Play Area
Here is one more very early screen shot for game 2. This shows the main play area of the game. I’m not showing the menus at the bottom because, that contains spoilers right now… In this shot, you can see the main Assault Ship at the top center. This is home base and what you […]
Unit: Repulsor
One often requested unit in Creeper World has been a shield, a fan, or some kind of mechanism that would push the Creeper around. In Game 1, this was sort of difficult to pull off since the field of play wasn’t originally designed to handle this. For Game 2, this changes. I planned from the […]
Enemy Finding Algorithms
Sorry that it has been a couple of weeks since my last update…. I’ve been busy making some serious progress on game 2. I’ve been on a sprint to get some major things in place and I have achieved some pretty cool things. One of these things has been formulating a strategy for identifying what […]
Save Games
Yes, game 2 will allow game saves. This is not necessarily an indication that the missions will be intrinsically longer, just a realization that some maps and some players sometimes need to be able to save a map and continue it later. I suppose it may also lead to a ‘gray’ market in saved game […]