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cw4:cmod:docs:5d7a31f2-47c8-435b-8845-acef99115168

Index

Boost

Description

Usage:
Placing the BOOST nearby an “enemy” will increase its capability.

Enemy table

[ ( Air Sac Cauldron, Blob Nest, Dark Tower, Emitter, Skimmer Factory, Spore Launcher, Stash ) ]

ORIGINAL BOOSTING

Air Sac Cauldron:
+1 count, +5 payload & reduces cool-down to a minimum of 1 minute
Blob Nest:
+1 count & removes life behavior ( makes the blob last indefinitely until poofs ) & reduces cool-down to a minimum of 1 minute
Dark Tower:
+2 range ( this tower is commented out in the code but you can enable it by removing the hash symbol. )
Emitter:
+ 20 payload
Skimmer Factory:
+1 count & removes life behavior ( makes the skimmer last indefinitely until poofs ) & reduces cool-down to a minimum of 1 minute
Spore Launcher:
+ 1 count & reduces cool-down to a minimum of 1 minute
Stash:
+ 1000 capacity & reduces Offline Time to a minimum of ( 60 frames ) 2 seconds
Additional Boost
Every 30 seconds an additional boost will be added ( Requires the “ Mission ” script )

EDITED BOOSTING

#Air Sac Cauldron:
$airct:1  #|  +count 
$airpl:5 #| +payload
#Blob Nest
$blobct:1  #|  +count & removes life behavior ( makes the blob last indefinitely until poofs )  
#Dark Tower:
$darkt:2  #|  +range ( this tower is commented out in the code but you can enable it by removing the hash symbol. )
#Emitter
$emitpl:20  #|  +payload
#Skimmer Factory
$skimct:1  #|  +count & removes life behavior ( makes the skimmer last indefinitely until poofs )  
#Spore Launcher:
$sporepl:0  #|  +payload
$sporect:1  #|  +count
#Stash: 
$stash:500 #| +capacity
Additional Boost
Every amount of seconds an additional boost will be added ( Requires the “ Mission ” script )

Index

cw4/cmod/docs/5d7a31f2-47c8-435b-8845-acef99115168.txt · Last modified: 2021/11/19 18:40 by numberguy