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playground:playground:r

PlayAsCreeper Reference

There are many versions of the PAC (PlayAsCreeper) scripts, but they all share some basic similarities:

There are 4 "modes" that use keys 1-4

  1. Digitalis
    • Use brush to “paint” digitalis
    • E/R keys decrease/increase brush size
    • T key toggles: White brush creates, Red brush destroys
    • Digitalis can only be created in places where creeper depth is 1 or greater
    • Creating digitalis uses up some creeper
    • Colors
      • White: dead - won't hold creeper or spread
      • Blue: living - holds creeper, will spread to any white digitalis over time
      • Red: damaged - still holds creeper, but
    • Digitalis needs to be connected to an emitter to live
  2. Emitter
    • Create on a PZ (PowerZone) that has LIVE creeper at the center
    • E/R keys change emitter between modes, both modes average the same amount/sec
      • normal: release every 0.5 seconds
      • burst: release after building up 400 creeper (usually 400, can be a different amount depending on map)
      • Burst mode is the preferred mode, except in rare cases where you need creeper ASAP
    • Emitters can be linked, the supporting emitter adds its strength to the supported (but it still maintains digitalis)
    • An emitter that is supported gains a weak field that helps push creeper ahead of it
    • T key will make all other emitters support the selected emitter
    • Shift-X destroys an emitter. This damages the digitalis beneath it, so it takes time before a new emitter/spore tower can be created there
  3. Spore (tower)
playground/playground/r.txt · Last modified: 2015/05/27 17:22 by BTUx9