60 Responses

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  1. Katanna
    Katanna June 2, 2010 at 8:37 pm |

    Wow, I can’t wait for CW2! It sounds amazing! You have made a fan boy out of me!

    Matthew

  2. Blaze
    Blaze June 2, 2010 at 10:55 pm |

    Well I can’t wait!
    I hope everything is going good, and being good to you Virgil.

  3. UpperKEES
    UpperKEES June 2, 2010 at 11:22 pm |

    Sounds promissing! Does this also mean the game has become a real 3D game now, or does ‘digging’ mean showing something else at the surface?

    And is there a way of knowing where to dig, or is it going to be implemented as a kind of Fog of War?

    When you say collectors will collected less energy because of digging, is that because of altered elevation levels (like in CW), or because there is no ground at all? (There must be something underneath you’d say….) When reactors are still available they could solve that problem, right? Or is that going to change as well?

    Maybe more questions than you can answer right now, but I was just wondering.

  4. Twi
    Twi June 3, 2010 at 4:24 am |

    *gives Virgil an e-hug* Yeah, I know I’m crazy. I will now eat your soul.
    Seriously, I’m Twi from the forums. I really like the new resource, I myself thought that there should be some areas with more resources than others to add strategy (which is why I came up with Energy Rich terrain for plain old energy).
    The terrain modification system seems like a fairly interesting prospect. I’d keep up with it.
    The upgrade system gets two thumbs up.

  5. Danielm
    Danielm June 3, 2010 at 7:35 am |

    Hmm, nice seems to be a much bigger game now, a lot more choice in research which is always nice. I love the idea of terrain modification really adds a whole new ‘level’ to the game. (no pun intended, unless its a good/funny pun then in that case the pun is intended).
    Though I don’t see how that is going to work.. is there going to be full 3D graphics, or is it sort of a 2D/3D mesh kinda thing… where you can see each level separately. Guess I will have to wait to find out!

    hehe: spelunking, I love that word 😛

  6. jstudio
    jstudio June 3, 2010 at 12:52 pm |

    Is that second resource stone or something? And I lke deciding between different upgrades (I think I use technology much). I go download it!!!

  7. Gman
    Gman June 3, 2010 at 2:57 pm |

    Sounds good.

    I am a bit confused about how a side perspective will work. How will you represent layers of creeper? And will most of the game be underground now?

  8. Twi
    Twi June 3, 2010 at 5:29 pm |

    Actually, I get what you mean. Totally.

  9. KARSTEN75
    KARSTEN75 June 3, 2010 at 6:13 pm |

    I think I’m going to miss packet routing. It was a very core part of what I liked in the original game.

  10. mthw2vc
    mthw2vc June 3, 2010 at 8:45 pm |

    If digging takes away the ground from which collectors draw energy, reactors may need to be seriously nerfed, and turtling might be made a lot tougher.
    Vertical side-scroller is a term I’ve never heard used to describe a strategy game… I approve. I must admit, some of these features are interesting to think about.

  11. Gman
    Gman June 3, 2010 at 10:54 pm |

    Ah, I understand now virgil. I’m interested to see how this turns out. You really are innovative with game ideas. Keep up the good work.

  12. MrMcdeath
    MrMcdeath June 4, 2010 at 1:53 am |

    Are you ever going to give us a preview of these new ideas before the game comes out? 😛

  13. The smoking revolver
    The smoking revolver June 4, 2010 at 4:01 pm |

    Awsomeness! I totaly get what you are going for and I only have 2 questions. I can see the vertical thing working, but how will we place turrets in caves when this is side ways? And will there still be spores? If not ill miss them

  14. Gman
    Gman June 5, 2010 at 2:39 am |

    What exactly will be the main hub of the network now?
    OC is probably irrelevant now considering it is no longer the last bastion of humanity.

  15. Twi
    Twi June 5, 2010 at 6:07 pm |

    So….if collectors only work above ground…then will reactors work below ground?

    On a different note, how are you going to win the missions? It sounds like you have to get special units to the emitters and destroy them.

  16. Danielm
    Danielm June 5, 2010 at 11:41 pm |

    One Word: Screenshots! times infinite

  17. anonymous
    anonymous June 6, 2010 at 5:31 pm |

    hello, i saw the training simulator and was hooked, you should keep the game play sort of the same, I love the idea of stopping the creeper once and for all, but you should not have to find resources, and the “friendly creeper” is a good idea, but it should be made over time instead of by using materials. here’s the question, describe why you want these changes made? P.S. awesome story plot, just make it more like the original. i am going to get the full “original” game friday the 11th

    1. ontheworld
      ontheworld June 12, 2010 at 10:41 am |

      you can say what you want, but i see everything as good fun. Also, you say you don’t want anything changed but at the time of your post you didn’t even have the game yet

      1. daniel
        daniel June 29, 2010 at 9:15 pm |

        TRUE, BUT IF YOU NOTICED, I PLayed the simulator 1st, and now i beat the story, but you should still make good creeper over time, maybe some recources to build emitter to sustain the creeper, my method is to use blasters to cap emitters in the back and let the creeper wither and die on its own, with the help of a drone bomber, p.s. daniel and anonymous r the same person

  18. anonymous
    anonymous June 6, 2010 at 5:45 pm |

    Hello again, i forgot to give you my thought on the point based upgrade system, you really are just beating a dead horse i have seen too many games get ruined by a system like that. take my advice, don’t be a copier of the crappy. you should not even have an upgrade system. most of the best games don’t have one. it forces you to think outside the box. prove me wrong if i am, but
    you need to listen to your fans that love your game so much that they went the distance to make the sequel better

    1. jstudio
      jstudio June 7, 2010 at 10:38 am |

      The best game on Kongregate have it.

      1. daniel
        daniel June 29, 2010 at 9:17 pm |

        do you mean “upgrade complete”, DISS!

      2. daniel
        daniel June 29, 2010 at 9:18 pm |

        btw the upgrades should be a side attraction that helps you when things look bleak

  19. The smoking revolver
    The smoking revolver June 7, 2010 at 3:46 pm |

    Maybe when you “totaly dominate the creeper, the cithy sends out packets that destroy the emmiter, like remote controlled explosives

  20. Twi
    Twi June 10, 2010 at 1:16 pm |

    On a somewhat different note, will you be able to ‘undig’ the terrain?

    Like, say, when you suddenly dig into a cave full of high-pressure Creeper and don’t have enough weapons to stop it, you might want to do something like that.

  21. Twi
    Twi June 10, 2010 at 7:14 pm |

    Also, I made a suggestion: Hydroelectric power. Put that Creeper to work! ^_^ I’d appreciate it if you go check it out. It would seem to work much, much better with CW2, given that Creeper will be more liquid-y and it’ll be a vertical side-scroller.

  22. Twi
    Twi June 11, 2010 at 5:04 pm |

    Also, I just had an idea.

    Collectors should probably be solar collectors or some such, otherwise they’d work underground. Unless you can come up with some reason for them not to.

  23. ontheworld
    ontheworld June 12, 2010 at 10:48 am |

    so… you can actually create a big hole with a mortar close to it? that’d make for exellent defence possibilities!

  24. Gman
    Gman June 13, 2010 at 2:51 pm |

    How exactly will we be able to dig? Will we have a mobile unit or a stationary unit that we have to keep relocating?

  25. mthw2vc
    mthw2vc June 13, 2010 at 5:31 pm |

    If there are research pods that give you points over time, are the upgrades limitless given enough time? They might become rather useless later on if there is a cap (Although it would be reasonable for it to become ineffective to have a small number because the cost of the upgrades increase as you buy more of them.)

  26. KARSTEN75
    KARSTEN75 June 16, 2010 at 9:10 pm |

    A thought just struck me (aside from the one that it is harder finding one’s position here in the blog than on the forum).

    If this is going to be a digging game, might it be appropriate to find hidden resources? That way a mapmaker can hide away some resources (energy, units) and if the player finds it it acts like a nice little bonus at perhaps a critical time in the game?

  27. UpperKEES
    UpperKEES June 18, 2010 at 9:10 am |

    An other question, about customization: will it again be possible to apply different colors, backgrounds and maybe even different icons to the various structures and resources of custom maps? I can see myself creating a map that would require you to dig into a pie to collect the chocolate while the evil cream is trying to kill you. Or a surgeon trying to find antibodies in a human body, while trying to stop the bleeding…. 😉

    Icons will probably be sprites (and hard to replace by a map maker), but then it would be nice if you could give these structures a different name to make them fit into the story.

  28. ontheworld
    ontheworld June 19, 2010 at 8:36 am |

    now one question: will there, as asked much for patch/CW2 on the forums, be a second packet dispenser?

    yes/no/not sure/ not gonna reveal (yet)?

  29. ramon
    ramon June 22, 2010 at 7:35 am |

    How is it possible that you can simulate the Creeper’s flow only looking at 2 neighbors? I was shocked when I read that in CW you only checked for 4 (and not the up/down/right/left cells but the “lower-right half cells”!); in fact, when I was playing I thought that you were using something like this http://demonstrations.wolfram.com/ACellularAutomatonBasedHeatEquation/ ; but… only 2 or 4?! How can be fair for all the cells?

    I suppose you are not using a “classic CA” or you thought about the problem in a totally different way than I did!

  30. tommy
    tommy June 28, 2010 at 11:24 pm |

    will there be a speed up function?

    1. anonymous
      anonymous July 1, 2010 at 8:31 am |

      we will probably have speed towers like in the original cw.

  31. OgreMkV
    OgreMkV July 2, 2010 at 12:34 am |

    virgil,

    Let me say that this is a fantastic game. I am in awe that there is something new under the sun and very appreciative of the fact.

    I look forward to the second edition.

    I just have one request… please limit the technology upgrades. In 99% of the games that I have played, technology rules. If you can survive the first few minutes/turns, then invest everything in technology, you automatically win. While it may be technically accurate, it’s boring.

    I would suggest that the technology be very expensive and/or time consuming.

    Finally, I’d like to (with your permission) write the story based on the game. You can see some samples of my work on my blog above (click on the stories category).

    Thanks

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