PlayAsCreeper Reference
There are many versions of the PAC (PlayAsCreeper) scripts, but they all share some basic similarities:
There are 4 "modes" that use keys 1-4
Digitalis
Use brush to “paint” digitalis
E/R keys decrease/increase brush size
T key toggles: White brush creates, Red brush destroys
Digitalis can only be created in places where creeper depth is 1 or greater
Creating digitalis uses up some creeper
Colors
White: dead - won't hold creeper or spread
Blue: living - holds creeper, will spread to any white digitalis over time
Red: damaged - still holds creeper, but
Digitalis needs to be connected to an emitter to live
Emitter
Create on a PZ (PowerZone) that has LIVE creeper at the center
E/R keys change emitter between modes, both modes average the same amount/sec
normal: release every 0.5 seconds
burst: release after building up 400 creeper (usually 400, can be a different amount depending on map)
Burst mode is the preferred mode, except in rare cases where you need creeper ASAP
Emitters can be linked, the supporting emitter adds its strength to the supported (but it still maintains digitalis)
An emitter that is supported gains a weak field that helps push creeper ahead of it
T key will make all other emitters support the selected emitter
Shift-X destroys an emitter. This damages the digitalis beneath it, so it takes time before a new emitter/spore tower can be created there
Spore (tower)