What happens when the Creeper is piled up hundreds and hundreds of terrain levels high? Watch this guest video from TrickyDragon to find out. Hint: There is no substitute for raw firepower.
Got another video by Lich98, this time it’s a bridge assault on a hefty pile of the blue stuff. It’s fun to watch, so sit back and enjoy! I often (like multiple times daily) get asked for a status update on the game release. Everyone knows I don’t give release dates since that is just [...]
The Map: Inhibitor Protection. The Bannerman: lich98 The Mission: Use any and all means to destroy the Creeper menace.
So many missions, so little time. The week we have another beta player video. The mission this week is from a DMD map and the player/video meister is Blaze. Enjoy this assault while he takes back the main land from the Creeper menace.
Here’s something I bet you didn’t see coming… and neither did I. This week I have a guest video done by ‘J’ one of the alpha/beta testers. This video shows a map he made where CRPL controls terrain, creates message boxes, creates units, and monitors the existence of units. The purpose? Well, old Ben Franklin [...]
Many civilizations across the vastness of time fought the Creeper. Many of them developed ever more desperate measures to hold back the inevitable… One, many eons ago, developed the technology to mask technology from the Creeper. It was very expensive and would only work over a small area, but it could be used to conceal [...]
One of the most common requests I get is to provide lots of control over the fractal map generator. So I said, “why not?” It always bugged me that some games would have fantastic engines, yet come with only dozens or hundreds of maps. Why not billions? This week’s video goes over some of the [...]
Recently, the crack staff at Knuckle Cracker has been doing some research into the next big thing. We always strive to find that next innovation, that next breakthrough before anyone else can. And, I dare say we’ve found it. Announcing today, April 1, 2013, Knuckle Cracker is out of the primitive video game business and [...]
Finishing a game takes lots and lots of work. I often get asked by aspiring game developers what they need to do to get started… My answer is usually that ‘getting started’ isn’t the right question. It’s figuring out how to finish that should be of primary concern. So I’ve been intensely working for the past… [...]
Game development is a fickle beast. One day you are the hero of Maxia, the next you are on the bridge of the Stargazer under the control of a big glowing ball. Hard work, smart thinking, and most of all consistency are the keys to success. In that regard I’ve been busy adding in all [...]