This is an old revision of the document!
~~DISCUSSION~~ <- Alpha List of Commands <-class link <-PRPL home <- Game 4 home
case STATEMENT.SETFIELDCELL:
f2 = GetFloatFromStack(); //force y
f1 = GetFloatFromStack(); //force x
i2 = GetIntFromStack(); //y
i1 = GetIntFromStack(); //x
GameSpace.instance.gameControls.CreateField(i1, i2, new Vector3(f1, f2, 0));
break;
| Arguments | Result | Notation |
|---|---|---|
i1 i2 f4 f3 f2 f1 – |
| Standard CRPL | arguments command |
| Warp notation | command (arguments) |
ShowTraceLog
Same example in Warp notation:
showtracelog