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cw4:info:sprayer

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Sprayer

Sprayers are Anti-Creeper (AC) weapons. They need Anticreeper from the Factory to operate. Sprayers can be set to collect Anti-Creeper from the terrain they stand on and return it to the Factory. They can also generate a field to attract Anti-Creeper within a radius. Range and speed can be upgraded globally from the ERN Portal or individually by giving one an ERN. For damage, movement, and upgrade data, see Player Unit Data

Sprayers can also be set to be “Always On”, which causes them to always deposit Anti-Creeper even if there is no Creeper in range. A Sprayer in this mode will prioritize firing at Creeper. If there is no Creeper, it will deposit Anti-Creeper directly under itself.

Sprayers have several options that affect their functionality.

The top part is similar to most other units and are the common unit controls. Of interest here are the specific controls for the Sprayer:

  • AC Collection When this box is checked, the sprayer has a field that will attract anti-creeper (and Creeper in the vicinity) to it, making as large a pile of creeper as possible and preventing the anti-creeper from spreading. . This is useful sometimes in conjunction with the next button -
  • Dispatch Ore. When this box is checked, the Sprayer will take anti-creeper from the terrain, and when full, dispatch excess anti-creeper as bluite ore to the Factory. This can also be used to arm a Sprayer that is not connected to the network, but standing in deep anti-creeper - it will continue to take anti-creeper from the terrain if it has to fire at nearby creeper.
  • Always On. When this box is checked, the sprayer will continue to disperse anti-creeper even if there is no nearby creeper to fire on. This will cause a pool of anti-creeper to accumulate on the terrain where the sprayer is located.

Care should be used, as checking the wrong combination of options may be futile or counter-productive.

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cw4/info/sprayer.txt · Last modified: 2021/10/28 04:34 by Karsten75