Knuckle Cracker
Blog: Fresh Ideas in Gaming
Blog: Fresh Ideas in Gaming
May 11th
Check out this action shot of a pretty large map.
Here you can see three Command Nodes, all working from three very different locations. There is a serious Creeper problem in the valley… but check out that big gun on the east side of Alcatraz island…. Think that might have any relationship to that massive explosion in the valley?
This image and map comes to us courtesy of MadMag, along with these cool unit designs.
May 2nd
Development on Game 3 has been moving right along. Below is a new screen shot that shows some new cool features. First, you’ll notice three ‘Command Nodes’. Command Nodes are like the city in CW1. They get dropped down from orbit at the beginning of a mission at locations of your choosing. You can drop down as many as you have (you start the game with one).
Command Nodes each have built in reactors and can make a small amount of energy themselves. Each can produce packets as well. This means you can have separate battle networks if you wish. On large maps you might drop Command Nodes onto opposite sides and each will fight its own campaign. You can also link networks together. When you do this, energy is shared across the entire network.
Storage pods hold excess energy. In game 3 they ‘physically’ hold the energy within their structures. The energy in storage nodes always gets used up before the internal buffers of the Command Nodes. It can be a good idea to stick these around your network. This system also allows me to create pre-filled energy structures. Things that might be good for a one time use and that may be found on some maps… or that may be dropped from orbit during game play.
Collectors and Reactors currently work much like they do in CW1. Of graphical note, the green projection area of the Collectors now gets a little more polish. There’s a border, corner rounding, and proper conformity to terrain edges. I am considering adding a few twists to energy production… simple and subtle things like ‘higher ground yields slightly more energy’.
Network wise, you see a network similar to CW1. This was a very popular feature of CW1. CW2’s network was made up of removed terrain cells, but in Game 3 there is a return to path lines between structures. Again, I’m experimenting with some tweaks. Things like ‘max capacity on a line’ and ‘packet portals’.
And lastly you can see something in action in this screen shot that is a real blast. You can build little Terraforming units that, at significant energy expense, will raise or lower terrain. In this screen shot you can see I have one taking out the rocky area in the middle of my main base. I am also building “The Wall” on my southern flank. I’m putting a few pedestals so I can mount Pulse Cannons on them (they need line of sight). Terraforming is as easy as clicking the “Terraform” button and then painting the terrain. Once the terrain is tagged (you can see the areas I have tagged in this screen shot), you need one or more ‘Terrap’ units in range and they will go to work.
I continue to tweak and experiment on the interface for Terraforming, but I can say that it’s a blast to play with. If you like to build a base and camp, you can wall yourself inside a castle while you build your forces. Or maybe you are on the offensive… in that case a small squad of Terraps sent forward might open a channel to drain a Creeper pool. Or perhaps you want to dig a moat in front of a forward position to buy your forces a little more time. Or maybe you just need to smooth out some terrain so you can increase your industrial might… These and probably a dozen strategies yet undiscovered become possible.
I’ll be adding the Creeper pipeline system soon, as well as some totally new concepts. So stay tuned, it’s about to get good!
Mar 29th
Many of you probably wonder where I’ve been… what strange and exotic experiments might I have been performing? Did V succumb to the Creeper? Has he been adrift in Rift Space? Perhaps he has been otherwise occupied in a different time or spatial domain? True as these things may be from time to time, none of them explain my whereabouts over the last few months.
No, the explanation is far more interesting… I’ve been hold up in the Knuckle Cracker development bunker doing the People’s work. How could I rest knowing that the Loki are still menacing the observable universe?
What proof do I have of these important labors? Why some screen shots of course! Game 3 in the Creeper World saga is well underway and I’ve some important details to reveal…
Game 3 Stats
Now things are still very early in development… I’m not even comfortable calling my current builds ‘alpha’ yet. But, steady progress has been made and I am working hard to get this game released later this year. With the wind at my back and if I can get some cover fire against approaching Creeper, I should be able to pull off a delivery in 2012.
Below are some screen shots. Keep in mind that everything is subject to change. Things may come, go, both, and neither. But, you can at least get an early idea of what I’m working with at this stage. Thanks as always to MadMag for some awesome textures and unit design. His talents are untouchable.
So, enough byte typing and onto the images. There are three worlds below and they are three different sizes, small/medium/large. The first is just a simple test world for testing some game mechanics. The second looks like a “Last Ruins” kind of fight. The third I call “Purgatory Island”… it’s where all the Academy cadets go for Spring break. Remember that you can click on each image to get a bigger view (these are large images). Or, you can right click and save the image for a full view while offline (or a desktop background….)
Simple test world 128×84 in size. Note the group movement and auto-parking of units around walls.
“Last Ruins”. 180×100 in size. Check out those flying units and the formation movement.
“Purgatory Island”. 240×123 in size. Ten levels of terrain and awesome performance scale.
Dec 21st
Just in time for the holiday break… Knuckle Cracker brings you an early present: Creeper World 2: Academy!
Don’t wait…. all patriots of the Creeper Nation are encouraged to head here and vote 5 stars!
http://www.kongregate.com/games/whiteboardwar/creeper-world-2-academy?referrer=whiteboardwar
This is the first CW2 based flash game and it packs some muscle. Players fight their way through 10 story missions with increasing challenge and difficulty. New players to the franchise will get a whirl wind tour of some of the game types CW2 supports. Experienced players get a little more after story, and can of course school new players in the finer arts of high scoring.
I hope the game is well received… your efforts in supporting and promoting the game are always deeply appreciated.

Dec 12th
The Creeper Nation has done it yet again…. Creeper World 2 has made it into the top 100 games on IndieDB.com! The race for placement in the top 100 is now on, so head on over and make your mark yet again.
http://www.indiedb.com/games/creeper-world-2-redemption
You can view the top 100 list here:
http://www.indiedb.com/events/2011-indie-of-the-year-awards/top100
We’re in the “Real Time Strategy” category.
Nov 30th
IndieDB is running their second annual Game of the Year contest… and it’s vote driven!
All you have to do is go here and vote for CW2:

They have a nice live stats page up here.
The contest is only for the next 10 days so lets work together to get CW2 in the top 100!
Nov 21st
Play it here!
http://www.kongregate.com/games/whiteboardwar/creeper-world-evermore?referrer=whiteboardwar
As always, your 5 star vote is appreciated.
Features:
I’m looking forward to discussing the new Survival mode on the forums….

Nov 20th
If all goes as planned, Nov 21, 2011 will be the launch of Creeper World: Evermore. I’ll follow up with a new post once it is live on Kongregate and ArmorGames.
Q: What’s this you say? Another CW1 based flash game?
A: Yep…., you read right.
Q: What’s new you say? Have I not already mastered the Creeper World universe?
A: No, no you have not.
Creeper World: Evermore introduces a healthy collection of stats, along with a daily prodecurally generated mission. In other words, you get a fresh mission each day… something to take the edge off the start of those irritating mornings. No longer content with just a simple score, CW:E will now track lots of activity. There’s even a nice online database so you can compare your extreme building skills:
http://knucklecracker.com/creeperworld/viewstats-cwe.php
Let’s see…. that’s just abou… Wait, one more thing!
You ever wonder how long you could hold out against ever increasing emitters? Well I did… now I wonder no longer. CW:E introduces ’survival’ mode, and it will destroy your life. Build you base out and cap those emitters… then build a massive armada of defenses and energy production. When you hit the “survival” button, it is ON. See just how long you can last… the emitters will slowly grow and grow. Will blasters do it? Need some Mortars? Hmmmm…. better call in a few dozen Drone sorties, else that Creeper wave will get the best of you.
As always, your generous votes and support will help this little game achieve success. Please visit and vote 5, or 10, or a million stars at whatever site it is hosted on. I’ll be sure to blog and tweet more about it over the coming days, so stay tuned!
Nov 3rd
Wow… the knuckles have been cracking like crazy here in the studio… There’s been a lot of different things going on over the last month, so I’ll try to hit the highlights:
1: Creeper World: User Space Success
Creeper World: User Space finished a strong second place at Kongregate in September! This was a huge achievement and a testament to the endurance and commitment of the Creeper Nation. You see, September wasn’t any regular old month at Kongregate… the prize money was doubled during September. So the best of the best showed up and made runs for the prizes. For a second flash release of the original Creeper World game to finish in second place was absolutely astounding.
2: Custom Map Thumbs
Custom maps for CW2 have continued to pour in. There are a spectrum of ideas and some really neat maps have been created. One of the things I’ve been asked for has been some way to provide a ranking or feedback. So, I implemented a thumbs up and thumbs down system on the custom maps. Be sure to thumbs up your favorite maps!
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3: Creeper World 2, the flash game
I often get asked about when there will be a flash release of CW2… something along the lines of CW:Training Sim. Welp, the good news is I have forked the source tree and am working on it. If all goes well, you’ll be blasting some Creeper around the time Santa is making his rounds.
4: ChopRaider
Bet you didn’t expect me to ever talk about that little flying helicopter again did you? I’ve dug up the old source code, and started ramping things up for a desktop release. Bigger screen, more game play options and weapons, custom graphics, and your very own map editor? Maybe, maybe not. We’ll see how it all goes….
5: iOS and Android
So AIR3 is finally out and I gave CW1 a whirl on the original iPad. The results were….. well, not the best. It ran… for a bit anyway. But at 5-10 fps unscaled, it is clear that AIR 3 isn’t the way forward for Creeper World on mobile. But I never give up that easily…. oh no. When something doesn’t work, I find another way. Have I found another way? Yes.
Sep 30th
People laughed. ”Fools” we were called. In the early, primordial beginnings of Creeper World no one believed it could or should be done. How in 20 years of real time strategy game design and development had a new and fundamental game play mechanic simply been overlooked?
“It was”, I said, then the work began. Others scoffed and forgot, but I quietly worked. Toiling away, an idea was forged that would change strategy gaming now and forever. A nation was formed, the Creeper Nation. Few in the beginning, but ever growing. This nation would mold and craft the idea into prominence.
Now we stand poised on the eve of a final great battle. We stand shoulder to shoulder with other great games. Are we yet fools? Are we yet scoffed at with our silly and impossible ideas? Some say so… yet others stand firm and carry the banner of the Creeper Nation. Join with us…. the time is now.
Visit and vote 5 stars. Today is the final day.
http://www.kongregate.com/games/whiteboardwar/creeper-world-user-space