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cw4:info:common_unit_controls

Common Unit Controls

When clicking on a unit, a panel opens on the left of the UI.The top portion contains functionality that is common among most units, while the middle portion contains unit-specific controls. At the bottom is a count of the number of units currently selected, a reminder that additional information on the unit may be available via a hotkey (H by default) and a Cancel button to dismiss the control panel.

Destroy
Destroys the unit
Health
Built
Depending on whether the unit is constructing (being built) or completed, this shows either the health of the unit or construction progress.
Ammo
Shows how much ammo the unit has

The next 4 buttons are toggles

Unit On/Off
Completely disables/enables the unit. It will not request Build packets or ammo or perform the function(s) it is purposed to do.
Armed On/Off
in Off state, the unit will request as much ammo as it can hold, but will not fire on enemy units.
Supply On/Off
The Unit will function as normal, but it will not request ammo (or build) packets. Once it's inventory is exhausted, it will remain active but unable to perform its intended function.
ERN None/Want/Held
For units that can receive an ERN Boost, this button will show the status. Clicking the button will change to “Want' and an available ERN will be summoned. Once the ERN arrives and is automatically installed, the unit's capabilities will receive the boost. The status will now show “Held”. Clicking again will release the ERN or cancel the request.
Avoid Creeper
By default, units will select routes that attempts to avoid damaging creeper. However, in some instances, it may be desirable to have offensive weapons choose the shortest path through creeper. Unselecting this checkbox will accomplish that.
cw4/info/common_unit_controls.txt · Last modified: 2022/06/27 18:47 by karsten75