Okay, here we go with the second edition of the Game Mechanics Quiz. This time with a slightly different format than
Quiz 1:
Rules:- I'll post a total of 10 questions; these can be open or closed (multiple choice).
- I'll post two questions simultaneously each Wednesday (time permitting) for 5 consecutive weeks.
- Each participant has until Sunday evening at midnight forum time
* (this is not your local time or adjusted forum time!) to post one or both answers.
- Each participant will receive 1 point for every correct answer.
- Because my 'answers' do not differ from yours in the sense that I get my data from testing as well, I will first post my own findings. When others found something else, we can have a nice discussion about it before we reach a consensus about the final answer. This discussion will be open for 2 days (until Tuesday midnight forum time). Points will be rewarded after that.
- You are allowed to edit your post / change your answer(s) as often as you like, but make sure you do this before the deadline.
- Answers posted or edited after the deadline will not be taken into account.
- Please make sure you specify which question you're answering. Answers without the number of the question will not be taken into account.
- The person with most points in the end wins (should be mid January).
- When there's a tie or a difference of only 1 point, I will keep asking questions until we have a winner with a 2 point lead. Anyone can participate with these additional questions and try to catch up.
- Of course you're allowed to create your own testmap in the map editor to figure it out empirically.
* Forum time (GMT/UTC minus 5 hours) is used to determine the deadline: midnight sharp every Sunday evening, no exceptions!
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| Rank | Name | Points |
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| 1. | ctuna | 3 |
| Kapoios | 3 |
| 3. | Katra | 2 |
| sqaz | 2 |
| 5. | Fisherck | 1 |
| ontheworld | 1 |
| Michionlion | 1 |
| mthw2vc | 1 |
| ssddgghh | 1 |
| 10. | SPIFFEN | 0 |
| J | 0 |
| Blaze | 0 |
| thepenguin | 0 |
| hi | 0 |
| Gaara | 0 |
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Question 1:Drones fly in different patterns and drop their bombs in different patterns. What determines these patterns?A. The distance between their base and target
B. The angle between their base and target
C. Their take-off angle
D. The distance between their base and the edge of the map
E. The distance between their target and the edge of the map
F. A random factor
G. Two of the options A to F
H. Three of the options A to F
I. Four of the options A to F
J. Five of the options A to F
K. All options A to F
Answer 1: see
here.
Question 2:What determines the amount of time that a 100% healthy disarmed military unit can survive in the creeper?A. The percentage of the unit's surface touched by creeper
B. The creeper depth
C. The distance between the touching creeper and the center of the unit
D. The type of unit
E. The presence of an emitter touching the unit
F. Whether this unit is connected to Odin City or not
G. Two of the options A to F
H. Three of the options A to F
I. Four of the options A to F
J. Five of the options A to F
K. All options A to F
Answer 2: see
here.
Question 3:What is the maximum damage of a mine expressed in cubic creeper cells? (This is an open question.)Question 4:What is the factual maximum distance that can be bridged in practice on a creeper map? (Answers are expressed in whole pixels and the size of 1 block in CW is 10 by 10 pixels.)| A. 108 | | F. 119 | | K. 234 |
| B. 109 | | G. 120 | | L. 237 |
| C. 110 | | H. 216 | | M. 238 |
| D. 117 | | I. 219 | | N. 239 |
| E. 118 | | J. 220 | | O. 240 |