift? or only if the two rifts are close togeather like in your example

  3. Echo51
    Echo51 November 16, 2010 at 3:50 am |

    This was actually mentioned on the forum, but i think the problem with it was that could dig a parael room, lots of launchers, then a microrift for it to fire at the parael creeper 😉

  4. Stummi
    Stummi November 16, 2010 at 6:16 am |

    “Its not a bug, its a feature!” 🙂

  5. Michionlion
    Michionlion November 16, 2010 at 9:43 am |

    so i see that the graphic for the missle is the same as it is for cw1. since you describe it as a missle, not a bomb (like in cw1, it can’t turn or guide itself in anything other then a strait line) will you cange it sometime?

  6. LanceChristophr
    LanceChristophr November 16, 2010 at 12:00 pm |

    Do you plan on keeping this in the game?

    As fun and useful as it might be it seems a bit like a scapegoat to me… =X

  7. Aurzel
    Aurzel November 16, 2010 at 4:05 pm |

    lol cool side effect, dont you just love it when random stuff happens that you didnt expect 😛

  8. kgobo
    kgobo November 16, 2010 at 4:10 pm |

    Can anything else shoot through rifts?

  9. shroomdog27
    shroomdog27 November 16, 2010 at 5:23 pm |

    The wonders of game designing! That is why we have beta testers. Nice accident though!

  10. Cool12309
    Cool12309 November 16, 2010 at 8:51 pm |

    4th.

    For the (CW1)Blasters, are they shooting the area right next to the wall they are trying to shoot at or where the rift is leading to?

  11. me_me_me
    me_me_me November 16, 2010 at 9:36 pm |

    you have probobly been asked this question alot but i was wondering when cw2 will come out? december? january? february? just a rough estimate will be good

  12. Asldkjf
    Asldkjf November 17, 2010 at 12:10 am |

    will the blaster and repulser work for this too?
    im just imagining a repulser flying through 100 rifts and shoving some creeper far far away. and what about good creeper and bad creeper?

    A few questions

    1.is there only going to be two types, one for you and on for the enemy or some more? (kind of like that toxic AIR from adobe)

    how many weapons will there be?

    P.S.

    1. Asldkjf
      Asldkjf November 17, 2010 at 12:14 am |

      sorry, random button typed, anyways, cant you dig a hole in the side for fighting up? If you dig a pit, the creeper will fall in and you can use a mortar to finish it off. Or better yet, if you can move packets in creeper, dig a hole in side the creeper, like an exit so it will fall somewhere else.

      Oh yeah, if you dig to the bottom, will there be undiggable terrain or everything will just fall in like a pit and die.

  13. Michael Stummvoll
    Michael Stummvoll November 17, 2010 at 9:59 am |

    Something as inspiration for you:

    Something like an multiplayer-version of creeper world (2) would be awesome. Maybe so, that there are 2 odin-citys/ship, which have to defeat the creeper together or destroy the other player.

    1. Michionlion
      Michionlion November 17, 2010 at 11:13 pm |

      There is a very big topic about this on the forum:
      http://knucklecracker.com/forums/index.php?topic=4697.0

      I think it would add too much more work and probably woulnt work out, because cw1 was designed as a downloadable game and it will almost deffinitly be for cw2

  14. littleGg6
    littleGg6 November 17, 2010 at 11:52 am |

    im guessin the thing above the rightangle is a scroll or a type of artifact

  15. LanceChristophr
    LanceChristophr November 17, 2010 at 1:25 pm |

    possibly stupid question:

    what are those clear squares with the life meters? or structures moving to or from there, or are they something else?

  16. Travis
    Travis November 17, 2010 at 3:10 pm |

    quick question
    what are those gems for on the right side?

  17. ctuna
    ctuna November 17, 2010 at 9:45 pm |

    I’m confused by the idea of multiple rifts. If something enters one of, say, 5 existing rifts, since they are all a single point, what determines where it will exit? What keeps it from exiting in an unintended place or becoming multiplied by 4 and exiting from all of them?

    1. Blaze
      Blaze November 20, 2010 at 1:15 am |

      He thinks of everything…

  18. a thinker
    a thinker November 20, 2010 at 12:06 pm |

    I have several things to say which i would have said earlier but i just found this and am not sure if you still check the comments on your previous posts.

    1. what if, instead of being destroyed when creeper touches them, rifts teleport the creeper to another location? This would make it so that there would be a downside to making them in the first place effectively balancing them and also making them something the player will want to defend.

    2. Will there be a trial version of this available like the “Creeper World Training Sim” that made me realize cw1 existed?

    3. will it ever be possible to create decay-able land in the middle of play? So you could, for instance, put something in the way of the creeper that would slow it down for a short period of time but is extremely expensive and maybe requires ore instead of energy to produce

  19. a thinker
    a thinker November 20, 2010 at 12:07 pm |

    never mind that third question, i just saw the post that mentions shields.

  20. a thinker
    a thinker November 20, 2010 at 3:37 pm |

    will there be the equivalent of spore attacks?

  21. littleGg6
    littleGg6 November 21, 2010 at 7:19 am |

    slightly off topic but have you decided weather you will be able to see the feilds on custom maps?

  22. kgobo
    kgobo November 21, 2010 at 4:22 pm |

    Are you going to put your sense of humor in the story part cause you didn’t last time and i was disipointed

    1. ajasquared
      ajasquared November 23, 2010 at 12:50 am |

      If you beat the last level in story mode without thor, you get a slightly more humerous ending

  23. NUblet
    NUblet November 22, 2010 at 12:50 am |

    Have you ever thought of entering your games at an indie game competition? That way they’d get alot more attention.

  24. sayaks
    sayaks November 22, 2010 at 8:35 am |

    I can’t wait for Creeper world 2 to come out it will be so cool!

  25. Sammygood
    Sammygood November 24, 2010 at 2:56 pm |

    In the picture the mortar missile is taking a curved path- didn’t you say that they had to take a straight line to their target?

    1. Michionlion
      Michionlion December 3, 2010 at 1:27 am |

      thats what morters in cw1 do. btw, there called launchers, not morters

      1. Michionlion
        Michionlion December 3, 2010 at 1:28 am |

        in cw2, i mean…

        (sorry for the extra post)

  26. Asldkjf
    Asldkjf November 26, 2010 at 1:01 am |

    are you still gonna make some of those levels where you grab the totem from cw1, or at least make it one of the options?

  27. awelord
    awelord November 30, 2010 at 3:01 pm |

    http://armorgames.com/play/7446/kolm

    check that games intro sound. stolen from cp1 ?

  28. Theral
    Theral November 30, 2010 at 4:45 pm |

    Some survival-typed genre would be really cool, too. Just by adding or increasing the force of creep emitters over time 🙂
    I like survival style 🙂

  29. Aperson
    Aperson December 4, 2010 at 11:19 am |

    Are you planning to give any modding support
    aka, the ability for users to make thier own not only maps but weapons artifacts, terrain ecedera?

  30. sandy hill
    sandy hill December 4, 2010 at 7:16 pm |

    How much will the game cost?
    whats the difference between building an ore rig and just digging out the ore?

  31. sandy hill
    sandy hill December 5, 2010 at 9:24 pm |

    how much will the game cost?

    will the map editor be free?

    what is the difference between building an ore rig and just digging out the ore cell.

    will the Repulsor have indefinite strength in pushing creeper away?

    does good creeper wear down shields?

    will the player be able to toggle the types of packets generated by the assault ship like in Creeper World 0572?

    can stationary structures be “anchored” on indestructible terrain blocks?

  32. sandy jill
    sandy jill December 5, 2010 at 10:49 pm |

    will there be a demo or “training sim” like there is of CW 1

  33. Theral
    Theral December 6, 2010 at 11:39 pm |

    Anything new? Can’t await news! 🙂

    Are you planning to make a pre-order selling, where pre-orderes can kind of betatest for you? Would be great! 🙂

  34. Itssnowing
    Itssnowing December 7, 2010 at 7:19 pm |

    I can’t wait for this to come out! =D

  35. Rick
    Rick December 8, 2010 at 10:31 pm |

    In the screenshot, their was a small hill in the corner you could dig into(i think?). It would be cool if on story missions, each surface terrain had different small hills/mountains with it’s own signature art. That would give each lvl. it’s own personality. =)

  36. Asldkjf
    Asldkjf December 8, 2010 at 11:38 pm |

    oh my god, virgilv replied to me. Im so happy!

  37. LanceChristophr
    LanceChristophr December 12, 2010 at 12:35 am |

    I still want to know if there can be an option to turn off custom colors/graphics!!

  38. qwerty0981
    qwerty0981 December 12, 2010 at 5:10 pm |

    how close to the end do you think you are now? (now that you have finished the admin stuff and menus)

  39. Asldkjf
    Asldkjf December 14, 2010 at 1:39 am |

    in the artifact post, i saw something called a “maker” what does this do exactly?

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