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~~DISCUSSION~~ <- Alpha List of Commands <-class link <-PRPL home <- Game 4 home
case STATEMENT.PARTICLEEXISTS:
i1 = GetIntFromStack(); //Particle UID
if (Particles.GetParticleByUID(i1) != null) {
stack.Push(new Data(1));
} else {
stack.Push(new Data(0));
}
| Arguments | Result | Notation |
|---|---|---|
| Particle UID | If particle exists or not | i1 – b1 |
| Standard CRPL | arguments command |
| Warp notation | command (arguments) |
ShowTraceLog
Same example in Warp notation:
showtracelog