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Bertha Barrage

Bertha Barrage

By virgilw on June 18, 2013 | 64 Responses

What happens when the Creeper is piled up hundreds and hundreds of terrain levels high?  Watch this guest video from TrickyDragon to find out.  Hint: There is no substitute for raw firepower.  

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Bridge to Oblivion

Bridge to Oblivion

By virgilw on June 15, 2013 | 91 Responses

Got another video by Lich98, this time it’s a bridge assault on a hefty pile of the blue stuff.  It’s fun to watch, so sit back and enjoy! I often (like multiple times daily) get asked for a status update on the game release.  Everyone knows I don’t give release dates since that is just [...]

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The Hills Have Creeper

The Hills Have Creeper

By virgilw on June 6, 2013 | 125 Responses

The Map:  Inhibitor Protection. The Bannerman:  lich98 The Mission: Use any and all means to destroy the Creeper menace.  

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Normandy in Space

Normandy in Space

By virgilw on May 23, 2013 | 107 Responses

So many missions, so little time.  The week we have another beta player video.  The mission this week is from a DMD map and the player/video meister is Blaze.  Enjoy this assault while he takes back the main land from the Creeper menace.      

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Vitreous and Resinous Electrical Fluid

Vitreous and Resinous Electrical Fluid

By virgilw on May 16, 2013 | 43 Responses

Here’s something I bet you didn’t see coming… and neither did I.  This week I have a guest video done by ‘J’ one of the alpha/beta testers.  This video shows a map he made where CRPL controls terrain, creates message boxes, creates units, and monitors the existence of units.  The purpose?  Well, old Ben Franklin [...]

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Artifacts of Odin

Artifacts of Odin

By virgilw on May 9, 2013 | 127 Responses

Many civilizations across the vastness of time fought the Creeper.  Many of them developed ever more desperate measures to hold back the inevitable…  One, many eons ago, developed the technology to mask technology from the Creeper.  It was very expensive and would only work over a small area, but it could be used to conceal [...]

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Dial Map Device

Dial Map Device

By virgilw on April 18, 2013 | 173 Responses

One of the most common requests I get is to provide lots of control over the fractal map generator.  So I said, “why not?”  It always bugged me that some games would have fantastic engines, yet come with only dozens or hundreds of maps.  Why not billions?  This week’s video goes over some of the [...]

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A Message from the CEO: Video Games are Dead! (April fools!!!)

A Message from the CEO: Video Games are Dead! (April fools!!!)

By virgilw on April 1, 2013 | 118 Responses

Recently, the crack staff at Knuckle Cracker has been doing some research into the next big thing.  We always strive to find that next innovation, that next breakthrough before anyone else can.  And, I dare say we’ve found it.  Announcing today, April 1, 2013, Knuckle Cracker is out of the primitive video game business and [...]

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The Bulk

The Bulk

By virgilw on March 17, 2013 | 170 Responses

Finishing a game takes lots and lots of work.  I often get asked by aspiring game developers what they need to do to get started…  My answer is usually that ‘getting started’ isn’t the right question.  It’s figuring out how to finish that should be of primary concern.  So I’ve been intensely working for the past… [...]

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Inhibitions

Inhibitions

By virgilw on February 25, 2013 | 192 Responses

Game development is a fickle beast.  One day you are the hero of Maxia, the next you are on the bridge of the Stargazer under the control of a big glowing ball.  Hard work, smart thinking, and most of all consistency are the keys to success.  In that regard I’ve been busy adding in all [...]

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